
A rage platformer but you are a gun trying to ascend to the stars!
Modeled estimate, not a reported figure. How we estimate →
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About
Shoot For The Stars is a physics based rage-platformer where you are a pistol.
As you stare out your window to watch the night sky, you feel you belong among them! But you must earn your place and it won't be easy!

In this physics based rage-platformer, you move by using a combination of leveraging your barrel and your limited ammo to propel you upwards. Master precise aiming, momentum control, and recoil physics to navigate various obstacles, platforms, and heartbreaking falls. Keep an eye on your bullet count or else you may be left falling while reloading.
Can you make it to the stars? Or will you give up at the bottom?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
This game is just Jump King but American.
Perfect game for people who enjoy doing unnecessary backflips.
Basic controls. Mouse and Alt F4 is all you need to play this game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
My cozy genre :D (I mean that 100% unironically. I used to unwind from competitive games back pre-Covid by doing a run or two of Getting Over It. Eventually got my time down to 5m30s, with over a hundred clears. This iteration is one of the best I've played in the genre. You never feel like you're not in control, your skill level is more important than janky geometry, and balancing reloads and bullet cooldown feels really good. Once you find the rhythm, climbing becomes really soothing! Got my first clear in about 3 hours, now I'm gonna try to get my time under 10 minutes, and find more skips :)
Gameplay concept is fun but I can't bring myself to actually finish it because of the abhorrent difficulty balancing; call this a skill issue but having to do one section over 50 times due to the section after it being 300x harder than it became very boring very quickly (it's the section with the plungers and billboards seen in the fourth screenshot on the store page if you're curious. I got stuck there for nearly an hour before giving up), and yes I understand this is supposed to be a rage game but this was less rage-inducing and more "I don't feel like playing this anymore"-inducing to me. Also, the game has ai generated artwork in it (a pickle holding a paintbrush and probably a few other things i didn't get far enough to see) so take of that what you will. TL;DR game was fun until balancing was thrown out the window, and it has ai art in it.
Game is a relatively easy foddyian (~beat in 1 hour 30) with a poor/average control scheme (player has no weight and the shooting mechanic works primarily as a fail-safe than anything). Map design is fine but doesn't really work to the strengths of the control scheme. also for a 'speedrun' game the timer does not work as it should.
Challenging but satisfying - it is VERY punishing, and it feels especially so earlier on. As you progress a bit more, there's a lot more areas you can fall down onto below you. This, combined with the difficulty of learning to control the gun means there's quite a steep learning curve here. For some, the time investment might not be worth it, but if you enjoy other foddian titles and are looking for more, this one might be for you
унылый кал, даже спидранить за 200$ максимально впадлу
игра херни
Not usually a big fan of these types of games, but it has a fun art style and a nice charm to it. I'm still terrible at it, but it feels like much more of a good entry to the foddian type games for beginners, with a fun new take on the genre. The music is also quite enjoyable.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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