
Simultaneously control a sword-wielding robot and a gunslinging space frog in Shoulders of Giants, an explosively colourful sci-fi roguelike. Play alone, with a friend, or as part of a four-person team, cutting through waves of enemies on a quest to rescue the galaxy from the forces of Entropy!
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About
Simultaneously control a sword-wielding robot and a gunslinging space frog in Shoulders of Giants, an explosively colourful sci-fi roguelike designed to put your teamwork to the test.
The forces of Entropy are spreading chaos through the stars, corrupting living planets and urging on the heat death of the universe. Led by the psychic Owl, one scrappy team of space survivors are fighting to restore the balance. A mysterious mech! A sharpshooting amphibian! Together they must cut through waves of enemies and restore light and life to the galaxy!
It’s dangerous to go alone! Play solo, or team up with a friend, each taking control of either the frog or the robot.
Battle the forces of entropy in four-player online co-op. Is your teamwork strong enough to survive?
Experience quick bursts of roguelike joy, as you explore, grow, and become gloriously overpowered on a never ending ride of randomized levels.
Shoot ‘n’ slash your way through explosively colourful planets, restoring life and light to the shattered worlds as you fight.
From grappling hooks to glowing grenades, each new pickup can radically alter your power and playstyle. Mix and match abilities to create a moveset that’s all your own!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ein super gutes Spiel. Klassischer Roguelike. Im Laufe der einzelnen Missionen bekommt man zusätzliche Fähigkeiten und zwischen den Missionen levelt man stetig den Doppel-Charakter hoch. Entsprechend werden die Missionen schwerer. Doppel-Charakter: das ist eine von vielen tollen Ideen im Spiel. Man spielt einen Frosch als FPS, der auf einem Roboter reitet, der in 3rdP gespielt wird. Per Maus-Taste wechselt man die beiden Perspektiven und jeder von beiden kann was anderes gut. Eine Mission ist immer, einen Planeten zu befreien (Dauer 10 bis 20min). Es gibt viele verschiedene Gegner, Bosse, Planeten-Designs und zusätzliche variable Umgebungsfaktoren (geringe Gravitation, Meteore etc.), verschiedene Waffen, von denen jeder der beiden (Frosch und Robo) eine auf den Planeten mitnehmen kann, so dass jede Mission/jeder Planet ein bisschen anders ist. Zusammen mit den verschiedenen unterschiedlichen Anfangssettings hat man eine unendliche Variabilität. Es gibt eine begleitenden Story, die man nach ca. 15 Stunden durch hat. Die Missionen gehen aber unendlich weiter (man hat immer vier zur Auswahl), man kann immer weiter hoch-leveln und auch die Gegner und Bosse werden angepasst, so dass es immer herausfordernd bleibt. Dazu tolle Grafik, super leichte Steuerung und schnelle Ladezeiten. Der perfekte Roguelike-Shooter. Ich habe im Single-Player gespielt. Macht als Mehrspieler bestimmt auch Spaß.
If you're a fan of Risk of Rain 2, you'll enjoy this game. Best when you have friends to enjoy it with, the build variety from each run will keep you engaged in the moment to moment gameplay while the weapon and mech upgrade system give you sustained power increase throughout the campaign. A no brainer to buy if on sale!
Геймдизайн скучноватый, но дарёному коню в зубы не смотрят
Great game to play in coop, it looks like it is using some server to hose the game even though you create games. I was getting a 23ms ping when my friend from CA created the game which is typically around 70ms. It took us 11 hours to beat all 3 acts.
Crazy Fun game to play with friend on in single player. So many unique mechanics.
This is a tough one. I really want to like this game, but there's quite a few things that bother me. The shooting frog is basically useless. Melee outdoes shooting in almost every way, which is disappointing. The missions are also SUPER repetitive. In the time we played, we got 2 unique missions, and the entire rest of the runs (a dozen or so) were all the same. The powers you pick up are quite varied, but 75% of them were complete rubbish. This game is a 5 or 6/10 for me. Controls are pretty good, art style is nice, but that's about it. I'm gonna go with a thumbs up because I like little indie games like this, but it's just barely.
