
Shepherds of the Abyss is an action-packed, multiplayer tower defense game - one inspired by some of the best tower defense mods for Warcraft 3 - with a heavy focus on mazing and strategy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Howdy, First of all I must state that I have been helping with giving feedback on this game, and did receive my key for free. That being said however, this game, even in its current state is well worth the price of admission. If you like Tower Defense and Moba style games then this game is for you. It Features several modes of play and a series of tutorial missions that are designed to help get you up to speed before you hit the multiplayer arena. For Single player modes, there are two: Survival and Classic vs. AI. So far I've been mostly playing the Survival modes as getting multiplayer games at the moment can be challenging. The game is still in development, so don't be surprised if you see bugs and / or crashes. If you are unlucky enough to experience one of these bugs, please submit the crash reports to the developers! Every one helps!
Das Spiel tut alles, um Neueinsteiger abzuschrecken. Mittelmäßiges Tutorial, nicht abschaltbares Zeitlimit zum Aufstellen von Türmen (was im Mehrspieler-Modus vielleicht sinnvoll ist), im Einzelspieler-Modus keine leicht ansteigende Schwierigkeits-Kurve, man wird einfach ins kalte Wasser eines Endlos-Modus geworfen. Keine Einzelspieler-Kampagne mit speziellen Levels. Man hat durch das Zeitlimit und die fehlende "Turm-Enzyklopedie" keine Möglichkeit, sich in Ruhe einzulesen. Dass die Übersetzung ins Deutsche unvollständig ist, fällt da schon gar nicht mehr ins Gewicht. Für Anfänger eine Qual zu spielen. Für Einzelspieler kaum geeignet. Mal sehen, wie lange ich mir den Frust antue.
Very enjoyable game. I like the concept of heroes in a tower defense and the PvP works well. Can't wait to see more.
Bought the game and played a little. And while I give this a recommendation, it is mainly for the potential. The current gameplay is a bit lacking. I played against AI several times to try out stuff and it all came down to one thing: I did build more towers early and was able to kill the first batches of small creatures. Later on, when bigger creatues spawn, nothing seems able to kill them. So whoever had lost more life at that point, kinda won. And that brings me to my major issue with the game: Either I am to stupid to figure out how to kill the big mobs, or they are to tough. For me, they pretty much ended the game quite early. As neither me nor the AI could kill them effectively, they walked through the maze (which at this point only had like 20 towers of 50 possible, mostly not upgraded), dealt damage to the AI and me and soon the AI lost. But even against human players - as I don't know how to kill them and the monsters getting stronger every round, this means 1 or 2 rounds more at best, before the game would end. This meant the playtime was rather short and both mazing and building towers felt less rwarding, as I could not use the whole maze and also towers+upgrades became almost useless against half the attacking forces. Though I do like the premise. Beeing able to build a maze and having quite some tower variety is really cool. The Shepherds also add some interesting level to the game and allow to somewhat influence the marching forces. Which is why I kind of recommend the game.
Awesome tower defense game. Great polish and mechanics.
Nothing special, 20 years ago this might have been a good TD but these days you get so much better...
Here is a "tower defense" game that falls very flat. It just lacks variety, not nearly enough variety in towers. It gets boring very quickly. The soul catching mechanic is very awful, you end up getting nothing for many waves because of its cool down, just an awful way to do this. This is obviously a game that the developer probably planned much more for and then gave up half way through and just released it.
Отстой.
Love the mazing and random maps, you always have to be ready to adapt, tons of ways to demonstrate skill and outplay your opponent. Great value for the price.
This is a gem of a basic TD game. Pros- -Pretty, lots of purple. I like purple....would bang. did bang. payed $10 to bang. will bang again. ALL I WANT IS BANG BANG BANG. -Reminiscent of WC3 TD games. -A-mazing game.........get it?!!?!?!?!? -Much hammer. dead monsters. happy hammer thwap thwap good times. much good times. -Soul mechanic adds a fun strategic layer of much depthiness. ALL THE DEPTHS! Cons- -WHERE ARE ALL THE PEOPLE!?!?!??!!? I NEED MULTI'S TO MULTIPLAYER!!!!!! BUY GAME. PLAY GAME. BANG BANG BANG! -I need more tower levels. HAVE MUCH GOLDS, must spend teh golds on towers. -The tutorial takes too long. Half way through I was like, "I dont want to know your game, all I want is BANG BANG BANG!" -Feels like even though it is released it is still very much a work in progress. This feels like its still in beta. Still worth $10.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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