
In the year 2079, the United States crumbled under the weight of climate catastrophe, resource wars, and political collapse. Once a beacon of prosperity, it has now become a desolate wasteland where survival is the only law.
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In the year 2079, the United States crumbled under the weight of climate catastrophe, resource wars, and political collapse. Once a beacon of prosperity, it has now become a desolate wasteland where survival is the only law. The remnants of humanity form factions, each vying for dominance over what little remains—water, power, food, and fuel. Amidst this chaos, whispers speak of a hidden paradise, a land untouched by ruin known only as Elysium. Many believe it to be a myth, while others would kill for even the slightest clue to its location.
Players must manage hunger, thirst, and stamina while scavenging for resources.
Build and upgrade shelters, craft weapons, and forge alliances or rivalries with other survivors.
Players can choose to ally with a faction for protection, trade, and resources—or remain independent, risking the wrath of all.
Dynamic relationships with factions based on player actions, such as sabotage, diplomacy, or infiltration.
Explore abandoned cities, hidden bunkers, and underground facilities to uncover valuable loot and clues about Elysium.
Face off against raiders, mutated wildlife, and rival players (in multiplayer mode).
Scattered across the wasteland are cryptic journals, maps, and old broadcasts hinting at the location of Elysium.
Players must decipher these clues while avoiding the attention of factions and others searching for the fabled paradise.
Sandstorms, acid rain, and blizzards challenge players as they traverse the wasteland.
AI-controlled factions expand their territories, leading to skirmishes and large-scale battles that players can influence.
Players can establish and fortify a personal base or align with faction strongholds to gain resources and protection.
Cooperative or competitive multiplayer modes where players can band together or betray each other for control of resources.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Game is rough, looked cool in teasers but yeah unfortunately game is lack luster all the a.i spawns close by and locks on to from a mile away even if you are quite. you can one hit trees to get wood that's if the wood doesn't drop through the game world. map seems a bit small but yeah there's nothing really here that's exciting or worth playing when i could just play No One Survived. maybe it will get better with time but right now even the 30 minutes of playtime was enough for me unfortunately. Good luck with the project devs, i will come back if theres major improvements.
The game looks great on the videos and screenshots, ai are super buggy and laggy as hell, also when killing them they go flying in the air like a ♥♥♥♥♥♥♥ rocket, down 1 tree with an axe and your axe is already 50% used, same goes for pickaxe. When killing infected tehy drop stuff which can be easily missed due to the size of items and if you missed it dropping the chances you find it are sslim, i have actually had items fall through the map. Upon dying you respawn in an safe zone with 1 ai who sells you stuff you can not buy because well you died due to lagging zombies.And that is only my first few minutes of gaming. I want to give it another shot but honesstly i think the game will be dead and well this genre has so many good games already and this can not fit into those categories. Granted it is 20 euros but even for this price that is overcharging as the world just feels empty outside of infected which seem to find you and chase you and can even enter safe zones which makes sense but i mean hell i ran inside to avoid fighting them and well rip. Go buy Dayz, miscreated, scum, or one of the many other games which are roughly the same..