999
Shoulders of Giants: Ultimate is a vibrant and chaotic blend of roguelike progression, twin-stick shooting, and real-time hack-and-slash action, set within an otherworldly sci-fi universe that doesn’t take itself too seriously—yet manages to deliver mechanically satisfying gameplay. Developed by Moving Pieces Interactive, the game puts a creative spin on the genre by placing players in control of two characters simultaneously: a nimble frog armed with a laser rifle riding atop a towering mech that wields a devastating melee weapon. It’s an absurd premise on paper, but in execution, it becomes a remarkably fluid and engaging experience, especially when paired with tight controls, fast-paced combat, and a roguelike framework that rewards experimentation. The core gameplay loop revolves around blasting through procedurally generated planets, each teeming with corrupted creatures and colorful biomes. The planet-hopping structure keeps the environments fresh and varied, from lush, bioluminescent forests to jagged volcanic landscapes and glowing tundras. As you clear stages, you collect resources, power-ups, and new weapons, gradually transforming your frog-and-mech combo into an unstoppable force of nature. Each run is packed with random modifiers, timed events, and surprise enemy ambushes, creating a gameplay rhythm that constantly forces players to adapt their strategy. The dual-character design demands attention and coordination—you’re switching from long-range precision shooting as the frog to close-quarters slashes with the mech, often in the same breath. One of the game’s standout strengths is its over-the-top arsenal and customization options. The weapon variety is as ridiculous as it is fun, with everything from grenade launchers that bounce like rubber balls to swords that emit shockwaves with each swing. This chaos is further amplified by collectible gear and abilities known as “Cores” and “Upgrades” that can dramatically alter how each character behaves. Some upgrades turn your dash into a damaging explosion, while others cause defeated enemies to explode into toxic goo or spawn friendly drones. These modifiers stack in unpredictable ways, making each run feel like a new sandbox for destruction. While not all combinations are viable at higher difficulties, the sheer variety encourages you to experiment. The visual identity of Shoulders of Giants leans into saturated colors, neon glows, and exaggerated design. It’s not aiming for realism; instead, it embraces a comic-book aesthetic that matches the game’s irreverent tone. Characters, enemies, and environments are bold and stylized, which makes it easier to distinguish threats even when the screen is filled with projectiles, elemental effects, and particle explosions. The soundtrack follows suit with a synth-heavy, upbeat score that drives the energy without overwhelming it. Performance-wise, the game runs smoothly even when the action reaches peak intensity, though players on lower-end hardware may need to tweak some visual settings for optimal frame rates. Where the game truly excels is in co-op play. You can team up with friends online in full four-player multiplayer, or play “Best Friend Mode,” where each player controls one half of the frog-mech duo. These co-op sessions are where the game’s kinetic energy hits its peak. The chaos becomes communal—strategies emerge, laughter erupts as one player accidentally launches a grenade into a swarm of enemies and another rushes in with a sword to clean up the mess. Enemy health and damage scale with the number of players, but the added synergy of combined powers makes teamwork feel rewarding and necessary. Communication and coordination are key, especially in the tougher boss encounters, which can be overwhelming if not managed carefully. In single-player mode, the game is still very playable and enjoyable, though it loses some of the unpredictability and social energy that co-op offers. The ability to switch between characters is smooth, but managing both melee and ranged combat simultaneously can become cognitively taxing during long sessions. Still, the solo campaign allows for a slower, more methodical approach to experimenting with upgrades and refining builds. The roguelike structure ensures that even failed runs contribute to long-term progression by unlocking new cores, cosmetics, and permanent stat boosts, which helps maintain a satisfying sense of accomplishment. However, the game is not without flaws. While enemy design is imaginative, the variety starts to thin out after several runs, and some planets begin to feel repetitive in layout. The balance between challenge and chaos occasionally tips in the wrong direction, especially in boss fights where visual clutter can obscure important attack patterns. A few weapons also feel under-tuned or mechanically awkward compared to the game’s best tools. Additionally, while the humor and tone are fun, the narrative is light, with only minimal story beats or lore to anchor the universe. For those looking for deep world-building or character development, the game may come off as superficial. Despite these issues, Shoulders of Giants: Ultimate stands out for its bold creative direction, chaotic combat, and vibrant visual design. It doesn’t aim to redefine the roguelike genre but confidently carves its own niche through unique mechanics and strong co-op execution. The game excels at making players feel powerful and creative, and its moment-to-moment action is consistently satisfying. Whether playing solo or with friends, it delivers a colorful, punchy experience that doesn’t overstay its welcome but gives you every reason to keep jumping back in for “just one more run.” For fans of action roguelikes who appreciate style, experimentation, and fast-paced fun, this is a title worth strapping in for. Rating: 8/10
It's fun and all but half the weapons and abilities just suck. Some weapons are great all around but some need certain pairings for them to be even slightly usable. The gameplay loop gets kind of stale as well since the looting in the game sucks.
Started out nice but got boring very quickly as it's mostly the same all over again and again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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