
You've just been hired as the newest checker at your local Shoppy Mart. You'll be tasked with bagging groceries for the endless waves of customers that will enter your store on a daily basis.
Modeled estimate, not a reported figure. How we estimate →
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About
Shoppy Mart: Steam Edition is the answer to the full grocery store cashier experience that many have dreamed about, and dozens asked for.
Shoppy Mart puts you in the shoes of a grocery store cashier, where it is your job to scan items and stuff them into bags. You'll be required to hand out flyers, chat up the customers, and ask for club cards all day, every day!
Nail the interview!
Deal with hundreds of unhelpful customers!
Bag hundreds of groceries for people you don't like!
Get paid minimum wage!
Unlock new customers!
Burn all 45 produce codes into your head, forever!
Talk to people all day without having a real conversation!
Find all of the cheat codes!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Shoppy Mart: Steam Edition is an unusual game, it's a job simulator, in this case, a checkout sales operator at a big chain grocery store. Gameplay, weirdly, is somewhat realistic as you swipe items across the barcode reader, weigh produce, punch in produce codes, and engage in the corporate mandated levels of small talk with the customers. In terms of game concepts, while perhaps a little soul destroying, it checks out (get it, checks out, checkout... see what I did there). I mean, if people go nuts over farm equipment simulators, why not this? So, the game has every chance of finding a niche audience... and all these chances erode immediately when the godawfully poor quality implementation comes into the picture. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The artwork here is terrible, it's a hodge-podge of amateurish "My First Wacom Tablet"/MS-Paint style drawings used instead professional looking game assets. It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent, regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at 1080p, a very low resolution that became mainstream back in 2006 and became obsolete when 4K entered the mainstream in 2014. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Pezomi has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2023 (and this was released not so far back in 2015), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. Shoppy Mart: Steam Edition didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for scanning 10 items (you can do this with your first customer or so), trivial to get, but less than 37 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Shoppy Mart: Steam Edition is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Terrible.
I wanted a game not a simulation of my depressing life. This game reminded me of why i have nightmares working at stores. I will forever have the numbers for items imprinted in my nightmares scared that the number doesn't match the item. Or even worse i BAGGED THE ITEMS WRONG! 10/10 would be depressed and sad again.
thumbs up
[h1][b]Not Recommended[/b][/h1]
Okay
BAD GAME 0/10 :( THE MONEY PART WAS HARD, I RED THE BOOK BUT DID NOT GET PASS THE MONEY COUNTING PART CAUSE YOU NEED TO LOOK AT THE CHANGE. WILL NEVER PLAY IT AGAIN.
It‘s a good game,but it is realy hard
Highly Addictive Lots of fun 100% worth the price overall 10/10 i love it ♥
I play with myself while playing this game <3
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.