
Shining Hero is a turn-based strategy game blending Slay the Spire and Into the Breach. As the chosen hero, you'll battle the resurrected Dark Lord, using cards and strategic positioning to defeat enemies. Collect new cards, refine your deck, and grow stronger as you face ever-greater challenges.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Reviews
游戏里的美术比封面美术强很多,建议尽快换新封面。 玩法表现形式有创新,但是视觉动线不太好,玩的我眼珠子滴流乱转。 设置里的窗口分辨率无法生效。
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 《光之勇者》是一款融合了《杀戮尖塔》和《陷阵之志》玩法的回合制策略游戏。游戏以黑暗之王复活为背景,玩家扮演光之勇者,通过卡牌和战场棋盘策略击败敌人。其特色在于玩家可预知下一张卡牌,并有次数弃牌,手牌保留至下回合,卡牌打完自动补充。厂商坦诚借鉴经典,手牌最多两张的设计也颇具新意。整体而言,游戏在致敬经典的同时,带来了独特的策略体验,虽内容尚待充实,但已展现出巨大潜力,值得期待其后续打磨。
Oyun, Slay the Spire ve Into the Breach'i harmanlayan sıra tabanlı bir strateji oyunudur. Seçilmiş kahraman olarak, düşmanları yenmek için kartları ve stratejik konumlandırmayı kullanarak dirilen Karanlık Lord'la savaşacaksınız. Yeni kartlar toplayın, destenizi geliştirin ve giderek daha büyük zorluklarla yüzleşirken daha da güçlenin. Çerezlik güzel bir oyun.
物美价廉好游戏!
The gameplay involves playing cards to beat foes. Each card has a mana cost and an action, and they are classified into three categories. There are three types of cards: attack cards that deal direct damage to an enemy, skill cards that provide support such as shields or healing, and ability cards that remain active throughout the current battle. You can play for as long as you have mana, which regenerates after each turn. Two card are picked at random from a pile, but you get to choose which one to play. You can also preview the next card that will be drawn, allowing you to plan ahead, or replace one. If you do not like any, a reset button will shuffle the cards. This can only be done a certain number of times per round. You can choose between three characters, but you must complete the game with one before unlocking the next. All three characters have unique cards, and you will uncover new ones as you progress through the game. If you need to go over them, there is a book in the main menu that also lists artifacts and props, which are transitory items that provide various benefits. However, it is not only about cards. Your character can also move across the battlefield grid, avoiding attackers or moving into range. Move is limited to one point per round, so you can not jump around, however this choice is only available until you attack. After releasing your initial strike, you must remain there until the following round. When all foes have been defeated, you will be rewarded with cash and a new card to choose from. Progress is a standard roguelite with a map from which you can choose the next event. This is generally a combat, but there is also a merchant, treasure, a more powerful enemy, or a location where you can restore health, copy a card, or duplicate it. The goal is to beat the final boss. They are pretty annoying because they spawn new enemies constantly and start with a heavy shield.
平衡和数值略有问题。 以第一个角色战士为例,警惕每回合给4盾,你拿到两三张警惕就无敌了,怪物伤害都是个位数,玩家又有80血,乱打打完第三关boss,玩家血还有64。 与此同时产生的是另一个问题。玩家血那么多,怪物血也那么多,boss上来一百血,还一直跑,一半以上的回合在追,强制延长战斗时间,都有点打困了。 如果说让怪物伤害翻倍,放开移动限制,说不定还会更好玩。攻击之后不能移动那就只能留后撤步,要么就是警惕,事实上警惕比后撤步厉害太多,因为现在的环境怪物根本没什么攻击性,随便就防了。 卡组太少和缺少小组合导致玩法固化,玩战士那就只能带两三张警惕,一些绳索和突进技能,不然玩不了。有些毫无作用的卡牌尤其是乘胜追击这玩意在目前机制收益太低删了得了。 抄杀戮尖塔固然可以抄,但是环境机制不一样你抄那个数值肯定有问题啊。就警惕这牌在这游戏的环境下,相当于杀戮尖塔一回合13盾不止,怪还不能都围着打你,毫无防御压力。 还有小细节比如说卡牌升级不能预览,这个不改会很难受。 警惕勇者! ||||||||||||| 二次评论:制作组还是得好好想想平衡性。业界有很多好的例子可以对比学习。 又玩了玩法师,战士还算能玩,法师是真的夸张。 元素效应刚开始拿就打一次给一个,要50个元素效应才能触发一个并不强大的效果??你改成5或者10都算还行的,50真没法玩。就算有元素效应和元素之风,启动时间也太长,前期拿不了后期没必要。 同理,触电累积要25才能眩晕,非常奇葩。 所以法师就只能拿盾,拿闪电反击,然后叠甲叠甲杀完了。蓄能冰甲,冰晶护盾,一个比一个厉害,随便无伤,这合理吗。。。 这数值策划是谁做的。。。罚他玩几个小时的杀戮尖塔20或者斗技场的阿丽娜。
物美价廉,就是数值还得修改。不过说实话玩起来不爽,没有尖塔的那种出牌的流畅感,也没有陷阵之志那种精打细算后收益最大化的快感,创意还是很好的,就看能不能慢慢改机制和数值了。初始牌组过于尖塔化了,能添加一点新元素让初始就有两者游戏结合感就好了
物美价廉
物美价廉的美术还送了游戏,就是怪的数值和多动症有点太多了。我希望后期有创意工坊提升玩家发挥空间。
光神,启动! 厂商还满诚实,直接说借鉴了杀戮和陷阵,好评。新意点的是手牌可以很少,最多两张,映像里好像还是满少见。请加油,继续打磨,充实内容,大家都看好你哦。 画面:*** 音乐:** 剧情:** 演出:* 玩法:** 创意:*** 手感:** 难度:**** 丰富:*** 耐玩:*** 优化:** 更新:** 热情:* 细节:** 打磨:** 诚意:*** 不足,bug,建议等:翻译少量错误或掉字,请校对。窗口模式自定义大小有选项,但是不能生效。成就图标没有?请添加。 爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| HyperBowl | $1.4K | 76 | 87% | $0.99 |
| fiction.colors | $1.4K | 57 | 86% | $1.99 |
| ANONYMOUS HUNTING SIMULATOR | $1.4K | 104 | 80% | $0.49 |
| Seasons With Furry | $1.4K | 115 | 63% | $0.99 |
| ROS | $1.4K | 95 | 60% | $0.99 |
| Insane Decay of Mind: The Labyrinth | $1.4K | 71 | 56% | $2.99 |