
Shogun Showdown is a turn-based combat game with rogue-like and deck-building elements. Position yourself and attack at the right time, upgrade your tiles and combo them to get ready to face the Shogun!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 6.2Kreviews | 96% | — | $1.1M |
| $14.99 | 550ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is shogun showdown
Clever, unique little roguelike that I'm looking forward to progressing through the difficulties on. Shogun Showdown is easy to understand and hard to master, as all good roguelikes should be, and allows for both casual, quickplay runs or deep tactical choice to make the most of combos and consumables. Strong music, decent lore, decent run variety. 8/10 so far.
Looks like a basic game, but has a surprising amount of depth. Visuals solid. Sound is solid. Progression is more than solid. What you see is what you get, so no need of explanation. If it looks like something you would play, its crap free, so dive right in.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 24 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $14.99 |
| 524ratings |
| 96% |
| — |
| not modelled |
| $7.49−50% | 91ratings | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| Free−100% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple and innovative turn based rogulike, with somehow vibes from the traditional japanese/asian theater. Gameplay: -Fast and easy to learn -Good and smart depth -Good replayability (it can be even better if you fall in love particullary with this game) -it become challengin after the second/third run Aestethic: -nice and colorful pixelart -clear and comunicative -nicework with musics and sounds MustPlay if you are looking for a game that is actually challenging but gives you the time to think and prepare your moves
游戏非常好玩,建议打折购买。 玩法简单易懂但是可操作空间很大,build目前也比较丰富,难度有而且不小(我目前卡在第7天了,总是控制不住自己的手然后死了)。 希望能添加以下功能: 1.高难度模式下可ban行动块、ban某些升级、ban商店技能卡、抽新行动块的选项多一点之类,否则运气不好基本就废了。 2.“悔棋”功能或是手动存档读档,手残党(以及脑残党qwq)非常需要(每次得到还行的牌,冲动一下,就得全部重来qwq)。 3.DLC,新地图、新行动块、新机制等等;创意工坊,想看看大佬们的手艺。 最后感谢作者开发出这样一款上手容易又别有乐趣的肉鸽游戏!
a good game
It's a simple yet complex turn-based fighter that plays like a puzzle game. I like it a lot.
뽕맛 보는 맛은 좀 덜하지만 실력으로 커버할수 있는 겜. 적절한 난이도에 해금을 계속 하다보면 못깨는 사람들을 위한 사기탬들이 해금 되서. 하다보면 끝까지 깰 수 있음. 가장 고난이도 까지 가면 진보스 까지 나오는 등 꽤나 잘만든 로그라이크 게임임.
ANOTHER indie gem roguelike - that "one more run" feeling that not everything in this genre manages to inspire in me. The hook is turn-based positional combat with a huge array of different moves - and growing from "I need to survive" to "I need to kill all four of these guys with a sweet-ass combo" feels great.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $1.4M | 3.6K | 92% | $14.99 | |
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|---|---|---|---|---|
| $1.1M | 5.5K | 91% | $14.99 | |
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| $1.1M | 3.5K | 99% | $9.99 | |
| $1.1M | 854 | 76% | $34.99 | |
| $1.1M | 10.4K | 47% | $5.99 | |
| $1.1M | 1.3K | 62% | $39.99 |