
College students Kenta and Ayaka are united in their love for video games – and in their feelings for each other. Will their relationship progress beyond being two close gaming friends or will Ayaka’s heart be charmed by someone else? Find out in this slice of life RPG set in modern Japan!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
纯爱
内容太拖拉,结束一天的画面还能拖个十多秒。尝试玩50分钟忘记存档还卡死了,想玩还得从头来,算了退了吧。
性癖タイムズ社的第二部作品《害羞女孩的改造》,游戏于24年8月首发于Dlsite平台,在不到一个月的时间里销量已经突破了5000。本作又回到了saikey社最喜欢的NTR题材,但是性癖タイムズ社的剧本还挺独特的,在纯爱和NTR会以一种量子纠缠的形态共生。 [h1] 游戏剧情 [/h1] 平凡的高中生中岛健太虽然在班中没什么存在感,但是却有一个异性密友,也就是两年前在车站邂逅了内向的少女皆见彩夏。有着相同兴趣爱好的两人互相吸引,然而两人全都是阴角,除了在网上一起打bepex外,两人的关系毫无进展。在新的一年里两人成为了同班同学,本以为可以拉近距离,然而却被受欢迎的体育生五十岚翔从中介入。尽管两人的关系依然非常密切,但是随着时间的推移,健太也发现彩夏的身上正在发生某种变化。 [h1] 主要玩法 [/h1] 游戏虽然是用rm引擎开发,但是RPG元素几乎没有,在玩法上更偏向于时间管理。游戏中每天共有3个阶段,分为午休、放学和夜晚,前两个阶段可以在校园里自由行动,第三个阶段在家里。在校园中玩家需要控制健太四处寻找彩夏,撞到需要帮忙的学生和老师后会跳出4个选项,玩家必须在倒计时结束前快速选择拒绝的选项,否则就会浪费大量的自由行动的时间。在学校中和人交谈或者帮助他人可以获得情报点,晚上回家后可以在网上换取辅助道具,除了偷窥翔的私人社交账号外,也能得知彩夏的状态和动向,甚至还能以彩夏的视角回顾一天发生的事。 [h1] 游戏体验 [/h1] 本作的交互内容非常少,不停找彩夏谈话加好感就行了,玩法类似于躲猫猫。在体验上剧情演出才是大头,随着彩夏被翔不断搭讪,NTR事件就会触发。玩家在晚上除了可以观看到被人传到网上的色情视频,还能以彩夏的视角欣赏露脸的HS演出,参与感拉满。随着剧情的发展,彩夏的行为也会发生变化,不仅性格变得更加开朗,造型也变得时尚起来。虽然很像是《变身》里的情节,但是在本作中彩夏却自始至终都喜欢健太,也就是说在彩夏变身的任意阶段都能触发结局。好感度拉满就能直接触发结局,在变身前触发就是纯爱结局,变身后的几个结局虽然有NTR,但也不是一般意义上的NTR。 [h1] 结语 [/h1] 恶堕题材的RM小黄油,情节有些类似于《变身》,但是纯爱元素意外地多。玩法上比较简单,交互内容也略显匮乏,不过剧情的演出非常不错。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
[h1]《害羞女孩的改造》简评[/h1] 《害羞女孩的改造》这是一款游戏内容和游戏名字基本不搭边的视觉小说,讲述了本就有好感的男女主两人,却被突如其来的黄毛打断横插一脚,并成功截胡的故事。至于游戏重复单调、枯燥乏味的好感度玩法,不禁感慨“青梅不敌天降,舔狗难挡黄毛”!剧情想要牛,挡也挡不住。因此,游戏内含牛量很高很纯,纯爱党慎入。·唯一庆幸一点,游戏中还是有纯爱结局的,黄毛没有插足成功,可喜可贺,可喜可贺。 游戏中的女主皆见彩夏,最开始给玩家的形象就是穿着打扮都很土里土气的眼镜妹,言语行动之间给人的感觉属于那种弱弱的、没有自信的、不善和人交流的含羞妹子,但是喜欢电子游戏。玩家所扮演的男主,通俗来讲就是游戏宅,爱好打游戏,和女主爱好相同、兴趣相投。因此,面对现实也没啥朋友的女主,男主和她也就成了游戏搭子,两人之间的关系也逐步好起来了。 然而,就是这种处于朋友之上恋人未满的程度,明明只是突破一层纸的问题,结果男主还是犹犹豫豫、优柔寡断的,都不敢大胆的A上去表白。结果,女主同班的一名黄毛,不知道为什么,就这么看上了穿着打扮贼土、颜值完全隐藏的女主,并获悉男女主还不是恋人关系后,主动进攻。然而男主却还傻里傻气的认为,自己先认识女主,自己和女主是游戏搭子,自己的优势很大,然后一个不注意就被黄毛偷家NTR了。 至于所谓的《害羞女孩的改造》这种看起来完全属于养成系玩法的内容,在本作中并不存在,女主自身的变化完全就是剧情走向决定,玩家并不能控制。真要准确说的话,游戏中剧情之外的玩法应该是《迟钝宅男的寻妹》。 因为午餐时间、下午放学后等等只要是空余时间,男主需要做的事情只有一件,就是在整个校园里四处奔走寻找女主,然后和她交流对话,提升好感度。除了寻妹过程中,可能会有一些路人NPC找到男主闲聊八卦,男主浪费时间获得情报点数(情报点数用途未知),其余的社团活动之类的,都不重要,一概不做,当舔狗找女主完事。当然,有时候也发现女主和黄毛已经在一起聊天了,男主面对这种强制剧情,就只能在旁边干瞪眼,看着他来那个相谈甚欢。(PS:女主所在的位置,按Q键会有提示。) 因此,在这个“起床上学-上午课程(划过)-午餐时间寻妹-下午课程(划过)-放学时间寻妹-回家睡觉”的重复单调、枯燥乏味的“时间管理”玩法中,玩家只需要不断当舔狗、找妹妹、聊个天,提升和妹妹的好感度。至于其余的互动要素,要么没有、要么无用。玩家和妹子的好感度,黄毛和妹子的好感度,来决定游戏的结局。还好,结局还是有HAPPY END的纯爱结局,好感度达到99时,晚上睡觉前终于鼓足勇气下定决心打电话然后表白成功,并非全是NTR结局,也算有点良心了。至于多结局,打出纯爱结局,对其余结局真没太大兴趣了,主要是游戏打的确实累。 [quote]关注[url= https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url= https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
男主太扯了壓抑的太嚴重 就算真的宅男也沒這男主這麼誇張吧 劇情整個男主扯到爆炸 如果把自己代入太深會難受死 所以真的推薦純看圖的就好 女主就還滿正的買來看圖還行 不過節奏有點偏慢後期要啥都滿了 只想通關拿成就就要多熬好長一段時間 如果看圖可以推薦 如果會代入腳色的就不要了 要也是代入黃毛
気になる陰キャ女子が陽キャに変えられていく日常生活 同個編劇製作的遊戲, Shy girl makeover 跟另一款 '男公關的欺哄 (Deceived by the Host)', 比起來就真的遜色不少, 同樣的劇情架構 但內容豐富度偏少,文本稍弱,插畫兼用卡,畫師也不同人。 但免強還算是個及格作品。 期待下一部會更好 (5/10)
牛感不够,从一开始男主和女主就谈不上亲密
龟的没边了,不过我都玩这游戏了也做好了准备,别把自己代入苦主视角就好了,另外也不能说他是苦主,毕竟也不是他npy。最后还是黑屏bug,快修快修快修
- -,不喜欢挨虐
Shy Girl’s Makeover is a narrative-focused indie RPG developed and published by Seiheiki Times that blends slice-of-life storytelling with light role-playing and dating simulation elements. Set within a contemporary college environment, the game centers on Kenta Nakajima, an introverted student whose quiet routine revolves around his friendship with Ayaka Minami, an equally shy classmate who shares his love of gaming. What begins as a simple portrayal of everyday campus life gradually evolves into a story about emotional vulnerability, jealousy, and the uncertainty of young romance when an outgoing rival begins to enter the picture. The