
Shuffle Tactics is a roguelike deckbuilding tactical RPG. Strategize to survive tough battles, pick the right cards to create powerful synergies, and bond with your sidekicks to get an edge in battle. Adventure awaits! Will you rise as Asteria's new King?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Inspired by timeless classics such as Final Fantasy Tactics and indie sensations like Slay the Spire, Shuffle Tactics brings tactical deckbuilding to the next level.
Defend the Kingdom of Asteria from the corruption of the Glimmer Curse in this roguelike tactical RPG. Build your best deck, obtain super-powerful relics, and choose the best sidekick to help you in your quest to overthrow the evil King Ogma.
Unleash your best combos in strategic turn-based battles, but beware the curses that will weigh down on you throughout your journey!

Outwit the Corrupted Dwellers with cunning battle tactics and razor-sharp positioning. Whether you are a veteran player or a neophyte, you must think strategically and use all the tools Shuffle Tactics offers to prevail in your ordeal.

Will you lean on your martial skills or choose to harness the dangerous powers of the Glimmer? Each Hero has their own set of mechanics that you can mix and match through state-of-the-art deckbuilding. Unlock hundreds of formidable cards and build a deck worthy of a Herald of Legend!

Hire unique sidekicks with their specific sets of cards, grow your bond with them to upgrade their abilities, and design devilish combos to maximize your combined efficiency on the battlefield. Complement your playstyle with the long-range prowess of the Ranger, the sneak attacks of the Assassin, the dark magic of the Necromancer, and much more!

The path ahead of you is difficult, and you will die over and over again... But it won't be the end. A force beyond your understanding keeps bringing you back to this cursed world. Can you uncover the secrets that will allow you to break this perpetual cycle?

