
Shift Quantum is a brain-busting platformer using a unique mechanic called SHIFTING, a way to twist your environment and invert space around you. Bend your mind to reach the exit of each level and unveil the secrets of a strange program. Extend the experience, create and share your own levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Простенькая головоломка, судя по всему, эксплуатирующая одну идею с перемещением между чёрным и белым миром. Судя по всему - потому что дольше пары минут она не работает и вылетает. Разработчики в курсе проблемы, но забили на её решение, как и на поддержку серверов с пользовательским контентом (что мешало прикрутить steam workshop). В текущем виде вполне себе abandonware.
평점 : ✩ 한줄평 : 라면보다 빠르다 평가 : 게임의 평가가 불가능하다. 게임 시작하고 1~2분만에 튕기는 버그가 있다. 찾아보니 꽤 오래된 버그인듯 하며 아직까지 안고쳐진 것을 보니 그냥 사면 안되는 게임이다. 게임 자체는 잘 만든 듯 하지만 게임을 할 수가 없다. 그냥 사지 않는 것을 추천한다. The game is impossible to evaluate. It has a bug that crashes within 1-2 minutes of starting. After looking into it, it seems like a fairly old bug, and seeing that it still hasn't been fixed means this is simply a game you shouldn't buy. The game itself seems well-made, but you can't actually play it. I recommend just not buying it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
histoire magnifique musique donnant une bonne ambiance une difficulté très bien équilibré petit point négatif, les niveau de la communauté qui permettent d'augmenter la durabilité du jeu ne sont malheureusement pas très intéressant pour la plupart mais vous avez devant vous une dizaine d'heure de plaisir grâce au niveau des devs
decent game but shift extended on PSP is better. this game adds some new things like moving boxes and rotating levels which when combining them makes the game less fun for me. shift extended on psp is a simpler, more focused game and i prefer the dry humor over this cyberpunk noir style.
Keep in mind this review is written before completely finishing the game (I'm about 2/3 of the way through). Do recommend, this is a well-designed little puzzle game. The puzzles build on each other well and solving them feels fulfilling. It's exactly what I was looking for in a brain teaser game. However, there's a couple of things that are making it really frustrating to play in places. First, I can't zoom out, which in early levels is fine, but in later maps leads to frustration as I am often stuck trying to navigate towards a goal that I can't see, using a device where I have to reset the level if I'm one block left or right of the goal. It feels tedious to have entirely solved a problem, but have to reset and redo it all because of this. Second, on a similar note, though not on the same level of frustration, the inability to see how many levels are left intuitively on the map screen. I'm often finding myself wanting to move to map nodes that I haven't seen yet (even if they'd be locked and inaccessible!) in order to get a visual representation of how far I've come and how far I'm going. The percentage completion at the top of the screen is good, but it's really not as intuitive, and I find myself missing the ability to visually see at a glance how far I've come and exactly what's on the roadmap going forward. As an aside, the bonus goals on each level, the 'glitches' aren't always well integrated. There are some puzzles where it's an extra level of puzzling to figure out how to get the glitch without putting yourself in a bad position and being unable to get to the exit of the level. However, these are only a handful of levels, and the rest of the time, the glitches tend to be either trivial or they're just an exercise in platforming execution, which doesn't feel like it adds a lot to the game. So overall, do recommend: 90% of the time, the puzzles are really well designed and fun to solve, and I love the switching in and out gimmick of the game. But there are definitely a few things that hold it back from being an A+ experience.
A challenging and mystifying addition to the always excellent Shift series! While you have the usual Shift mechanic (swap to the opposite side of reality so up is down, black is white, walls and floors are now open space and vice-versa, etc.), they've added pushable blocks that follow the same rules (blocks that are floors and walls in one shift perspective are now open space in the opposite shift perspective). Combine that with shifting gravity (everything falls one specific direction, even if the player has turned their personal gravity another direction) and the regular addition of new types of blocks with unique abilities, and you have a recipe for crazy complicated puzzles. On top of that, they add even more excellent Trap mechanics for bonus puzzles after you beat the main game! (Want to push this block? Too bad! It has spikes on multiple sides!) All in all, a very solid puzzle game that shouldn't drive you crazy with "impossible" puzzles. There's also a confusing story being told intermittently through cutscene puzzle levels involving chasing after / working with a little girl. Even with the additional story details being provided as flavor text through the achievements, I still have no idea who this girl is supposed to be. I'm also not certain if the corporation that has the player going through Shift puzzles is actually evil or if their therapy pitch is legit... Honestly, that's probably what the dev was going for. It's like the movie Inception - what actually happened at the end of the movie is up to the viewer to decide. My only regret is that the servers for community levels (as well as the game website) are down. You're not going to be able to get every achievement on this game if that matters to you... I was personally just hoping to try out tricky levels from other players. You can at least still see some of the in-universe corporate technobabble through the Internet Archive, but the website is partially broken there too.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $0 | 19 | 95% | Free |