
Abandoned on the edge of the Siberian taiga, an old military barracks holds something more sinister than just memories of the past. A cold wind whispers through the broken windows, carrying the smell of damp and decay through the empty corridors.
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About
Abandoned on the edge of the Siberian taiga, an old military barracks holds something more sinister than just memories of the past. The cold wind whispers through the broken windows, spreading the smell of dampness and decay through the empty corridors. Here, under the cover of permafrost, secret experiments were conducted, the name of which was “Insomnia”. Their goal was to create an ideal soldier who knows neither fear, nor pain, nor fatigue. But something went wrong. Something broke free.
Here, under the cover of permafrost, secret experiments were conducted under the code name “Insomnia”. Their goal was to create the perfect soldier who knew no fear, no pain, no fatigue. But something went wrong. Something broke free, and now the barracks has become his hunting grounds.
You have to solve the mystery by solving puzzles left by mad scientists and avoiding traps set by what has broken free. Listen to the whispers... they can be both clues and sentences. Save your soul... if you can. Because in this barracks you risk losing not only your life, but also your sanity.
Game Features:
The atmosphere of real horror: Gloomy locations, eerie sounds and sudden screemers will not let you relax for a second.
Exciting story: Uncover the mystery by collecting notes, documents and audio recordings left by the participants of the experiments.
Challenging puzzles: Solve puzzles to discover new paths and get closer to solving the mystery of the barracks.
Are you ready to face your fears and immerse yourself in a world of mystical horror?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
чет в конце куча багов не смог закончить но атмосферненько
[h2]Я конечно предполагал, что будет кал, но надежда такая стерва[/h2] Даже не дошёл до сюжета, ибо сперва какая-то нарезка ломает игру и вылетает, на что приходится понижать весь графоний, который все равно ломает оптимизацию, так же как и до скримака, если он-она-оно должно там вообще быть. Кто мы, зачем мы вообще сюда ломанулись и рыщем там - непонятно. [quote][i]ПЛЮСЫ:[/i][list] [*]Неплохой графоний, наверное.[/list] [i]МИНУСЫ:[/i][list][*]Главный и тотали минус - ПИКСЕЛЬДРОЧЕВО!! [spoiler]Крайне скотское отношение к игроку заставлять тратить время в пустую просматривая каждый угол текстур, чтобы угадывать, а сработает ли что-нибудь где-нибудь. Хер пойми что и зачем ищи в темных корридорах с мерцающими лампами и тем более с гаснущей зажигалкой.[/spoiler] [*]Разраб-подъ*бщик ещё ачивку подрубил, а-ля я про*бал ключик от двери, типа рядом прошёл. [spoiler]Ах ты ж скотская ты рожа! Час, *баный час я ползал по первому большому залу, пытаясь разглядеть этот бл*дский ключ [spoiler]"под 4й или 5й батареей",[/spoiler] причём ничем не отличимый от любой другой мерцающей херни из-за своего дизайна или наложения света или ещё что. И лишь обнулив все ачивки и в очередной раз начав всё сначала, по пикселю продвигаться дабы попасть в неё. Но после открытия совсем не той двери, запереться в комнате, выйти из нее также путем тыканья всего, что даже близко не высветиться и вновь ждать у моря погоды, тк ни скример не подскажет, ни любая другая дверь больше не открылась мне.[/spoiler]Спасибо. [*]Также очень странный вариант использования ключа как такового - [spoiler]не просто бы кнопкой Е подойдя к двери или ну может быть ЛКМ по двери. Нееее. Мы сделаем наведением на дверь ПКМ, выбор имеющегося ключа и потом уже отдельно на дверь ЛКМ.[/spoiler]Браво. [*]В довесок - отсутствие сохранений как вида тоже не круто, [spoiler]ибо после первой попытки что-то найти у тебя кончается жидкость для жиги и всё - больше разглядеть здесь не выйдет ничего. Начинай сначала рассматривать всё с подобием фонарика, который по идеи где-то должн быть.[/spoiler][/list] [i]P.S.:[/i] [spoiler]Нахрена было делать с задней стороны здания подход к полуоткрытому окну, в которое наш гг банально залезть не может???[/spoiler][/quote] [h3]|[i]Шлак[/i]|[/h3] ____________________ Другие [url=https://steamcommunity.com/id/GRIKHORIOR_inda_GAMES/recommended/]обзоры[/url] и [url=https://www.youtube.com/@grikhorior_inda_games]прохождения[/url] ːs_catː
"The Siberian experiment showcases the incredible resilience and adaptability of nature. It's fascinating to see how the unique environment influences the outcomes, providing valuable insights into ecological dynamics. Truly a remarkable study that highlights the beauty of scientific exploration!"
