
Take control over 3 special purpose naval vessels. Complete various missions on dangerous waters of Baltic Sea. Take part in recovery of objects from the bottom of the sea. Transport heavy cargo to its final destination, also including rescue and transport missions.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Italian, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es aburrido si se juega a la velocidad mas lenta, le faltan camaras para ubicarse en el puesto de trabajo real desde donde uno ejecuta las maniobras, faltan mas dificultades, como el clima, que no pareciera tener ninguna dificultad, hay que añadir que los contenedores pueden tener diferentes pesos, hay de varios tipos tambien, como los que son mas delicados, en la realidad existen muchos tipos de buques de carga, como el gas propano, petroleo, grano, vehiculos, pesqueros, etc. Dentro de la simulacion no se considera el ensendido y apagado de una torre de control de carga, indicadores de temperatura, clima, accionamientos de mejora, personalizacion de buques, firma de contratos, trabajo en equipo con alguna IA, estos trabajos no suelen hacerse solos, esto es como el rally, el copiloto te guia, carga y descarga de combustible, ¿los daños durante el juego, afectan al buque?, seria divertido hacer parte de la labor de rescatar en primera persona con modelos simples a los naufragos, o eliminar a los piratas con la torre de agua, ir por niebla extrema, una brujula, ¿Donde esta el proceso de anclar el buque?, ¿Se puede implementar un sistema de mejoras por logros?, y "LIMITADOR DE FPS!!!!" Musica?: Aburrida El juego podria prometer mas, añadiendo mas detalles en la jugabilidad.
very simple game, good for enthusiasts, you need 5 hrs to finish this game. steering of ships are not intuitive, some missions have bugs. especially the last special mission, good graphics like for 2017
çok kısa, grafikleri berbat ve optimizasyon yok denecek kadar az
hey. so everyone is talking about how bad this game is, unplayable etc. ive played around with it for 1h total. i had 0 as in ZERO crashes and everything worked for me. the game itself might be a bit boring, but there is nothing wrong with the gameplay. everything works fine, all controls, all ships. so what i think is the problem, are YOUR pc. if you try to start it on a low end machine, it will eat all resources and crash. you could try to lower graphic, since it already bad, doesnt really matter. atleast for 1,49 euro give it a chance, it really works :) just my 10 cents
Ships 2017, developed by FragOut and published by Games Box and SIG Publishing, is a maritime simulation that aims to capture the slower, more methodical side of operating industrial vessels rather than the action-heavy depictions often seen in naval games. It places players in control of specialized ships tasked with cargo transport, rescue operations, and technical maritime work, all set against the backdrop of the Baltic Sea. The concept itself is appealing in its uniqueness, offering a glimpse into a niche rarely explored in games, but its execution reveals a number of limitations that shape the overall experience. The gameplay is built around completing structured missions that emphasize precision and patience. Players are required to navigate large vessels through tight waterways, dock carefully, and operate onboard equipment such as cranes to load and unload cargo. There is a clear attempt to simulate real-world maritime procedures, and when everything comes together, there can be a sense of accomplishment in successfully completing a complex maneuver. The deliberate pace reinforces the idea of authenticity, encouraging players to approach each task with care rather than rushing through it. However, this same focus on realism often results in a sluggish and repetitive experience. Movement is slow, and many tasks involve repeating similar actions with little variation, which can quickly diminish the sense of engagement. Missions rarely evolve beyond their initial structure, and the lack of new mechanics or escalating challenges makes progression feel flat. What begins as an interesting simulation gradually turns into a routine, where the novelty of the concept struggles to sustain long-term interest. Control mechanics present another challenge. While the weight and inertia of the ships are intended to reflect their real-world counterparts, the controls frequently feel unrefined and cumbersome. Maneuvering vessels or operating equipment can be frustrating, as interactions lack the responsiveness needed to feel intuitive. This can make even basic tasks feel unnecessarily difficult, not because of their complexity, but because of the way they are implemented. Over time, this lack of polish becomes one of the most noticeable aspects of the experience. The inclusion of crew management introduces a layer of interaction that has potential but is not fully realized. Assigning crew members to handle specific tasks or emergencies adds a sense of responsibility, particularly during rescue scenarios or critical situations. These moments hint at a deeper simulation that could have added meaningful variety to the gameplay. Unfortunately, the system remains fairly shallow, and its impact is limited, leaving it feeling more like a supplementary feature than a core mechanic. Visually, the game struggles to create a convincing maritime atmosphere. While the environments are functional, they lack detail and vibrancy, making the world feel static and underdeveloped. Water effects, lighting, and environmental interactions fall short of expectations for a simulation of this type, which reduces immersion. Given how much of the experience involves observing the surroundings, this lack of visual polish becomes increasingly noticeable over time. Technical issues further detract from the experience. Bugs, inconsistent performance, and occasional mission disruptions can interrupt gameplay, making it difficult to fully engage with the simulation. These problems are particularly impactful in a game that relies on precision and consistency, as even minor issues can break the sense of immersion and progression. Despite its shortcomings, Ships 2017 does offer something distinctive for players interested in maritime operations. Its focus on civilian ship management and realistic tasks sets it apart from more conventional titles, and there are moments where its systems align to create a satisfying sense of control and accomplishment. For dedicated simulation enthusiasts, this niche appeal may be enough to justify exploring what it has to offer. Ultimately, Ships 2017 is a game with an interesting concept that falls short of its potential due to technical limitations and a lack of refinement. It provides a basic framework for a maritime simulation but struggles to maintain engagement or deliver a polished experience. While it may appeal to a specific audience willing to overlook its flaws, most players will likely find its repetitive structure and rough execution difficult to ignore. Rating: 4/10
diese gut
ok
Io non so acosa pensa steam, ma questo gioco fa schifo, si blocca dopo nemmeno 3 minuti. dovrebbero bannarlo da steam, visto che lo hanno abbandonato del tutto. e una vera fregatura
nudna gra
ładowanie kontenerów mnie przerosło
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