
Shop Titans is the ultimate RPG shopkeeper simulation. Craft powerful equipment, stock your shop and sell to aspiring heroes… at a markup! Hire heroes and explore dungeons to gather valuable materials to craft with. There’s never a dull moment in the world of Shop Titans!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

About
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played this game every day for over 3 years. I love it. You can play completely free and still have fun. There's a great community in this game, it's very unique and I've never been able to find another game quite like it. They update the game regularly and release new features regularly (almost too regularly if I'm honest lol). Highly recommend.
免費手遊,當初剛上的時候沒有收集要素,玩不久就退坑 七周年前三個月回坑,各種滿滿的收集,而且看起來團隊還有持續更新 唯一小缺點就是中文語系每次更新就有字體或是排版問題 Orz 大部分時候農的蠻爽快的,給好評
фа
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great
挺好玩的挂机游戏。
Fun little time waster. No need to spend real monies to have a little fun. Just click things and be happy.
GOOD
개재밋음 일단 시작해봐바
This isn't an "Idler" in the sense that progression requires your constant participation and attention. The only things that happen "while you're not looking" are the ever-increasingly ridiculous timers associated with higher level item crafts, missions, upgrades, and so forth. The game starts out with a wonderful pace and is quite engaging and charming. But that slowly starts to evaporate as you progress, everything takes longer, and there just isn't anything meaningful to "do" in the game unlike how it felt to first start playing it. The pacing curve drops fast, and it really doesn't bottom out. Free to play games have to earn money somehow, I get it. But a one-time "make the pacing playable forever" is way more appealing than the idea of, "the pacing will always be terrible unless you're CONSTANTLY paying more money". I don't want to engage with a free to play game that will ultimately cost more than a World of Warcraft subscription to play through until it's "completion". This game is fun and charming, but it simply doesn't offer enough for what it ultimately will end up costing you to enjoy. And while the monetization opportunities don't feel super invasion early in the game (they mention a deal to you once then stay quiet about it thereafter), sunk-cost-fallacy will absolutely crush people because of the pacing curve drop about a third of the way through the game. If you play this, you'll naturally want to stop after just a couple of hours. Otherwise, feel free to enjoy what you're willing to tolerate. But there are better ways to spend your "not idling, actively playing" attention gaming time.
5из10
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.