Deckbuilding Roguelike with Tactical 3D Grid-Based Positioning: A superb blend of environmental tactics and deep deckbuilding.
Iconic Art Direction: Pixel art with high-quality shading, lighting, and effects.
Lots of Content: 3 heroes, 10 sidekicks, 27 enemies, 10 bosses, 6 regions, 300 hero cards, 150 sidekick cards and hundreds of relics.
Huge Replayability: Each run is a new experience thanks to roguelike features, unlocks, secrets, and meta-progression.
Infinite Tactical Combos: Vanquish your enemies by combining the power of your cards, sidekicks, relics, and the terrain itself!
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有战旗要素的卡牌肉鸽,也许会有玩家想到阿丽娜,不过卡战奇谋对于移动的设定遥遥领先其他战旗,因为可以分步进行行动,走两步调整位置出牌,再走两步砍另一个,十步杀一人,千里不留行,最后还能撤走规避伤害,移动点的设定更加灵活,高效的位移卡牌也可以及时调整站位戏弄敌人。杂毛小怪甚至设置成1血供玩家轻松秒杀,在更新调整后,精英战的塔终于不会召唤敌人偷袭我了,射人先射马,灭敌先打塔,更利于玩家直接偷袭完成高收益的精英战。除去玩家本体,还能招揽两个具有强大辅助能力的侍从,可以在旁边上上buff或者清理杂兵,不过遇到最终boss狙击一下一个让我辛辛苦苦培养的群殴计划成空。不过在每场战斗后玩家和侍从都会恢复到满血状态,可以适当使用一些诱敌深入的计划,甚至通过杀死侍从施展残暴的邪恶手段。游戏的成就系统过于谜语人了,完全无法对应具体什么意思,一百多全是隐藏成就,汉语提示我也看不懂。 内容量上游戏有三个不同的角色,每个角色还有三种不一样的初始卡组,然而一局打下来角色就升一级,整体的局外解锁非常需要时间。拿我玩的最久的剑士举例,三个卡组的差异化极强,有主打扔剑,还能传送到剑的附近进行吸引aoe开旋,也有玩火的,利用腐化之火生成地形可以进行增伤50%,甚至以身试险站在火里获取更多效果,还可以玩推推乐,把造成高贵的真实伤害,但遇到推不动的boss下场很惨,流派太过鲜明,不开全解锁玩不了,开了抓到想要的牌很困难,因为游戏的商店不稳定。角色设计的体验感很足,建筑师放置塔来进行火力压制,也能当纯粹的射手,法师元素混合的东西太多了,脑子看着就晕,地形尤其复杂。游戏的色调整体紫黑色,导致地形不明显,特别是混合地形有奇奇怪怪的效果,稍不留神被敌人推上去就陷入绝境。 卡牌模型上也属于点数比较抠的那种,主要利用有类似于雪居之地的挂件可以极大改变一个卡牌的模型,而且游戏有很多直接翻倍的遗物和挂件,比如远程有精准攻击翻倍,有超杀移除的伤害翻倍作用于身边两格,收剑后下次动作释放两次,还有受伤增加数值,高地优势等等,经常遇到一张卡超神,其他卡跟不上档次的情况,明明一直神挡杀神,佛挡杀佛,结果遇到打不出强力卡激活效果的情况就被打回原形。游戏触发条件和作用机制太过复杂,卡牌的方差上下限差距特别大,导致一局的游玩时长两个小时起步,如果遇到新卡不清楚机制还要更久。 这个游戏的商店收益感觉比打精英还要赚得多,特别是最贪财的商人,买个遗物明码标价一般都是两百多,但是只要100块就能开盲盒三选一,注意是三选一,打精英都只能是随机,进去还是新手小白,出来就多了七八个遗物,战斗力一下就上去了。不过太多不同种类的商店也给玩家带来了记忆困扰,说的有点含糊,比如升级卡牌这个选项,卡牌是可以升级的但是只有个别卡牌,这玩意没有标识和提示,到了商店发现没牌升级就只能选另一个选项了。 虽然在发售后制作组及时更新优化了很多问题,仍然有不少让玩家感到不便的地方,比如很多词条显示不均匀,堕落之剑到底是什么呀,有几个遗物都是不携带堕落之剑生效,但都没有词条显示到底是什么,有的卡牌也是词条不显示,专有词条过多,没有必要个别存在也做成关键词。按ctrl直接战略视角就不会看不清到底多少格了,明明这么重要却没有指引。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Game.
Gran juego !
Muy Buen Juego pero me crashea demasiado.
看得出来游戏底子不错,但观感太难受了。 1、不能直接看到卡面效果,得将鼠标放置到卡牌上并往“上方”移动才能看到,但鼠标必须悬停在“下方”的词条上才能看到词条效果,也就是说词条和光标都是在屏幕外的; 2、buff、debuff显示不明,没办法看到自己和敌人的详细状态,只能猜测。比如黑色方尖碑敌人,看得出来可以给周围敌人施加效果,但具体是什么效果?测试后才知道是无敌效果; 3、角色主体并不突出,和背景融合得太好了,看不十分清楚。 4、卡牌作用效果示意不够明显,选卡的时候不清楚卡牌的释放范围作用范围,进入实战后,效果示意和背景区分度不够高,观感很差。 能看出底子不错,但是玩家玩到有趣的内容之前,诸多没做好的细节十分劝退,没有让新玩家玩下去的欲望。 娱乐时间是宝贵的,等到更新改善好评回暖我会再次入手。 PS.一开始新游戏就直接卡顿跳过了剧情,完了快1个小时我还不知道大概要讲什么故事。
第三关国王打掉一条命直接卡死。重启都没用,还按F1反馈bug呢,按了F2之后字体都是乱码都打不了字,这是最大的硬伤,然后就是模型太难点了,站在一起的人在后面的都点不上老点错,再就是好多卡牌效果描述都不清楚,让人一头雾水
I already quite liked the demo and I think this game has real potential. The reviews feel a bit harsh (especially now that the price has dropped) Really cool visuals and music, I like the mix of low-poly / pixel art. Sure, the game has some balance issues... but hopefully those will get fixed and the devs seem open to feedbacks... First thing I'd change asap is the UI, but hey, I saw waaay worst in games with much higher reviews :)
游戏的框架啊方向啊是可以的,从战棋方面来看战斗难度一般,怪物方面只有狗、召唤石碑和免疫穿刺的怪需要特殊针对,其他怪机制或者数值都很一般,希望野怪机制多一些不然容易无聊。从卡牌方面讲废卡很多,但吊坠这设定能拉高很多卡的强度。主要问题就是ui交互和bug一大堆。
Un jeu intéressant que j'ai pas mal apprécié. Les développeurs sont à l'écoute, et ont rapidement réglés les problèmes d'équilibrages des boss ou de crash, une expérience que je recommande. Le système de combat c'est 1 héros "puissant", et 2 autres héros que vous allez recruter au cours de votre périple jusqu'à l a fin, mais certains héros secondes (normalement bien moins puissant que celui principal qui en cas de défaite amène la fin de la partie contrairement a ceux là) ont un vrai potentiel. Selon vos combinaisons de héros, objets etc... vous changez votre manière de jouer, en clair, ça a pas mal de possibilité différente.
J'avais acheté ce jeu en promo et l'avais laissé de côté. Finalement il est plutôt sympa, dommage qu'il n'ait pas rencontré le succès qu'il aurait mérité. Un bon petit jeu sans prétention.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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