
Experience Will's complicated story, find a way out of the nightmare of liminal spaces by solving challenging puzzles and avoiding dangerous entities — all this awaits you in "Shifting To The Backrooms".
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlike most Backrooms co-op adventures, our game focuses on a single-player story campaign.
We understand that multiplayer is fun. but we aim to deliver something fresh:
A deep plot with actual characters.
No clichéd "yellow corridors" — we’ve reimagined Backrooms.
"Shifting To The Backrooms" is a mix of psychological horror and drama game where the protagonist, Will, grappling with family tragedies, discovers the method of "shifting" enabling him to enter dream liminal worlds and escape from his grim reality. However, the dream turns into a nightmare from which Will cannot wake up.
The game will feature:
More than 15 liminal spaces
Unique and abstract levels never seen before in Backrooms games
Complex puzzles, Non-Euclidean spaces
An intriguing story about shifting and parallel universes
A walking simulator with exploration of liminal spaces and puzzle-solving:
Travel through non-Euclidean spaces
Solve abstract and engaging puzzles
Find your way out — avoid and hide from entity monsters
The core of the game is Will’s personal journey, not the "spaces." Liminality and Backrooms are just the stage.
Will, a 15-year-old, battles family turmoil tied to his father, mother, sister, and mother's new friend (all revealed in-game). He seeks peace by "shifting" to safe levels, but dreams morph into an inescapable nightmare. Your task: guide Will to wakefulness. Through dreams, you’ll uncover ways to alter reality and secrets that reshape his family’s fate.
Themes explored:
Shifting, astral projections, transcendental travel
Oneirokinesis (Can thought influence reality through dreams?)
Fear of being trapped in the astral plane, a dream, or an alternate reality
The thin line between sleep and reality
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自19年后室这一概念出现后,随之而来出现很多衍生的后室类恐怖游戏,此类游戏其核心都是深处脱离现实的异维度空间,其中包含着无限的层级结构以及阈限空间等元素,而本作也同样是以后室为题材的第一人称心里恐怖游戏,游戏故事的主角每天都会被一个梦境所吸引,而某一天当他如往日一般醒来后,看到的仍是与平常毫无区别的日常,酗酒的父亲,唯唯诺诺的母亲,每一样现实都让他想要逃离这个世界,而今天他有种与往日完全不同的直觉,他感觉今天晚上终于可以抵达梦境中的终点,摆脱现在的生活,当他历经层层磨难终于抵达终点时,威尔家族中隐藏的秘密也将逐渐浮出水面。 游戏主要玩法为冒险解密,玩家需要在一个充满这无限层级结构以及阈限空间的异维度空间破解一个又一个的谜题,期间也并不是十分安全的,这一空间内隐藏了很多恐怖的怪物,在破解谜题的同时要时刻注意周围的环境。 游戏总体来说还是非常棒的,解密难度适中,而且恐怖氛围营造的也比较到位,对此类游戏感兴趣的玩家可以尝试一下。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
阈限空间做得很有感觉,玩起来很舒服。同时解谜的难度较低,不会给人带来认知负担的同时又不缺乏认知刺激
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese*, Belarusian**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]《后室梦穿》:一场直击心灵的阈限空间独白[/h2] 打开《后室梦穿》,最惊喜的是它没有随大流做联机玩法,而是沉下心来讲了一个细腻的单人剧情。十五个以上风格迥异的阈限空间,从黄色走廊到校园、白色房间,每一处都把独自探索后室的紧张怪异感拉满了。 [h3]剧情与主角成长[/h3] 游戏讲述了一个十五岁少年陷入家庭破裂、父母关系恶化后,试图通过意识穿梭进入后室的梦境来逃离现实。一开始,他只是想在阈限空间里寻找安宁,但梦境逐渐失控,从相对无害的空间变成了无法醒来的恐怖牢笼。 前半段玩家会看到主角在恐惧中被动挣扎,对后室一无所知,只能拼命躲避实体。随着剧情推进,他发现自己不是第一次进入这里。那些散落的日记纸条、失败的后室进入方法记录,其实都是他自己在不同梦境轮次中留下的线索。到了后半段,主角的目标从活下去变成了救出被困在后室深处的妹妹。他开始主动利用之前的经验,甚至在意识的最后阶段反过来呼唤、唤醒自己。整个过程中,主角从迷茫逃避、到被迫面对、再到主动承担,情感弧线非常完整。 [h3]玩法与不足[/h3] 线性流程对路痴友好,解谜难度适中。校园关卡需要躲在安全屋里听实体脚步声判断位置,压迫感极强;白色房间的爬行怪物也足够吓人。缺点同样明显:人物动画僵硬,优化较差(某款游戏本开满帧率仍然大幅波动,快速转视角会卡建模),后半段怪物有重复使用,音乐骤停的子弹时间效果反而出戏。 [h3]总结[/h3] 流程偏短,但如果你是后室题材或剧情向恐怖游戏的爱好者,它不完美,但那种沉浸式的孤独恐惧与情感回收的体验,值得入手。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
