
Reimu takes centerstage in Gensokyo in this bullet-hell and strategy RPG hybrid!
Modeled estimate, not a reported figure. How we estimate →
About
Touhou Spell Carnival Story
Gensokyo — A remote land isolated from the Outside World, where humans and youkai live side-by-side.
One day, the shrine maiden of Hakurei Shrine, Reimu Hakurei, spots mysterious pillars towering over various locations throughout Gensokyo.
These pillars signaled the start of the Spell Carnival, a festival hosted by Yukari Yakumo where one must put their Spell Cards on the line in battle.
In order to investigate the true intentions of Yukari Yakumo, who initiated the Spell Carnival so suddenly, Reimu Hakurei joins the fight for Spell Cards.
Key Features
Strategy RPG Meets Bullet Hell Mania — Battle in a grid system with a unique blend of real-time strategy elements and bullet hell madness! Hone your strategy skills by moving characters to grid-specific areas, grazing enemy bullets, and unleashing special skills in one simultaneous, action-packed battle!
Gotta Stay Prepped — Don't just run into battle unprepared! Organize your party's positioning on the grid, assign skills according to your enemies' weaknesses, and choose wisely which Ace Spell Card you'll use.
Need a Boost? — Players will occasionally see objects and Attributes during battle. Objects can block incoming bullets and provide additional effects once destroyed. Attributes can provide boosts and status effects. Use these boosts to your advantage, and maybe you'll be able to collect extra loot from your victories!
Find Peace in the Hakurei Shrine — Explore the Hakurei Shrine through the lens of Reimu Hakurei! Keep tabs on any active missions, revisit sub-events, strike a pose with Photo Mode, and even talk to some of your favorite Touhou Project characters in Hakurei Shrine as you progress through the story!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game runs fine for me, unlike the other reviews. This is unfortunate, because a black screen isn't as bad as actually playing it. The game is a micro-focused Real-Time Tactical game that's all about positioning and dodging. I think this is a really cool idea for a Touhou fangame. However, the interface is so clunky that actually performing micro feels terrible. The game was made for controller. To select characters you use the shoulder buttons, but cycling between characters is finicky, and moving the cursor at all will stop the selection. To perform actions, you need to reach the character with the cursor or cycling, press the button for movement, then select a tile to move to. If you want to use skills, then use the analog stick to select in a wheel menu and press A. Simply getting to a character and choosing a spell takes way too much finicky effort. There are Auto-Move and Auto-Skill buttons to try and speed up actions, but these are also very slow. You can't choose which character will react to the Auto commands, it's just the unit closest to the cursor. The unit waits a moment (like 0.2 seconds) before acting, which is really bad for a game that needs accurate movement. You can double-tap the Auto command to order all of your characters, but if the characters are spread out, well... now all your units are moving slowly to the destination. Probably through bullets. On mouse + keyboard, it's slightly better. The mouse makes it easier to select your units by hovering the cursor over them. But it's still very unpolished, and trying to choose a skill from the wheel menu is still very bad with a mouse. On both keyboard and controller, the game feels like it was designed for the wrong control scheme... but there's no correct control scheme. When you're only moving and attacking with one unit, the game is ok, just slow. With multiple, it feels like you shouldn't even bother dodging with more than one unit. Other real-time games, like RTS and MOBAS, make selecting units and casting skills as fast and simple as possible. You can select different units or groups with one button or chord, and skills are on different buttons. This game would be much, much better with a mouse and keyboard control scheme like this: - Select a unit with the number keys - Use a skill with QWE or R (if it needs to be aimed, cast at the mouse cursor) - use mouse to move or graze This game is slower than StarCraft or MOBAs, but it's still pretty unacceptable to have such clumsy controls when the game is about dodging buillets. The difficulties of real-time tactics controls have already been solved in PC and console games.