Говно+♥♥♥♥♥
(ノ◕ヮ◕)ノ*:・゚✧ I really couldn't find this key under the battery, loved the atmosphere but wish I was smarter to figure out where the key was. Also maybe some way to turn the alarm off after you set it off? https://youtu.be/3trOh64DBW0
yo ♥♥♥♥ you dude
Не плохая игра на разок, единственное, слегка запутанная, а так пойдёт.
Siberian experiment opens with a compelling premise that immediately sets the tone for a cold, oppressive journey into isolation and forgotten horrors. You arrive in an abandoned military facility buried deep within the Siberian wilderness — a research site tied to a clandestine program known as “Insomnia,” an experiment meant to strip soldiers of fear, emotion, and exhaustion. The environment is the game’s greatest storyteller: rotting bunk beds, flickering lamps, peeling walls, and scattered documents hint at the desperation and madness that preceded your arrival. That sense of decay and abandonment permeates every hallway, giving the impression that something terrible happened and that whatever remains in the shadows has learned to survive long after the scientists have vanished. This quiet introduction creates an atmosphere of unease that pulls you steadily deeper into the complex. The gameplay structure leans heavily into exploration and environmental storytelling. Siberian experiment adopts the familiar rhythm of first-person horror adventures: wandering through dimly lit corridors, searching for scattered notes, deciphering fragments of research logs, and solving basic puzzle obstacles that block your progress. The pacing is intentionally methodical, encouraging players to sit with the silence and absorb the oppressive weight of the environment. Much of the tension arises from not knowing whether a room is empty or hiding a threat; the darkness feels thick, almost physical, and the minimal lighting forces you to engage with every sound and shadow. The world layout, though simple, gives the impression of a place where logic has collapsed — broken spaces stitched together by fear and remnants of failed experiments. At its best, the game achieves moments of genuine tension. The atmosphere succeeds in fostering a sense of vulnerability that relies more on suggestion than outright jump scares. Footsteps that echo incorrectly, distant clanging metal, or the sudden shift of ambient noise can unsettle you more effectively than any scripted scare. When you stumble upon remnants of the Insomnia program — cages, restraints, fragmented data logs describing human subjects stripped of sleep — it becomes easy to imagine what kind of creature or experiment might still be lingering nearby. This psychological approach is one of the game’s strengths; it tries to let the player’s imagination do the heavy lifting, and for a while, it succeeds in cultivating dread. However, Siberian experiment struggles under the weight of its own technical limitations. The game’s ambitious attempt to create a moody, exploratory horror experience is compromised by inconsistent lighting, rough collision detection, and occasional scripting issues that can break immersion or stall progress entirely. Several puzzles rely on objects or triggers that may not register correctly, forcing players either to restart sections or to rely on external guidance simply to progress. These issues not only interrupt the flow but also dilute the tension that the game works hard to establish. Horror thrives on continuity and atmosphere, and even a brief technical hiccup can pull the player out of the experience. The narrative itself, while intriguing, never fully capitalizes on its potential. The concept of a Soviet-era experiment to engineer emotionless soldiers is a fertile ground for psychological horror, but the story unfolds mostly through brief notes and scattered hints that feel too fragmented to build sustained momentum. Instead of a cohesive descent into madness or a layered mystery that deepens over time, the plot feels more like a series of disconnected clues. There are moments when the writing hints at something much larger — an escaped subject, a cover-up, a lingering presence — but the game never fully commits to exploring these threads. As a result, the story concludes with more ambiguity than satisfaction. Despite its shortcomings, Siberian experiment maintains an earnest charm as a small, low-budget indie horror project. Its strengths lie in its atmosphere, its willingness to embrace silence, and its attempts to evoke fear through space rather than spectacle. For players who enjoy slow-paced, exploratory horror experiences and are willing to forgive technical imperfections, the game offers brief but memorable flashes of tension. But for those seeking polish, narrative cohesion, or a fully realized psychological descent, Siberian experiment may feel too rough and underdeveloped to leave a lasting impression. It is a title where the ambition is clear, the mood is effective in moments, but the execution ultimately struggles to deliver the chilling potential at its core. Rating: 5/10
Siberian Experiment semble totalement baclé ! Des choses qui coincident pas comme le batiment (un étage depuis l'extérieur, bien plus à l'intérieur). La musique ne coincide pas du tout au moment. Des scripts qui ne se lancent pas ou très mal. De nombreux bugs empêchant une bonne expérience du jeu. Une fin incompréhensible. Des en droits vu et revu dans les jeux vidéo du genre, cela manque cruellement de créativité. Même à ce prix vous pouvez passer votre chemin. Dommage car l'idée de départ était bonne. https://www.youtube.com/watch?v=77by7KVBaF8
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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