
Some say you’re only as old as you feel. Shmups Skill Test says you’re only as old as you shoot! Shmups Skill Test is a clever way to evaluate your shmup skills in the form of a "gamer age". Challenge and unlock shoot-’em-up-based minigames in a gauntlet of shmup nostalgia goodness.
Modeled estimate, not a reported figure. How we estimate →
Media
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, finally, Shooting Love 200X has released... I remember seeing and hearing about this a LONG while ago, back before the 360 version came out, and wanting it... but then I just never got around to importing it. Fast-foward to now, and the whole thing is out, consisting of Exzeal, Trizeal, Minus Zero, and this game, Shmups Skill Test. Shmups Skill Test is an.... interesting thing. When you first try it, you're likely to have alot of "WTF" moments. The game hits you with a barrage of funky "minigames", each geared towards testing some specific trait/ability that somehow relates to shmups. In the main game mode, you go through a series of these, randomly chosen from the available minigames in each category. For example, the first category is always "overall", which essentially throws you a mini-shmup, where it's all about dodging, blowing stuff up, all the usual. The enemies keep coming, and you get points for taking them down. Simple, right? Well, the rules change after each round. The next round might be a "here's 20 squillion powerups bouncing around the screen, only grab the red ones" sort of thing, or it might pit you against Definitely Not Hibachi, who throws bullet patterns at you to dodge, getting more and more intense as time goes on, your only goal here being to survive; naturally, you cant kill a foe such as that. Or the game might try to hit you with buildings. You're even going to get to do some recycling, as you battle your hated arch-nemesis, Physics! No, seriously, that seems to always be the one at the end.... There are no game-overs here; you move onto the next challenge when the current one is cleared (if it's a type that CAN be cleared) or when you get hit, or in a couple of specific cases, when you screw something up (like the one with the rocket). At the end of the gauntlet of tests, you're given what is essentially a scorecard, and it calculates a "gamer age" for you; your overall goal is to have this number be as low as possible. You also have a traditional score though, so dont worry, that's still there. For the most part, the various minigames are well done. Unexpectedly well, in some cases. For example, my favorite is this one that tells you to "DODGE!" and then drops you in this horrible hellhole filled with giant red spheres. Shooting doesnt help, here... it's all about dodging the spheres as the camera/playfield spins and zooms all over the place, but you cant just memorize THIS challenge, no sir. You never know what the thing is going to do next in this mode. It'll abruptly change the direction that everything is shifting in, and change the speed, and keep spinning, and it can do this pretty freaking fast.... and then come to a near halt, slowly spinning like 5 giant orbs around you, making you wait for what you know is probably coming, that moment when it just abruptly lurches off in some random direction.... overall, that challenge is not about MEMORIZING, it's about REACTING. It's hard to explain, but it seems to react to you, too... if you were to play it enough, you'd probably see what I mean. There's definitely some sort of AI in place there acting alongside the RNG. The interesting thing is? No matter how many times I try that minigame, it *never* does anything unfair despite the randomness and all the wild movments and spinning. I have yet to have a "what the hell was I supposed to do about that?" moment. Or any moments that feel like they're completely about luck. And that kinda amazes me, considering how this specific minigame/mode works. And honestly, the whole game is like that. It just WORKS, and that includes all of the many bits that have RNG in them. When there is RNG, it's all in the right places, and more importantly, not in the WRONG places, AKA, places where it can kill you regardless of skill. And for the non-RNG challenges, they're equally well made; none of the patterns that Definitely Not Hibachi fires at you are at all cheap or broken or anything like that, for instance, though you might get a TAD irritated at the one where the bullets blink on and off yet dont actually stop existing during the "off" state... you'll see what I mean when you get there. But even that is never unfair, never cheap. And overall, the actual scoring system... I dont mean the age thing... seems well done too. Each minigame is weighted properly, in terms of how much overall score potential it has for you. Getting a truly high score in the main mode really will involve mastering ALL aspects of this.... which is pretty much the entire purpose of the whole idea. So that's well done. As a rule, the different minigames are all pretty fun, and definitely quirky. The only ones I kinda dont like much are the ones called the "shooting tests". The idea is to last as long as you can, and stop things from reaching the bottom of the screen by shooting them. .....without rapid-fire. Things will take more and more hits to destroy as time goes on. That's right... this is a test of just how rapidly you can hit the damn fire button. And you have to go really... freaking.... fast.... to master it. I hit level 99 (the game measures current difficulty in "levels" that keep slowly going up over the course of each minigame) during the main game challenge the first time the "shoot the boards" one came up, and by the end of it, I'd stopped holding the controller normally, and was instead slashing my entire hand across the facebuttons, back and forth, REALLY fast, in order to keep up the utterly absurd fire rate needed to keep going. My entire arm and shoulder still hurt after having done that. The nasty part, there's an achievement for hitting level 99 in that.... but you have to do it in the challenge mode, not the main mode. I'll have to do that AGAIN later... ugh. BUt yeah, I'm not too fond of the fire-rate test thing. But I can understand why it's there, even if it is a very outdated concept (it's mostly very old shmups that had fire-rate as an important thing; nearly all modern ones use auto-fire, so that your arm doesnt fall off). Overall though, I think the entire thing works well. Most importantly, I just find it really FUN. And that's the key to everything, eh? And I think that's what's special about THIS one.... shmups can be fun but are often also frustrating; there's always that one boss you cant quite manage, or that one enemy formation that will impede your progress, or just that one THING that happens every freaking time, and you get irritated. I know I do. But in this game... I dunno, it never gave me that feeling. When I'd screw up, I kept thinking "I can make up for that mistake in the next couple of challenges". Or something like that. Functionally, everything is good, by the way. Controls are perfect, no issues there, there's leaderboards, and a replay-save system that works in all modes. Overall, this is a pretty strange game, but it's one of those ones that I can recommend to any shmup fan... particularly if you like Triangle Service. ....also the soundtrack is REALLY bizarre. ....yay?
