
Abandoned on the edge of the Siberian taiga, an old military barracks holds something more sinister than just memories of the past. A cold wind whispers through the broken windows, carrying the smell of damp and decay through the empty corridors.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Abandoned on the edge of the Siberian taiga, an old military barracks holds something more sinister than just memories of the past. The cold wind whispers through the broken windows, spreading the smell of dampness and decay through the empty corridors. Here, under the cover of permafrost, secret experiments were conducted, the name of which was “Insomnia”. Their goal was to create an ideal soldier who knows neither fear, nor pain, nor fatigue. But something went wrong. Something broke free.
Here, under the cover of permafrost, secret experiments were conducted under the code name “Insomnia”. Their goal was to create the perfect soldier who knew no fear, no pain, no fatigue. But something went wrong. Something broke free, and now the barracks has become his hunting grounds.
You have to solve the mystery by solving puzzles left by mad scientists and avoiding traps set by what has broken free. Listen to the whispers... they can be both clues and sentences. Save your soul... if you can. Because in this barracks you risk losing not only your life, but also your sanity.
Game Features:
The atmosphere of real horror: Gloomy locations, eerie sounds and sudden screemers will not let you relax for a second.
Exciting story: Uncover the mystery by collecting notes, documents and audio recordings left by the participants of the experiments.
Challenging puzzles: Solve puzzles to discover new paths and get closer to solving the mystery of the barracks.
Are you ready to face your fears and immerse yourself in a world of mystical horror?
Genres
Engagement
Reviews
Не плохая игра на разок, единственное, слегка запутанная, а так пойдёт.
Not bad, not bad. You can play it when you're bored.
Siberian experiment opens with a compelling premise that immediately sets the tone for a cold, oppressive journey into isolation and forgotten horrors. You arrive in an abandoned military facility buried deep within the Siberian wilderness — a research site tied to a clandestine program known as “Insomnia,” an experiment meant to strip soldiers of fear, emotion, and exhaustion. The environment is the game’s greatest storyteller: rotting bunk beds, flickering lamps, peeling walls, and scattered documents hint at the desperation and madness that preceded your arrival. That sense of decay and abandonment permeates every hallway, giving the impression that something terrible happened and that whatever remains in the shadows has learned to survive long after the scientists have vanished. This quiet introduction creates an atmosphere of unease that pulls you steadily deeper into the complex. The gameplay structure leans heavily into exploration and environmental storytelling. Siberian experiment adopts the familiar rhythm of first-person horror adventures: wandering through dimly lit corridors, searching for scattered notes, deciphering fragments of research logs, and solving basic puzzle obstacles that block your progress. The pacing is intentionally methodical, encouraging players to sit with the silence and absorb the oppressive weight of the environment. Much of the tension arises from not knowing whether a room is empty or hiding a threat; the darkness feels thick, almost physical, and the minimal lighting forces you to engage with every sound and shadow. The world layout, though simple, gives the impression of a place where logic has collapsed — broken spaces stitched together by fear and remnants of failed experiments. At its best, the game achieves moments of genuine tension. The atmosphere succeeds in fostering a sense of vulnerability that relies more on suggestion than outright jump scares. Footsteps that echo incorrectly, distant clanging metal, or the sudden shift of ambient noise can unsettle you more effectively than any scripted scare. When you stumble upon remnants of the Insomnia program — cages, restraints, fragmented data logs describing human subjects stripped of sleep — it becomes easy to imagine what kind of creature or experiment might still be lingering nearby. This psychological approach is one of the game’s strengths; it tries to let the player’s imagination do the heavy lifting, and for a while, it succeeds in cultivating dread. However, Siberian experiment struggles under the weight of its own technical limitations. The game’s ambitious attempt to create a moody, exploratory horror experience is compromised by inconsistent lighting, rough collision detection, and occasional scripting issues that can break immersion or stall progress entirely. Several puzzles rely on objects or triggers that may not register correctly, forcing players either to restart sections or to rely on external guidance simply to progress. These issues not only interrupt the flow but also dilute the tension that the game works hard to establish. Horror thrives on continuity and atmosphere, and even a brief technical hiccup can pull the player out of the experience. The narrative itself, while intriguing, never fully capitalizes on its potential. The concept of a Soviet-era experiment to engineer emotionless soldiers is a fertile ground for psychological horror, but the story unfolds mostly through brief notes and scattered hints that feel too fragmented to build sustained momentum. Instead of a cohesive descent into madness or a layered mystery that deepens over time, the plot feels more like a series of disconnected clues. There are moments when the writing hints at something much larger — an escaped subject, a cover-up, a lingering presence — but the game never fully commits to exploring these threads. As a result, the story concludes with more ambiguity than satisfaction. Despite its shortcomings, Siberian experiment maintains an earnest charm as a small, low-budget indie horror project. Its strengths lie in its atmosphere, its willingness to embrace silence, and its attempts to evoke fear through space rather than spectacle. For players who enjoy slow-paced, exploratory horror experiences and are willing to forgive technical imperfections, the game offers brief but memorable flashes of tension. But for those seeking polish, narrative cohesion, or a fully realized psychological descent, Siberian experiment may feel too rough and underdeveloped to leave a lasting impression. It is a title where the ambition is clear, the mood is effective in moments, but the execution ultimately struggles to deliver the chilling potential at its core. Rating: 5/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Hours played at review time, across 39 reviews with recorded playtime.
Siberian Experiment semble totalement baclé ! Des choses qui coincident pas comme le batiment (un étage depuis l'extérieur, bien plus à l'intérieur). La musique ne coincide pas du tout au moment. Des scripts qui ne se lancent pas ou très mal. De nombreux bugs empêchant une bonne expérience du jeu. Une fin incompréhensible. Des en droits vu et revu dans les jeux vidéo du genre, cela manque cruellement de créativité. Même à ce prix vous pouvez passer votre chemin. Dommage car l'idée de départ était bonne. https://www.youtube.com/watch?v=77by7KVBaF8
This is a chilling and atmospheric survival horror game that really captures the eerie isolation of the frozen wilderness. From the very beginning, the game immerses you in a mysterious and hostile environment where every step could be your last.
(ノ◕ヮ◕)ノ*:・゚✧ I really couldn't find this key under the battery, loved the atmosphere but wish I was smarter to figure out where the key was. Also maybe some way to turn the alarm off after you set it off? https://youtu.be/3trOh64DBW0
The Serbian Experiment is a surprisingly immersive indie horror. The atmosphere is tense, and the sound design is fantastic. It genuinely kept me on edge throughout the playthrough. A hidden gem for fans of psychological horror!
Идея и попытка реализации игры не плохи, но, пожалуйста... Замените текстурку ключа на более заметную. Иначе пройти игру становится неывозможно. Почему 9-летняя девочка бегает в стенки тоже не понятно. Использование ключей для не знающего человека, максимально сложное. Ничего не обозначено о том где инвентарь и о том как пользоваться ключами, фонарем и зажигалкой. Свет в игре поменять в принципе нельзя, звук при попытке поменять вовсе не меняется. Для первой бетки неплохо, но не думаю, что это бета. Надеюсь, что разраб хоть чутка, но доработает игру. Я не рекомендую играть в это, но поставила, что рекомендую чисто из-за идеи и сюжета. Игре необходима доработка
игра супер, затянула с первой минуты, интересный сюжет, графика и звуки, рекомендую 👍
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Players by region
Where this game's players are, estimated from review languages.
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