
Shop Titans is the ultimate RPG shopkeeper simulation. Craft powerful equipment, stock your shop and sell to aspiring heroes… at a markup! Hire heroes and explore dungeons to gather valuable materials to craft with. There’s never a dull moment in the world of Shop Titans!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ye
Pazar ve loncada kimseyi göremiyorum bugda mı bende.
全是氪金的 我也没看怎么挂机
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это были веселые 5 часов ,но ценообразование отставляет желать лучшего , а уровень вещей создаваемых мной улетел в стратосферу /за которым не способны угнаться наемники. Хотите симулятор магазина-спекулируйте на рынках ММО РПГ.
ta gueno
great nice
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Да
Played the [i]super[/i] old version of this back on Kongregate when it was still called Swords & Potions, one of my favourites on there. I actually terribly miss the rough 2D interface of the old one, and at first this new version with its smooth 3D Disney-like characters with their wide lifeless eyes really threw me off and made me stay away from trying it out for years. But the need to play "Swords & Potions" was too strong and I caved. Core gameplay loop is as addicting as ever. You never really lose any in-game money 'cause all the materials generate for free with real-time minutes. But if you're a whale in this game, then you're a WHALE whale. No offer has enticed me to spend real money yet 'cause everything's stupid pricey and don't seem worth it. Besides, the game needs a better way to advertise guilds and also higher guild member cap, 'cause the ones I've been in so far usually only has like max 5 active players and the cap is 11 or 12 even with 100+ level guild wth? Give us cap 30 members at least, cowards. All in all, the old version is still the peak. Sad.
这是一款带有自由市场交易的,点击经营游戏 缺少本因存在的自动化功能,所有内容依靠点击完成 这带来的独特市场价格体系,但降低了游戏体验 近期的多项更新带来严重的数值膨胀,和无关紧要入门难度下调 例如 收藏卡片,星能锻造等 大部分玩家都无法完成新难度的活动,例如泰坦之墓,黄金城_极难满分奖励 我并非反对在单人内容中直接增加难度,而是黄金城这种公会任务被强行翻3倍这种几乎无法完成的挑战. 而应该合理存在的自动化内容实际被各种辅助取代,包括且不限于,自动制作出售货物,刷英雄技能,断网查看奖励等, 给大家一个膨胀程度的具体参考,两年约膨胀8倍 我刚玩的两年前大概是14阶刚出,一件装备不到15M, 现在星能图纸常规可达54M,珍珠系列已经膨胀到107M
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.