[後半に日本語レビューあり] [h1] A “Carnival” Where Bullethell and Tactics Fuse in Real Time [/h1] An officially licensed derivative title that fuses the tension of bullethell shooting with tactical RPG. Centered on the 30-day “Spell Carnival” in which Reimu and others participate, allies and story branches change depending on which opponents you challenge. Battles unfold on a grid, where AP accumulates for actions, bullets constantly fill the screen, grazing earns gauge, and you unleash the decisive Ace Spell. Cover objects, attribute effects, and bonus items also come into play, so instant judgment and positioning decide victory. The real-time aspect exists, and at first it may feel a bit overwhelming. At the Hakurei Shrine base, you can enjoy sub-events and a photo mode, adding interaction and presentation between battles. The anime-style graphics are high quality, and in addition to full Japanese voice acting, the soundtrack features the main theme by “Kishida Kyoudan & The Akeboshi Rockets” along with many arranged Touhou classics. For fans familiar with Touhou’s world and music, it offers great appeal, though newcomers may feel a certain barrier in context and pricing. Still, if you want to experience a unique experiment that combines bullethell and tactics, it is a title well worth considering. [h1] 弾幕と戦術がリアルタイムで融合する「カーニバル」 [/h1] 弾幕シューティングの緊張感とタクティカルRPGを融合させた、公認二次創作タイトル。博麗霊夢たちが参加する30日間の「符闘祭」を軸に、挑む相手の選択で仲間や展開が分岐する。戦闘はマス目上で進行し、APが溜まるごとに行動、常に飛び交う弾幕をグレイズしてゲージを稼ぎ、必殺のエーススペルを撃ち込む。遮蔽物や属性効果、ボーナスアイテムも絡み、瞬時の判断と位置取りが勝敗を分ける。リアルタイム性があり、慣れないうちは少し大変に感じるかもしれない。 拠点の博麗神社ではサブイベントやフォトモードもあり、戦闘の合間に交流や演出を楽しむことができる。アニメ調のグラフィックはハイクオリティで、日本語フルボイスに加え、『岸田教団&THE明星ロケッツ』による主題歌や東方名曲の多数アレンジを含むサウンドトラックも搭載している。東方の世界観や楽曲に親しんできたファンには大きな魅力だが、初見者には文脈や価格にやや敷居を感じるかもしれない。とはいえ、弾幕と戦術を組み合わせたユニークな試みを体験したいなら、十分に検討価値のある作品だと思った。 [quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=x.com/hhfcurator]X(Twitter)[/url]![/b][/quote]
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[h1]全力以赴,为“符斗祭”献上最精彩的战斗吧![/h1] [h3]游戏简介:[/h3] [b]《东方符卡嘉年华》[/b]是一款在玩法上融合了弹幕射击的[b]即时策略类游戏[/b]。在被结界隔绝的幻想乡,符卡争夺战“符斗祭”盛大开启!各地却出现神秘柱子,周围的伙伴也变得异常,随着祭典的展开,隐藏的真相也将逐步揭晓 [h3] 优点:[/h3] 本作中提供了19名可操作角色,玩家可从中任选5名编组属于自己的队伍。CV阵容十分豪华且选角讲究,非常切合角色人设,全流程配音表现相当出彩,配合动听的BGM和精美的CG,游戏代入感拉满。支线故事轻松有趣能让玩家在战斗之余好好享受。此外,还有可爱的SD小人可以在博丽神社中自由摄影,赛博手办了属于是,增添了不少乐趣 [h3] 缺点:[/h3] 虽然弹幕射击加即时策略的玩法颇具新意,但是上手门槛较高,需要一定时间练习。玩家需要同时操控5名角色进行走位、攻击和闪避,操作负担重,容易手忙脚乱。角色技能虽然数量丰富,但效果相近,缺乏角色特色。难度曲线也较不合理,上一关可能还被BOSS打的满地找牙,下一关却能轻松碾压,如果是只为了体验剧情的玩家,建议选择简单难度游玩 [b]《东方符卡嘉年华》[/b]在东方同人游戏中质量优秀,但是许多细节缺少打磨。对东方系列的粉丝而言,本作还是一部值得尝试的作品 [quote]关注&加入[url=https://steamcommunity.com/groups/sltsoz]深澜探索者[/url][/quote]
它什么都好,就是不好玩
The game itself isn't bad, but it has terrible desktop keyboard support. I can't tell which keys to press because it shows console buttons. I couldn't finish the tutorial even by mashing the entire keyboard.
我東進,全語音+優質立繪+完美的幻想鄉地圖... 真的好想去幻想鄉的博麗神社疼愛靈夢呦 ==
Gameplay is trash honestly, battle space needs to be larger to be able to control the characters properly. Too clunky, but otherwise the game is super cute and has some amazing voice acting!
