
You are a British WW1 soldier, trapped in an endless looping trench. Inspect your surroundings and report anything that is out of place. Will you escape? Shellshock is a short anomaly hunting experience (-30 minutes) inspired by liminal spaces and psychological horror.
Modeled estimate, not a reported figure. How we estimate →
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About
You are a British soldier during WW1, trapped in an endlessly looping trench. To get out, you will need to reach the final trench by identifying any anomalous changes that were not there before.

Carefully inspect the trench — things may not be as they seem!
If you spot an anomalous change, you have something to report. Go Left!
If you have nothing to report. Go Right!
Shellshock is a short anomaly hunting experience (up to 30 minutes) inspired by liminal spaces and psychological horror. If you correctly Identify any changes in the trench you will progress to the next loop. If you do not correctly identify a change or you think there was a change when there wasn't, you'll go back to trench 0 and start again. Your goal is the reach the final trench and escape.

There is nothing to report in the first trench.
Walk through all following trenches and look for changes.
Take your time. Pay attention.
Some changes are easy to spot; others are more difficult.
The trench is short, but the differences are randomised in each loop — sometimes there are no changes at all.
Once you are sure whether there is a change or not, exit using the appropriate door.

Playtime is around 10–30 minutes depending on difficulty.
Difficulty level determines which trench number you must reach to escape.
Simple controls:
WASD – Move
Mouse – Look
Shift - Run
CTRL - Crouch
Controller supported
Anomalous changes in the trench will only occur once.
Anomalous changes will reset once all anomalies have been identified.
Anomalous changes can be manually reset from the options menu.
Some changes may include upsetting or graphic content related to themes of war and injury.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really liked the concept and the graphics are great. I completed all 3 achievements in just under 90 mins which, for £2, feels reasonable. My only criticism is that many of the anomalies are very obvious. It could be worth introducing a few more subtle anomalies to increase the difficulty a little bit. Nonetheless, it was good fun!
Very good game great graphics and very cheap for what it is 10/10 would 100% recommend. Devs if you see this pls make the normal trench a bright and sunny day instead of a dark and gloomy rainy day
36개 발견했는데 너무 재미가 없음 뭐를 표현하고싶은지 알겠는데
Short and sweet. Cant beat it for a couple bucks. Especially if you like anomaly style games.
G
$2.39 good lookin game def worth it
ich hatte es nach 18 min durch gebe es einfach wieder zurück dafür echt gut geeignet
약간 제작자가 싸이코같은 면이 있는 것 같습니다 일반인의 생각으로는 할 수 없는 표현? 묘사가 있더라구요 참고하시고 플레이하시면 감사드리겠습니다 게임 자체는 8번출구랑 비슷하고 좀 더 쉬운 것 같습니다 다 즐기실 분들은 모두 찾기 한 번 해보세요~
короткая игра на поиск аномалий, в прикольном сетинге ww1, за свои деньги норм
An sich ein tolles Spiel was durchaus ein guter Zeitvertreib sein kann und das Gedächtnis sowie die Konzentration trainiert. Nachdem ich im "Find it all" Modus bis Runde 89 verzweifelt und gescheitert bin weil sich auch viele Dinge wiederholt haben, hatte ich das Achivement im zweiten Versuch bei Runde 20. Offenbar zählt es über mehrere Versuche, Hauptsache man hat alle einmal gehabt, erkannt und anschließend die richtige Tür genutzt. Grafik: 10/10 Ideen: 10/10 Level 1: 10/10 Level 2: 10/10 Find all Modus: 10/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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