
Shrot is a bite-sized old-school action RTS set on a sandy planet with horses, tractors and techno music.
Modeled estimate, not a reported figure. How we estimate →
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About
Shrot is a bite-sized old-school action RTS set on a sandy planet with horses, tractors and techno music.
The game draws inspiration from Paranoia, a Czech remake of Dune 2 and the third real-time strategy game ever made, released only in the Czech Republic in 1995. Shrot changes the formula by adding a mix of modern features and leaning towards faster, more action-packed gameplay.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech*, German**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Po update je to zase hratelné "nejde to už ve čtvrté misi. nic pro normálního hráče po práci se ješte rozčilovat nad chybama"
Pretty cool
Ty vole docela dobry Edit: Vole toje moc tezky
the game is ok but GOOD GOD are there SOO many missing RTS features and quite a decent more amount of things: - can only queue up max 10 units per building - cant auto build units - units have path finding of a down syndrome kid - the enemy AI most likely doesnt operate on an economy since it spams units like hell - theres no attack move so you cant tell you units to attack while moving so it just turns into your units AI running around trying to find a spot that counts as "arrived at location" so it can then finally start shooting the enemy unit that seems to not have this problem - the random money nodes are annoying when your harvester AI just blatantly walks into enemy fire to harvest a bush when there are already 5 bushes near/closer to the base and out of harms way - there is basically no tutorial... the "training" just consists of literally just being thrown into a game with some pre built buildings and you have to figure out what to do before the AI on the map kills you - since every single non-"training" map is randomly generated you get a high chance of the AI spawning near you and the rest of the map being unreachable since the enemy spams units and just keeps sending raid parties at your harvesters and you just cant outproduce the enemy and thats if it doesnt just straight up destroy you before you build up over all its a nice concept but with modern technology i can literally vibe code (and actually have) a better version with more features ive only spent 30 mins prompting and got basically the same result as this game (the 30 mins was because i was having fun testing it otherwise i would have gotten more done in that time) i havent gotten back to my vibe coded RTS but im sure it would only be a few more prompts to surpass this game in features and gameplay (i used payed GPT 5.5 but if you want a locally run AI with decent code competence then i recommend qwen 3.6-27b) so nice game but considering when it was made the dev could have just vibe coded it and done more in less time at least allow modding/workshop so people can add more features to it themselves no point now tho since the game is abandoned but one big plus is the HEAVY czech accents lol definitely had a laugh with that one
Congratulations. This is best PC strategy on STEAM. The Czechs are currently making the best games.
Space beer good, yum yum.
Moc pěkně zpracovaná oddychová RTS s VYNIKAJÍCÍM SOUNDTRACKEM!!!
Amazing retro Dune II like RTS game
bez potíží běží i na steamdeck / linux, je to víceméně ta stará Paranoia 2, chvíli jsem u toho vydržel ale na dlouhé hraní Shrot bohužel stavěn není :-) To by musel opravdu chytit příběhem či humorem, protože herní mechaniky jsou téměř stejné jako tehdy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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