
Once more, the hunt for Youkai begins! Across the ocean in a city far, far away, the side-scrolling shoot 'em up action of our two protagonists unfolds! Complete the Pietà of struggle that burns blue with its raging barrage!
Modeled estimate, not a reported figure. How we estimate →
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About
❋ Act 2 of Shikhondo unfolds atop a new stage
The darkness of the city and fantastical beasts of legend appear as formidable new enemies!
Enjoy the fierce struggle of our two protagonists, drawn in an unmatched style, as the passionate performances of the all-star vocal cast bring them to life!
❋ Chase the shadows that lurk within the glorious city centers!
Set amongst meticulously drawn modern stages, including a big city, a theme park, a subway station, and more, the thrilling hunt of the Youkai begins, and you can't let your guard down for a single instant!
❋ A battlefield without limits, shaken to its core
Alongside the sense of immersion delivered through the overwhelmingly expanded scope of the battlefield, feel the tense action of drilling a hole through the brilliantly laid-out bullets!
On top of that, the game fully supports ultra-wide 32:9 monitors!
❋ Shoot for the highest score with 'Soul Collect!'
The more risk you take, the more powerful you become with the 'Soul Collect' system!
Avoid the enemies' bullets by the slightest of margins to recharge your Soul Gauge, then unleash all the energy at once to turn the tide and reach the highest scores!
❋ Shoot 'em up fun that anyone can enjoy!
Enjoy the challenge that best matches your skills as you get a taste of the diverse array of game modes packed into Shikhondo: Blue Pieta!
Arcade mode: A mode to enjoy the main story
Boss rush: An extreme series of battles against powerful enemies that won't give a moment's rest
Custom mode: A special experience allowing you to set your own conditions and challenge your limits
An ordinary college student buried under busy days, moving between the ordinary and extraordinary in her duties as a Death's emissary trainee.

Heir to a family of wizards with a long history. As payment for the powerful magic she inherited from her predecessors, time has stopped for her, and her body shows no sign of aging for all time.

Any individual or company may stream or upload videos of this game as long as the copyright information and store URLs are included within the video description or the video itself. We would appreciate creators leaving out spoilers of the ending whenever possible.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]《食魂徒:蓝色圣母》:美术音乐大于玩法的STG[/h1] 《食魂徒:蓝色圣母》是继前作《食魂徒:百花妖乱》后,由DeerFarm打造的又一部以妖怪退治为题材的弹幕射击游戏。它一反前作和诸如《东方project》等大部分STG游戏竖屏的游戏设计,选择了横向滚屏的横版地图。但在具体玩法上仍旧延续先辈的传统射击操作,整体操纵逻辑仍旧非常复古。唯一的值得称道的创新之处在于,需要玩家主动抵近弹幕以集NP,类似于赛车游戏刻意要求极限状态下漂移以换取集气的设计,高风险高回报。但对于大部分生存已自顾不暇的普通人而言,这机制没啥作用,属于是初见眼前一亮,上手平平无奇。 而作为本作点睛之笔的,无疑是其美术风格和音乐设计。总的而言,它的造型设计类似《地狱乐》对花仙的阐述,用美好的花卉、养眼的皮囊假饰背后猎奇扭曲的实质。这种暗黑西幻风格时下相当热门,有种吊诡惊悚的美感。在此基础上,音乐堪称魔幻背景的最佳僚机。尤其是第三章恢弘BGM所渲染出的宛若于魔女之塔登阶而上的使命感,相当有煽动力。 作为一部古典STG游戏,它在战斗方面没有独到之处。甚至对于普通玩家来说,过于花哨的背景设计甚至会成为弹幕判断的阻碍。并且受限于篇幅,其实游戏并没有连贯完整的剧情。但就美术和音乐的表现力,包括cv演员的演出而言,在同类型游戏中都是毋庸置疑的出类拔萃。它没有对玩家的过分苛责,死亡也并非战斗的终点,适合欣赏设定和演出的玩家。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