core strength of Shy Girl’s Makeover lies in its emphasis on character interaction. Rather than prioritizing combat or complex mechanics, the game unfolds through dialogue, exploration, and player-driven decisions. Each day presents opportunities to choose how Kenta spends his time—whether engaging directly with Ayaka, interacting with other students, or uncovering social dynamics through in-game communication systems. These choices shape relationship values and influence how events unfold, guiding the story toward multiple possible endings. The branching narrative encourages replayability, as different decisions reveal alternative scenes and character perspectives. One of the more distinctive features is the ability to experience certain segments of the story from Ayaka’s point of view. Through specific interactive objects and unlockable story modes, players gain insight into her private thoughts and insecurities. This dual perspective adds emotional depth, allowing the narrative to explore misunderstandings and internal conflicts that would otherwise remain hidden. By revealing both sides of the relationship, the game emphasizes the fragility and complexity of communication between two reserved individuals navigating feelings they struggle to express. Visually, the game adopts a 2D anime-inspired aesthetic common to visual novels. Character sprites are expressive, with close-up illustrations highlighting emotional moments. Backgrounds depict classrooms, dorm rooms, and campus spaces in a clean, stylized manner. While the artwork does not reach the level of high-budget visual novel productions, it effectively conveys tone and mood. The presentation remains simple but cohesive, allowing the focus to remain on dialogue and emotional beats rather than visual spectacle. Gameplay systems are intentionally lightweight. There are no elaborate combat sequences or intricate skill trees. Instead, progression revolves around conversation choices and occasional exploration tasks. The inclusion of difficulty settings and optional hints ensures accessibility for players who may prefer a more relaxed narrative experience. Steam achievements and multiple endings provide modest incentives for completionists to revisit the story and experiment with alternate choices. The pacing is measured, often prioritizing quiet, introspective scenes over dramatic escalation. For some players, this gentle rhythm reinforces the authenticity of the slice-of-life tone. For others, it may feel slow, particularly if they expect stronger external conflict or more dynamic gameplay systems. The story’s focus on shy personalities means much of the tension is internal rather than action-driven, relying on subtle shifts in dialogue and emotional expression. While the game has its limitations in terms of mechanical depth and production polish, its appeal lies in its intimacy. Shy Girl’s Makeover attempts to capture the awkwardness of early adulthood, the hesitancy of unspoken affection, and the fear of losing something fragile to external competition. It does not aim to revolutionize the genre but instead offers a contained and personal narrative experience. Ultimately, Shy Girl’s Makeover stands as a modest but earnest romance-driven RPG hybrid. It provides a character-centered story shaped by player decisions, supported by anime-inspired visuals and branching dialogue. Though its scope remains focused and its systems simple, it delivers an emotionally grounded exploration of friendship and vulnerability that will resonate most strongly with players who appreciate slice-of-life storytelling and relationship-driven narratives. Rating: 6/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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