This is a surprisingly addictive shmup that will more than likely hold your attention for a few nights if you're interested in the "Brain Age" angle. My first major complaint is no actual tate/portrait mode support. You CAN rotate the display, but it has no actual vertical monitor support, so people with a secondary monitor for tate gaming are out of luck. Who rotates their main monitor without changing from landscape to portrait just to play a game in that awkward way anymore? Really wish there were portrait mode resolutions supported. There were 2 minigames I didn't like that I wanted to bring attention to (I don't know the names so bear with my descriptions while I wing it): -Dodge Everything! This one shoots out a very predictable checkerboard pattern shot, vertical then horizontal. This one will either be a very easy one that you get without trying 19 times out of 20 for an easy 10,000pts, or a frustrating miss where you can't predict the horizontal shot depending on your skill level. As someone who falls in the former category, I say this minigame is a total detriment and it's removal would only make Shmups Skill Test slightly better. -Grab the scores! This one consists of trying to grab 10,000pts worth of 100/1,000 skill bars flying off the screen within 10 seconds. This one will be frustrating until you realize the top of the screen is much easier to grab the points... then after you find that out, it still feels a bit too random when it pops up as far as being an indicator of your "game age". Both of these minigames are a bit annoying if you think they're being considered hard into the ranking. That said, when trying to figure out the names of these minigames for the review, I looked in the practice section to see what they were called and couldn't find them. I took that as an indicator of these games having less of an impact on your actual ranking and more as just a "street fighter smash the car" bonus stage. Wish there was more of an indication to show this, as these are the main games that really take you out of the whole "game age" ranking system. All that said, I enjoy the brain age gimmick and thought it was done pretty well. I can absolutely recommend this game for a few nights of fun shmup fun when you just want to jump into some shmup minigames, or if you want a nice warmup before diving into your next 1cc attempt at your shmup of choice. P.S. In response to top negative review: this isn't a bait title. It's Shmup SKILL TEST, not Shmup TRAINER. That's like being mad at the SAT's for not helping you git gud at math :p
Imagine that you're an old player who has been out of the game for a lengthy period of time. You pick up a game that you should be able to beat, for whatever reason. Either the game is considered very easy, or you know that you've 1cc'd it before and are just rusty. You fail miserably. You fail miserably again. And again. And again. Do you just give up at that point and hang your hat up? No, of course not. You go to play something else to brush the rust off of your skills and to bring you back up to speed. If not for that particular thing happening to me, I would have never picked up this game. The unique thing about this game, and definitely the draw, is the metrics. You play a randomized series of short games and do your best. The short games are randomized, easy, and usually well explained enough/self evident enough that you can accomplish your task reasonably. Most of the short games are set up so that you lose eventually, the goal is usually to not lose for as long as possible. At the end of the random sequence, you get an evaluation as well as a sort of aggregate "Gamer Age" - definitely not correlated with age, as I was able to rapidly get this score a decade below my real age. The evaluation is generally useful, and it tells you what you need to work on. Moreover, the short games become unlocked for you to play in isolation, so you can perform isolated practice on your skills. This makes Shmups Skill Test into a sort of low-level gym, or in my case a rehabilitative clinic. It mostly serves its purpose, but isn't without flaws. First, this isn't a game you can play for 30 minutes straight, within reason. The soundtrack contains a number of extremely annoying tracks, and the best tracks are "acceptable at best." Second, there are a number of valuable skillsets that aren't trained here - chain building and manipulating different shot types being the biggest two that come to mind. The graphics look cheap, but proper color choices save this most of the time. Probably the only case where I would claim this might cause a problem are the ball dodge and building dodge games, but it may be on purpose that these games had poor color choices to challenge the player. Most serious players should be able to get most of the achievements effortlessly, if they're in practice. Someone is going to immediately point out that I don't have even half of the achievements - I am out of practice, obviously. This is a game for new players, or old players who have let their skills decay for whatever reason. For those players, I would recommend this game easily, as it is a good way to improve some of the basic skills that a player needs. This game is often marked down below $4, and it is certainly worth that.