[h1]《Shikhondo: Blue Pieta》简评[/h1] 弹幕类游戏别的不说,国内较出名的雷霆战机大家多多少少应该有所耳闻,玩法是控制角色在爆杀敌人的同时躲避如潮水般的子弹。这类游戏感觉只要不是触屏玩,难度就会指数式上升,因为很难控制好某些时刻的微小位移,有点像FPS游戏里的急停,需熟悉和练习。值得一提的是,本作为横板卷轴模式,弹幕密集程度不低,再加上敌人源源不断的出现,基本上见不到空屏时刻,没啥喘息的时间,带来的视觉效果很出色,相应的上手有一定难度。 如果说《黄昏的天使》带来的是难度与神圣感,那《Shikhondo: Blue Pieta》便更多的是给人以街机的爽快感,爆炸式增长的分数也是极具视觉冲击力,射就完事了。二次元的本质还在,画面色彩多样,美术风格偏忧郁。高手也可游玩“触之即死”模式来体验紧张和压迫感,甚至还能多采用“擦弹”来获取高分,虽说游走在死亡边缘,但成功一次后带来的喜悦感是难以言喻的。 双主角的攻击方式(子弹类型)有些差异,一个将火力集中到一处,输出拉满;另一个子弹有自动追踪,有更多的时间去思考和躲避子弹。且 二人并不是只能同时存在与选将界面,它还有双人联合狩猎玩法,你我兄弟齐上 焉有一合之将? 对街机弹幕感兴趣的话,本作十分值得你入手体验,关卡及BOSS战质量确实在线,还有一个原因就是弹幕类游戏真的玩一款少一款(这二人的忧郁程度颇有生化六八位主角的感觉)。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
本作是一款横版弹幕射击游戏。 在背景故事上,本作的世界观缝合了现代都市与奇幻妖异故事。游戏围绕着经典的妖怪猎杀展开,除了常见的东方剑客传说外,本作还加入了西方哥特元素。游戏中玩家将穿梭在一个个现代都市场景中,迎战各类奇幻风格的敌人。 本作有着两位可操控主角,玩家可以根据自己的喜好选择角色进行游玩。角色一为勾魂使者崔宇丽,该角色自带上下两条追踪弹幕,擅长清理零散小怪、追击移动目标,容错率更高,更适合新手玩家;角色二是吸血鬼猎人莱拉,其可以释放三条平行直线弹幕,攻击范围集中、穿透性强,能够轻易击破集群敌人与精英单位,上限更高。 本作有着四种游玩模式,包括沉浸式体验剧情的标准街机模式、专注高强度对决的Boss连战模式、一触即死的硬核模式,以及可自由调整战斗规则的自定义模式。 在难度设计上本作还是十分人性化的,分为三档难度。简单、普通难度较低,弹幕压力不算很高,同时死亡后可直接接续战斗;高难度的模式下就有罪受了,该模式会大幅提升弹幕密度与敌人强度,休闲玩家是不用想的了,基本上专供硬核玩家挑战。不过值得一提的是,游戏有着明确的受击点提示,本作受击判定只会针对核心部位,这一点对新手来说还算比较友好。 最后聊聊本作的视觉部分吧,可以说本作的视觉表现相当出色,美术主打一个华丽绚烂,精英怪与Boss的弹幕设计在观赏性这一块拉满,称得上配色精致、层次分明。而本作东西方元素融合的设计与想法,也使得其美术风格十分亮眼。 总得来说,本作既保留了复古弹幕射击游戏的原汁原味儿,又加入了一些创新机制;搭配上华丽的美术,让这款游戏既适合萌新休闲,也可以给硬核玩家进行挑战,对于弹幕射击爱好者而言值得一玩。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
前作と違い、横スクロールシューティングゲームとして登場した食魂徒第2弾。 相変わらずグロテスクでありながら美しさを演出するデザインが好きな人にはぶっ刺さります。 BGMも凄く良く、CVもぼっち・ざ・ろっくのぼっちちゃん、虹夏、郁代役が登場(リョウ「私は?」) 難易度は初見殺しが多く、難しいですが、コンティニューは無限で、難易度も3段階選べるので横スクロールシューティングが苦手でも楽しめると思います。
正統派シューティングゲームで難しいけれどやりがいのあるゲームでした! BGMも非常によく楽しめます~
3面のbgmがマジで好きなのでサントラ売ってください
Çok güzel.
Shikhondo Blue Pieta is a horror shoot em up and a sequel to Shikhondo: Youkai Rampage. The grazing system boosts a gauge that allows you to clear bullets from the screen for lot's of points using the soul collect system. This game is both gorgeous and horrifying to behold. Great boss designs and artwork accentuate intense and memorable boss fights. It may lack a little bit of punch to really sell the fun but the Soundtrack is amazing and there are plenty of different modes for different play styles. This is deliberately paced and structured but it's a true game deserving of the "Bullet Hell genre. It really feels like the old Cave Shmups, encouraging you to wait for the right time to clear the screen and maximize score. The bullet hordes are cleaver forcing you into some crazy situations and work great with the scoring system. There is a lot of hidden depth for those willing to try. This is a very challenging game but rewarding when you get it right. Even easy mode is a challenge and rewarding to play. I have a single credit run of easy mode here and it's no joke. https://youtu.be/Go2pJ-Gd5Wk
配信にて視聴者と盛り上がりながらプレイさせていただきました。 待望の食魂徒の続編! 第1作同様に歯ごたえのある難易度ながら、初心者でも楽しめる設定が組み込まれていてとっても嬉しい。 前作をプレイしたことがない人でもストーリーを理解できるように会話が進んでいくので、今作から遊んでみようかなでもOK! 舞台は前作と違うが、キャラクターデザイン・音楽などゲームとしての世界観は引き継がれているので雰囲気が好きな人にはオススメ。
食魂徒Blue Pietaやりました。オーソドックスな横弾幕シューです。ボスデザインがキモくて良いです。こういう世界観が好きな人にはたまらんでしょう。グレイズでゲージを溜めて、魂吸収モード発動で一定時間無敵。ボムで延長という仕組みを使って切り抜けて行くスタイル。 とりあえずぼざろ好きな人はやっとけ。それから、メロスピとかシンフォニック・メタルとかが好きな人もやっとけ。サントラのありがたみがよく分かるゲームです。おすすめ。
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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