There is definitely a game here. You can explore the wilderness, kill zombies, craft some stuff, talk to some NPCs. Unfortunately, even though that is all present, I can't see who this is for. Is it for survival crafting enthusiasts? Rust/The long Dark are better examples. Is it for zombie enthusiats? State of Decay/The Forest already have it cornered. I realize this is a different game but it isn't SAYING anything new, or offering a new spin on the formula. So what we are left with is the most generic of all zombie survival games that technically does what it says it does but I just honestly can't suggest that anyone buy it over the other games I have mentioned. https://youtu.be/YAElq7Xp_ps
アーリーアクセスという部分を考慮しても まだまだ調整不足 コンテンツ不足で できる事も体験版レベルですが それはこれから改善されて行くと思います しかし 調整やコンテンツ云々言う前に このタイトルにはゲームとしてつまらない部分がかなり目立ちます なので ここでは個人的に感じた不満点をいくつか挙げたいと思います :戦闘で得られるものが少ない 経験値やスキル習得という成長要素があるにもかかわらず 戦闘による成長がありません (経験値はクエストクリアでのみ貰える) 敵を倒しても微量の素材ドロップがあるだけで 他に倒す理由は【邪魔だから】くらいしかないです この【戦闘をするメリットがない】と 【クエストでしか経験値貰えない】という点は 非常につまらないので 絶対に改善すべきです 個人の好き嫌いとかの範疇ではなく このシステムではゲームとして浅くしかならないんです 結局 進行度と成長が比例するのって 開発者の意図したタイミングで意図した物が提供されるだけで 敷かれたレールをただ直進している様な物なので いきなり底が見えている状態となり めちゃくちゃシラけます それならいっそ成長しないシステムの方が割り切れます というか オープンワールドサバイバルクラフトの面白さって 何にも縛られずに好き勝手出来る所にあるのに 【クエストでしか経験値貰えない】というのは プレイヤーを束縛する行為であって 絶対的クソゲー要素です オープンワールドサバイバルクラフトを好むユーザーにとって ストーリーやクエストを強要されるのはストレスでしかありません そんなものはゲームの楽しみ方をロクに知らない連中への媚び諂いか 開発側の自己満足くらいにしかなりません :モーションが雑過ぎる 斧やツルハシを振るモーションはもちろん 銃の構え方や銃を持った状態での走り方などがあまりにもチープ過ぎます ですが 恐らくこれはずっと改善されないと思います 過去 あらゆる開発者にこれを言って来ましたが 改善された例が1つもありませんので (言い訳したり 自分を正当化しようとダダをこねたりは多いですが) モーション作りの才能がないクリエイターは 自分の作ったモーションが悪い事を認めないし それが限界で向上の余地がないタイプも少なくないので ダメなモーションはそのまま放置されるパターンが九分通りです そしてモーションが悪い事の副産物として 当たり判定が曖昧というのもあります 運動神経が悪く アクションゲームも苦手なクリエイターにありがちです :アイテムも需要がある物が少なく 供給も行き届いているので 探索する意欲が湧かない これは現段階のコンテンツ不足が原因なのでしょうが 銃も弾丸もその辺で簡単に手に入るし 特別欲しいアイテムがある訳でもないため わざわざ遠くまで探索に出ようと思えません その内 服などの装備が増えてきて 場所によって新しい発見があるようになれば 探索意欲が湧いてくるようにはなると思いますが クエストに振り回されて【探索させられる】流れになるのであれば クソゲーと判断せざるを得ません やっぱりこういったジャンルのゲームは 自分の意思による行動や 目標・課題の自己管理が肝心なので :その他 現時点での雑多な問題点 お金の入手方や使い道が少ない リソースが余る 建築パーツはあるのに建築できない プレイヤーキャラが2種類しかいない(せめて髪型くらい変えさせて) 男女でモーションが一緒 等々 大まかな感想 今後 オープンワールドサバイバルクラフトがこんな風になっていくのは避けたいです こんなモデル 発展ルートはあってはなりません この方向性での進化は絶対につまらないです ほんと クエストのみではなく 戦闘や行動による成長も含めるべきです もしそうしないなら むしろ成長しないシステムの方がずっとマシです クエストを進める事でしかスキルがアンロックされないなんて 自由度を壊すゴミシステムです 正直 この内容なら500円でも高いくらいです 今後値段相応になるかどうかさえ怪しいのに 2000円オーバーはギャンブルです このまま行くと ただのクエスト消化ゲーに成り下がる気配が濃厚なので オープンワールドサバイバルクラフト系が好きな方は まだまだ様子を見た方が良いと思います
半成品
so i have played this game for 3 hrs and i have no clue what to do. missions are only 2 talk to cat and the mechanic. cant place items si its just a case of run around and kill zombies or get a car and run them over. if the game worked and there was a story maybe put markers for where you can place things or build ect so for now i wouldn't recommend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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