I love shmups but I didnt love this. It is a 5 minute game and way too random for me. The only good thing about this game is the music. Proper oldskool stuff.
ゲームセンターにてオールネット筐体で遊べる「ゲーセンラブ プラスベンゴ」に収録されているゲームのうちの一つである「シューティング技能検定」です。海外ではSTGというと日本で言うFPSの意味になるらしく、日本で言うSTGはShmups(シャンプス)と呼ばれているそうです。 本作はSTGでやるメイドインワリオのようなもので、撃墜されるまで敵を殲滅したり、ギリギリでボムを打ってナイスボムしたり、巨大な敵を避けてやり過ごしたりと検定という名に恥じず様々な操作を要求されます。ゲーム終了時には得意要素のグラフとゲーマー年齢が数値化されるのでよりよい数字を目指して頑張りたくなってしまう謎の中毒性があります。 STGは1周するのに数十分集中することが求められますが、本作は1プレイ10分程度のサクッと遊べるゲームです。レバーとボタン1個で操作もわかりやすく、STGを初めて遊ぶ人にもおすすめで、さらに最大4人のローカルマルチプレイに対応しているのでみんなでワイワイ遊ぶのにもピッタリです。 既に他のSTGを遊んでいる方もパターン構築で疲れてしまった時の気分転換に遊んでみるといいかもしれませんよ。
kino
여러분들이 슈팅게임을 하면서 필요한 능력들을 검증하고 측정해주는 게임입니다 6개 항목을 각 등급 0.0~9.9 로 매겨, 총 6개의 항목을 집계한 최종 결과를 나이로 환산해 보여줍니다 나이는 최대 80세부터 10대까지, 여러분들은 이 젊음의 의식 속에서 과연 얼마나 젊어질 수 있을까요?
whether you enjoy old arcade shooters or play bullet hells with a keyboard, this game is worth giving a shot if you want to have some skills measured! To master all the challenges and go for a high score, you're guaranteed to spend a few nights with this game
[h1] 游戏介绍 [/h1] 《Shmups Skill Test シューティング技能検定》是一款由TRIANGLE SERVICE制作,Degica发行的清版弹幕测试类游戏。在这款游戏中,玩家将根据系统的提示,来完成射击游戏中各种各样的考验,最终得到系统给予玩家的实力评分。 [h1] 游戏的体验[/h1] 这部游戏核心玩法主要在于测试,而非射击,游戏中将为玩家开启很多射击游戏测试的项目,比如像刚开始的射击坦克,躲避弹幕,将瓶子射进垃圾桶等各种测试项目,这些迷你的小测试着实给了我们另一种射击游戏的体验,当然在你不了解它的前提下,这些方式可能会显得比较突兀,但是却有一定的吸引力,当你很努力的完成每一个测试项目的时候,它会提供一个你的实力评分和你的游戏年龄,这一点还是比较有趣的。但是就我个人而言,这种游戏的设计方式只能提供一次性的新奇程度,到第二次乃至第三次的时候,就会显得不是很有可玩性,你若想玩爽快的那种,我还是建议去购买一个很正式的来玩。 [h1] 游戏总结 [/h1] 这是一部射击测试类游戏,若是好奇的话,则可以来尝试一下,但你若是想玩那种射到爆那种,我个人则是不建议买这部。 评分:6/10 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33626600]奸商评测[/url] 喜欢这篇评论,可顺手点个赞,让更多人方便看到。[/code]
複数のミニゲームからランダムチョイスされた試験をプレイし シューティング(STG)の上手さを検定してくれるソフト。 1プレイが短時間で終わるので気が向いたときにパッとできる。 友人と盛り上がるのもオススメ。 連射力、回避力、目押し力等STGに必要な能力が要求される。 撃つ必要がある試験は基本的にオート連射が実装されていません。 STG技能に連射力も判定されるので当然と言えば当然なのですが、 キーボードプレイでは非常にキツイ試験(隕石群から地球を守る等)もあります。 アローキー、テンキーの両方で操作可能。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| A Mass of Dead | $6.6K | 58 | 48% | $4.99 |
| Tross | $6.6K | 58 | 40% | $4.99 |
| Smell Of Death | $6.6K | 58 | 64% | $4.99 |
| Bathory - The Bloody Countess | $6.6K | 58 | 67% | $5.99 |
| Panzer Warfare | $6.6K | 97 | 63% | $1.99 |
| Polyville Canyon | $6.6K | 131 | 94% | $1.99 |
Related
| Free Fire: 9th Anniversary | $3.8B | 129M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.2M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |