
Reawaken your inner demon in a modernized version of the acclaimed ATLUS classic, Shin Megami Tensei III Nocturne HD Remaster.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.3Kreviews | 87% | — | $5M |
| $49.99 | 2.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
See i bought this game as an excuse to talk about how hot Sati is, however i played for about an hour and i found myself quite liking it. Before this i was a fake SMT player, i only played the modern Personas fans like to watch on Youtube and Raidou games that no one plays and does not know they exist, oh yeah and SMT4. SMT4 is like being kicked in the balls, over and over again, i got past Medusa and called it quits i can't take that ♥♥♥♥. In contrast, this game actually seems fun and there seems to be progression that exists, i don't know how SMT4 forgot about that but it makes SMT3 actually fun and playable [will report if this changes once i get to skelly bros] Also Dante is in the game so already its better than 4 even without the above.
TLDR: A bad "remaster" of a flawed game This game makes a bunch of horrible choices that are thankfully rectified in the sequels. Not being able to see demon weaknesses / resistances that you beat, fusing demons requires you to take their moves and having to grind to get all 8 slots. It is just a lot less fun to do the regular SMT gameplay loop then later releases. The game also has horrible boss balancing, where Matador infamously crushes new players but every mainline boss for the next 10 hours is a cakewalk. And this remaster is the laziest one I have ever seen, and they had the audacity to add day 1 dlc for a 20+ year old game. Why would you skimp on a mainline remaster and put your effort in a raidou spinoff? I don't get it
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
인수라 한테 고백하면 죽빵맞나요?
Juego de remil mierda 100000000000000000000000000000000000000000000000000000000000/10
Older style RPG with branching story lines leading to a set of possible endings. Turn based combat with a challenging pace through the game. The demon ally growth and "combination" system are simple to use with a level of complexity for those whom want to enjoy.
别用索尼系手柄,百分百死机
A gaming equivalent to C?#k and ball torture, 10/10 would recommend!
Mi objeto no dio y me follaron 10/10
decently hard , pretty fun , would recommend using a guide to know where you're going.
Foi um dos primeiros RPGs realmente difíceis que joguei na época do PS2 e, junto com Final Fantasy, foi um dos responsáveis por me fazer gostar tanto de RPG. Nocturne é aquele tipo de jogo que fica pegando na sua mão. Se você não aprende a usar as mecânicas que ele te apresenta, principalmente fraquezas, buffs e o Press Turn, o jogo simplesmente te destrói, e depois que você entende como o jogo funciona, aquela dificuldade que parecia absurda começa a fazer sentido. Você passa a pensar melhor nas suas equipes, nas habilidades e até nos demônios que vai levar. É um RPG que me marcou muito desde o PS2 e continua sendo um dos meus favoritos da franquia. Difícil, injusto às vezes, mas extremamente recompensador.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 12.9K | 92% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $75.6M | 63.9K | 94% | $59.99 | |
| $420.1K | 320 | 99% | $39.99 | |
| $826 | 2 | 100% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 9.8K | 97% | $14.99 | |
| $5M | 24.6K | 98% | $14.99 | |
| $5M | 9.5K | 72% | $19.99 | |
| $5M | 13.7K | 88% | $29.99 | |
| $5M | 5.8K | 80% | $34.99 | |
| $5M | 4.5K | 78% | $39.99 |