
Shuffle Tactics is a roguelike deckbuilding tactical RPG. Strategize to survive tough battles, pick the right cards to create powerful synergies, and bond with your sidekicks to get an edge in battle. Adventure awaits! Will you rise as Asteria's new King?
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About

Inspired by timeless classics such as Final Fantasy Tactics and indie sensations like Slay the Spire, Shuffle Tactics brings tactical deckbuilding to the next level.
Defend the Kingdom of Asteria from the corruption of the Glimmer Curse in this roguelike tactical RPG. Build your best deck, obtain super-powerful relics, and choose the best sidekick to help you in your quest to overthrow the evil King Ogma.
Unleash your best combos in strategic turn-based battles, but beware the curses that will weigh down on you throughout your journey!

Outwit the Corrupted Dwellers with cunning battle tactics and razor-sharp positioning. Whether you are a veteran player or a neophyte, you must think strategically and use all the tools Shuffle Tactics offers to prevail in your ordeal.

Will you lean on your martial skills or choose to harness the dangerous powers of the Glimmer? Each Hero has their own set of mechanics that you can mix and match through state-of-the-art deckbuilding. Unlock hundreds of formidable cards and build a deck worthy of a Herald of Legend!

Hire unique sidekicks with their specific sets of cards, grow your bond with them to upgrade their abilities, and design devilish combos to maximize your combined efficiency on the battlefield. Complement your playstyle with the long-range prowess of the Ranger, the sneak attacks of the Assassin, the dark magic of the Necromancer, and much more!

The path ahead of you is difficult, and you will die over and over again... But it won't be the end. A force beyond your understanding keeps bringing you back to this cursed world. Can you uncover the secrets that will allow you to break this perpetual cycle?

Deckbuilding Roguelike with Tactical 3D Grid-Based Positioning: A superb blend of environmental tactics and deep deckbuilding.
Iconic Art Direction: Pixel art with high-quality shading, lighting, and effects.
Lots of Content: 3 heroes, 10 sidekicks, 27 enemies, 10 bosses, 6 regions, 300 hero cards, 150 sidekick cards and hundreds of relics.
Huge Replayability: Each run is a new experience thanks to roguelike features, unlocks, secrets, and meta-progression.
Infinite Tactical Combos: Vanquish your enemies by combining the power of your cards, sidekicks, relics, and the terrain itself!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is good, but bugs and unfinished design hold it back. Example: - No way to rotate the camera, if an enemy is behind an obstacle, good luck clicking them. (I once clicked on a wrong empty square because the enemy was in the middle of an animation and exactly as I click their sprite moved together with their hurtbox, so the space behind ended up being the target) - Balance or certain card interactions feel bugged/unintended sometimes
おしいゲーム。 おすすめはするけど、残念な箇所がちょこちょこある。 デッキビルドのタクティクスrpg、デッキビルドの楽しさ、カードの強化、レリックノシナジーはあるしドットでガシガシ動くのは楽しいんだけど、uiとかプレイのしやすさがちょっと残念。 他のレビューにある、動きが重いってのはスチームデックでは感じませんでした。 直して欲しいとこ: ・ターンエンドが押しやすすぎてミスる(仲間の行動をしないで移行しちゃう) ・視点が回転しないから、マップが把握しづらい ・相手の行動が読めないから出たとこ勝負
vey fun game! can only recommend, it has some balancing issues butt finding out even BETTER and GREATER combinations is crazy fun!
has some minor bugs here and there but the gameplay is so extremely satisfying that I don't mind, I also love that the secrets in this game are not obvious so figuring them out feels very nostalgic of a time you had no internet or tutorials holding your hand all the way
should be good but it isn't. controlling one character is fun, any more than that and its really unfun.
我是福瑞控,我对着杜宾性幻想了很久
El juego todavia esta en un estado MUY VERDE. es una lastima porque tiene algunas ideas interesantes, es como si slay the spire y algun juego tactico por casilleros se juntaran en uno. Aparentemente hay un solo creador detras de esto, y actualmente se encuentra inactivo e incomunicado (supuestamente porque tuvo un hijo recientemente). Estoy pensando en pedir devolucion y mas adelante,si es que el juego avanza mas (que no creo, porque por ejemplo: en octubre de 2025 el creador dijo que estaba "pensando" en añadir una pestaña en el juego para ver los logros y sus condiciones, y todavia a dia de hoy febrero casi marzo de 2026 sigue sin haber hecho una cosa tan sencilla que prometio hace meses...) pensare en volver a comprarlo. Pero en su estado actual, es una mala compra.
看得出来游戏底子不错,但观感太难受了。 1、不能直接看到卡面效果,得将鼠标放置到卡牌上并往“上方”移动才能看到,但鼠标必须悬停在“下方”的词条上才能看到词条效果,也就是说词条和光标都是在屏幕外的; 2、buff、debuff显示不明,没办法看到自己和敌人的详细状态,只能猜测。比如黑色方尖碑敌人,看得出来可以给周围敌人施加效果,但具体是什么效果?测试后才知道是无敌效果; 3、角色主体并不突出,和背景融合得太好了,看不十分清楚。 4、卡牌作用效果示意不够明显,选卡的时候不清楚卡牌的释放范围作用范围,进入实战后,效果示意和背景区分度不够高,观感很差。 能看出底子不错,但是玩家玩到有趣的内容之前,诸多没做好的细节十分劝退,没有让新玩家玩下去的欲望。 娱乐时间是宝贵的,等到更新改善好评回暖我会再次入手。 PS.一开始新游戏就直接卡顿跳过了剧情,完了快1个小时我还不知道大概要讲什么故事。
游戏里的角色和boss挺多的,一局大概两个多小时,制作组是真的肯下功夫堆量。现在已经优化的不错了,美术和玩法非常棒。
游戏的框架啊方向啊是可以的,从战棋方面来看战斗难度一般,怪物方面只有狗、召唤石碑和免疫穿刺的怪需要特殊针对,其他怪机制或者数值都很一般,希望野怪机制多一些不然容易无聊。从卡牌方面讲废卡很多,但吊坠这设定能拉高很多卡的强度。主要问题就是ui交互和bug一大堆。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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