It's not a complete waste of time. The concept is cool, and a lot of the levels provide some good scenery. The character models are goofy af, the voice acting is terrible, there isn't much going on for story (and it's poorly delivered), and it's short. All of those things are excusable, however, my only real complaint with the game is that barely any of the levels are intuitively designed. Almost every single level has little (if ANY) explanation/direction. You just spawn in an area and have to figure out what you're supposed to be doing. There are no hints, nothing is obvious, and even when you find a key item - you're not told what to do with it. I was only able to finish 3 or 4 levels by myself, whereas the remainder of the game (bar the final couple of scenes) required following the guide posted in discussions, as well as watching a youtube playthrough. If you're in to the backrooms, it'll be hit-or-miss - it has some classic backrooms inspirations, but it's nowhere near as disorienting as you'd expect, and the levels are a lot smaller than you'd imagine them being. That being said, I was still enthusiastic to explore each area. I would recommend this game to anybody who enjoys quick immersion in liminal horror experiences, but not for full price.. And I'd definitely advise you not to expect too much. 4/10 - rather disappointing - a lot more could've been done with the premise
Игра изумительна, с очень глубоким сюжетом, отличной графикой, единственное баги есть, я через лабиринт прошла прямо у двери, видимо игра новая и пока так, но это не отменяет всей картины шикарной игры! Таких эмоций от игр давно не испытывала! В общем рекомендую!
一坨狗屎都比它香 什么破玩意
игра просто супер сидели с кентами 5 часов, сначала пол часа пинали ♥♥♥♥♥♥ шар, потом ♥♥♥♥♥♥ ползающая ♥♥♥♥♥ среди миллиона пауков, потом ♥♥♥♥♥♥ кинотеатр мне не вьебалось сидеть годать ♥♥♥♥♥♥ коды целый час, еще и ♥♥♥♥♥♥ лабиринт шел по левому краб по советам кентов в итоге вышел по фонарикам, еще комнты 67 42 еще была комната 1408 разбраб либо ♥♥♥♥♥♥ дебил либо гений(тиктокерский) также очень понравилось бить стены кувалдой за просто так, я ваще ♥♥♥ знает зачем я 40 минут хуярил стены когда надобыло вылслушать предложения ♥♥♥♥♥♥♥ педофила который звучит из мишки, и я уже был согласен просто молчать за ништяки от педофила, игра крутая советую если вы не ♥♥♥♥♥♥ дебил как мой кент слава
游戏还可以,有梦核也有追逐,解密难度也刚刚好
theres an actual bit of story which for this genre isnt to common but implemented well rather dark though in terms of the subconcious are often the aspects we often look away from and as the usual liminal space being more of an explorative style the but of narrative is actually nice
不好玩
Players by region
Where this game's players are, estimated from review languages.
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