
Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #76, worst CN #98 · 12 markets collected
US · last 30 days
About
Genres
Engagement
Reviews
Themes across 372 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had mushrooms at dinner tonight and had a hard time eating them. Other than that, great game. Ignore bad reviews.
Yup ⋆ Everything I hoped it would be! Worth the wait 𓍊𓋼𓍊𓋼𓍊
Probably one of my favorite card game/roguelite combos of all time :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 373 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sooo tuf
its great and a fresh new antry in the deckbuilder genre :)
太牛逼太好玩了
It's not quite diceomancer or vampire crawlers tier yet, but it has massive potential and a very unique dual structure
I saw that the most recent update lowered the power level of the second area because people were complaining that it was "too hard". I belive the game should be harder, i have won at least 8-% of my runs and most of them i end with a broken build that endss up dealing 1000+ damage which is fairly standard it seems. i think if its easy to get builds into a state to deall 100+ attacks before the second boss with even more scailing after, then the enemys should have porpotional scaleing. at the end of the day people are probably too afraid to take 15+ damage in the camp and this leads to them not getting as many resources. over all this game is very addicting and even if the run took an hour it was fun all the way through. unlike a lot of rouge likes i see this one doesn't boil down to a shop simulator to determine the whole run. there are a few things that i wish were in the game, like a pact of punishment from hades, or a cruciball from peglin type modifier system. gameplay wise i wish there were more opertunities to obtain machines in the facility and that one of the starting decks had a way to generate data. i notice the shop being fairly early into the run but never having a meaningful amount of data to purchase things. there are a few things that go infinite and i really like trying to find them as they feel very rewarding to me. overall i would give the game a 9/10 with the only thing lacking is content which will come with more time.
This is a great roguelite deckbuilder dungeon crawler, the best I've played, it has some interesting upgrading mechanics. I played the demo countless times, now that they released the early access, it was an easy buy and I'm floored by how much more content they added, the demo was already plenty! Good job team Lazebeam!
I'm OBSESSED with this game Was a bit of a learning curve to figure out how to build a deck and not die a million times but this game is so much fun. The art is very well done and I love the layered effect they went with for the tunnels. Also props to the devs for not having any flashing lights (I have photosensitive epilepsy so I'm limited on what games I can play) Definitely worth the buy, looking forward to future games (maybe DLC?) these devs will do in the future
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $10.9K | 65 | 95% | $5.39 | |
| $1.7K | 7 | 14% | $10.99 | |
| $1.2K | 2 | 100% | $19.99 | |
| $227 | 2 | 100% | $3.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $505K | 804 | 81% | $19.99 | |
| $504.7K | 2.5K | 92% | $7.99 | |
| $505.5K | 1.2K | 94% | $9.99 | |
| $504.4K | 354 | 79% | $39.99 | |
| $504.3K | 708 | 55% | $19.99 | |
| $505.8K | 1.6K | 86% | $16.99 |