[h1]东方符卡嘉年华:地雷社出品+全程配音[/h1] 制作过《超次元游戏 海王星》系列游戏的老牌日式RPG 厂商 Compile Heart(俗称“地雷社”)发布了意料之外的新作《东方符卡嘉年华》。在这个一贯靠美少女人设与战斗演出糊口的制作组手里,居然要做“即时战略+弹幕战棋”?而且还是东方Project IP的官方授权?看到这个企划,咱的第一反应当然是怀疑它究竟靠不靠谱了。实际体验玩下来,确实也就是经典的地雷社作品内味了,尽管游戏尚有些粗糙之处,但总的来说还是值得推荐一试的。 故事的开头就如同东方系列的传统艺能:博丽神社的巫女灵梦一觉醒来,发现幻想乡四处竖起了奇怪的石柱,紫妈八云紫(黑幕)又一次不请自来,搞起了名为“符斗祭”的谜之祭典。参加的人可以靠击败对手夺取符卡,甚至直接把对方拉入自己的小队,收编为后宫,最后冠军还能实现愿望,反正从某种程度上说,这也是异变吧。随着主线故事的推进,玩家将随着灵梦和魔理沙两大幻想乡恶霸一起,在幻想乡到处欺负挑战其他熟悉角色,解锁新同伴,解开“黑色符卡”的真相,一边推进剧情一边逐步组成属于自己的冒险小队,基本上原作中的绝大多数人气角色都会登场,满足玩家的期待。 本作剧情时长约为6~10小时,主支线剧情错落交替,还有不少角色专属小剧情和日常事件。加上角色众多,自机可自由编队,每一关还能选择分支走法,以及最重要的专业CV全程语音。所以至少在服务粉丝这方面,即便是这种地雷社传统艺能的样板戏水剧情,咱这种东方IP的原作党还是能被很好地满足的,这种富有幻想乡韵味的日常体验,总能给人带来熟悉的放松和亲切感。 在画面表现方面,本作依旧保持了地雷社的基本盘稳定:人物立绘清新精致,Live2D动态自然流畅,CG量大管饱,这部分肯定是依旧好评。战斗时角色的Q版建模虽说略显廉价,但其演出表现和特效质量也算是合格。游戏还内置的拍照系统,允许玩家用3D模型摆出一些可爱滑稽的造型拍照留恋。 同样,本作在音乐方面也不含糊,改编后的东方系列名曲混搭新创战斗BGM,氛围拿捏得当,尤其在符卡发动时的过场动画+剧情Boss战时的音乐爆发,多少有种“燃”起来的感觉。总的来说,在剧情演出体验方面,《东方符卡嘉年华》确实称得上是一部不错东方同人作品。 当然,话说回来,本作最有趣的一点当然是战斗系统了,也就是某种介于战棋RPG与弹幕STG之间的奇特混合玩法。简单说,角色在网格地图中自由移动,全程即时行动,每个单位具备独立恢复的“AP”行动点。玩家可以用AP发动攻击技能、使用符卡、擦弹规避敌人弹幕,或者直接走位避开敌人攻击。移动本身不耗AP,但想要像原作那样擦弹回避,则必须消耗2点AP。这种对微操把控的细致节奏,竟然给我一种RTS游戏的错觉……难道,我这是在幻想乡里打帝国时代吗…… 是不是已经觉得有点复杂了?没错,而且当你实战操作时,头皮只会更麻。玩家需要同时控制最多五个角色,轮流移动、释放技能、把控擦弹和决死的时机,并寻找机会集火BOSS来打到敌人。玩家还可以在战斗前提前推演敌人动向,准备编队构筑,开局让早苗站中间给队友发AP、用蕾米莉亚吸血抗压、让灵梦回血拖节奏,配上场地中BUFF格、障碍物、地形效果,使得本作有极高的操作上限……吗? 或许我可能应付的来这种硬核设计,但我应付的来这种硬核设计不太可能。因为不同于传统回合制战旗的是,本作并没有设定“回合暂停”机制,所有操作都得在弹幕乱飞的实时状态下进行(为什么要在这种地方致敬原作啊喂!)。即使在教学模式下,同时操作3个人打木桩就已经是我的极限了,更别提实战时BOSS释放全屏符卡,满屏弹幕的时候该去如何思考了。甚至在某些敌人密集的关卡,只要一个走位失误,像魔理沙这样的脆皮就会直接开躺被秒……果然,这种设计对人类来说还是太超前了。 玩笑归玩笑,虽然刚上手时会难以适应,但本作逐步递进的关卡教学仍可确保玩家有足够的练习时间,配合丰富的引导文本、支线任务和装备收集系统,游戏后期的策略深度和挑战性还是会得到保证的。再加上游戏还支持难度调节和F2A辅助系统,所以凭直觉强行通关也是可以做得到的,不过咱还是推荐中后期慢慢理解系统,搭配技能与符卡手动操作,才是体验这个玩法最原本的战术乐趣。 最后还不得不吐槽一下本作的系统图标,虽然游戏键鼠操控也很流畅,但游戏里却默认只有手柄图标……只能说这波PC适配的心不够诚,看上去几乎是直奔主机平台去的了。对于想在PC端游玩的小伙伴来说,还是推荐等待折扣活动再入手吧。 总的来说,《东方符卡嘉年华》是地雷社一次少见的创新尝试,它采用了略显硬核但十分有趣的新设计,将东方的弹幕战斗、战旗RPG的策略玩法与粉丝向视觉小说结合在了一起。它的美术、演出与高品质的音画表现,已经足够支撑起一段让人放松又沉浸的幻想乡旅程。对于原作系列的忠实粉丝来说,本作或许会是一个令人意外地耐玩的小惊喜。
this game is not deserving of the touhou skin really gameplay is pretty terrible and it feels like the only thing knows about is making bunch of bullets fly around. if this was a mobile it probably be better
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