
Dive into a stylized 2.5D metroidvania world. Beat enemies, find and collect items as you progress through a struggling world to finally escape the simulation. Are you ready for this journey?
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Languages: English**languages with full audio support
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Dog barks. I jump. Dog jumps. I die. Definitely agree with the first review - if you enjoyed Super Mario or Donkey Kong style jump’n’run games you’ll have fun playing this game. Its minimalistic but very stylish level and sound design are used to great effect and create an interesting atmosphere. The game has a clear focus on precise jumping and perfect timing and punishes errors relentlessly. The developer has done a great job already with the tight controls which make you feel that if you died it’s always your own fault and the well-placed checkpoints further prevent frustration. The game's very own sense of humor that shines through in various aspects (psycho dogs! 😊) and the puzzles which use the games physics and mechanics, are weirdly logical and present a nice break between the running and the jumping. I’m looking forward to seeing more of this world and to know more about Oliver’s background story - why can he transform underwater? And are the dogs mutants?
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A bit short yet amazing platformer that packs in all the features of bigger titles. Sadly, issues with collectibles and achievements leave a bad taste. You play a test dummy that is stuck in a simulation. The main objective is to gather a certain number of caps and fuel tanks so that you can launch a rocket. Because you already have access to a very helpful minimap that you don't need to unlock anything for, completing this task is simple. Right off the bat, the map displays the entire world along with all of its caps, gears, and fuel tanks. The game is linear even though there are three different locations. You even get a lot of abilities that might suggest a metroidvania experience, but you get most of them in the first area and there’s not much reason to revisit previous locations unless you deliberately didn’t collect some of the collectibles. The collectibles are very gamer-friendly, which means they stay with you even if you die right after collecting them. Short obstacle areas where you must grab all caps without dying are the only challenging parts. If you die, the caps are reset, and you must give it another try. This is not the best game if you care about grabbing all the achievements. A couple of them are never unlocked because of a weird bug or glitch with cutscenes that gets them stuck on the final frame. You can't even quit because all buttons stop responding; the only way is to hard-reset. This happenes in at least two cases: after the jet boss battle and after grabbing the fifth fuel cell. The game has a unique look. The game has a distinct appearance. While the majority of it is plain gray, there are also several other colors that serve as hints as to which ability to utilize. The red is the most dangerous color because it kills you on contact, yellow objects can be stomped or smashed, blue is bouncy, etc. Because there are so many checkpoints, dying is never a problem. You simply respawn close by. The only little complaint is that each time you die, you have to press an additional respawn button. If this respawn had been automatic, I believe the game would play more smoothly.
Very promising game! Nice look & feel and definitely challenging. Looking forward to the upcoming levels!
Oyunun çeşitli yönlerden parlayan kendine özgü mizah anlayışı (psikopat köpekler! ) ve oyunun fiziğini ve mekaniğini kullanan bulmacalar garip bir şekilde mantıklı ve koşma ile zıplama arasında güzel bir mola sunuyor. Bu dünyanın daha fazlasını görmeyi ve Oliver'ın arka plan hikayesi hakkında daha fazla şey öğrenmeyi dört gözle bekliyorum.
fun game really challenging
Great mix of old-school jump'n'run gameplay and modern graphics. Currently, there are only 2 levels playable, but they are quite large and provide a great variety of gameplay elements for around 2h of entertaining gameplay. I like the difficulty overall...I died quite a few times, but was never stuck in an area for too long. Keep up the good work! Looking forward to more content...and probably also more graphics options? ;-)
Really nice game with some quite tricky parts, thrilling and fun to play! Could'nt beat the endboss yet (poor me), but definitely not giving up ^^ Especially enjoyed the dedicated graphic design and the freaky sounds as well. Must have been a lot of work, but surely done with passion and love, which deserves to be appreciated! By the way: had a look at the website too and these guys seem likeably zany to me :D Looking forward to the next levels and (maybe - hopefully?) also other games and artworks - so keep going!
OK so this is a game that I actually decided to get involved in promoting, which is funny because I knew absolutely nothing about it other than that it is a 2.5D metroidvania that occasionally becomes 3D. Now that I've played it I can give a real judgement on it. First of all, despite technically being a metroidvania it doesn't feel like one at all, instead this feels like a precision platformer similar to super meat boy. There is actually a game similar to this called "Bad Pad" but Crash test oliver is both more polished and more well done than that game. Another comparison might be aeterna noctis in noctis mode but that game is way more punishing than crash test oliver. Overall, I have a lukewarm recommendation for this game for fans of precision platformers. Metroidvania fans might not enjoy this though, especially when considering the world design.
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