
Begin your adventure in Shattered Divinities to reveal the truth! Traverse the land where deities have perished, explore abandoned divine realms, battle mutated monsters, gather divine power to awaken your strength, and unveil the truth behind the deities’ fall.
Modeled estimate, not a reported figure. How we estimate →
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About
The Divine War has ruined the world. Mutated creatures roam the land and through frozen time, while the remaining lives struggle to survive on the edge of oblivion and despair. The secrets of the deities before their fall lie buried beneath the broken temple, the stagnant current of time, and endless ruins.
Shattered Divinities is a 2D pixel-style Metroidvania action-adventure game. You play as a warrior awakened amid the ruins, braving perils such as the tainted Land, the lightless abyss, and the formidable stairways. Challenge powerful foes that stand in your way, claim the powers left behind by the fallen deities, and uncover the forgotten truth.

Nine broken lands with different styles and over a hundred intricate maps.
Amid those sacred divine realms now roam 20 powerful bosses corrupted by divine power, as well as creatures of various shapes.
The bloodstains left by the Guide, the notes of the Researcher, the unfulfilled duty of the Gatekeeper… their meaning will be retrieved with your blade.



Gather divine marks and reach your full strength with their might.
Dodge attacks with [Phase Step], nimbly maneuver with [Ethereal Step], counter foes with impenetrable defense via [Bulwark], strike your enemies like a rainstorm with [Assault], and summon creatures to aid you with [Invocation].
Strengthen your marks. Use the moves and combinations derived from the five marks to forge the build that suits you best!
And harness mighty divine possession to become unstoppable in battle!
You must keep exploring this land to gain more powerful abilities. Once you can wield these abilities flexibly, you may become a new god!


The ability shards scattered across the land hold immense power capable of turning the tide of any battle.
Harness the abilities of the deities, and you may freely forge a unique combat style and craft your very own exclusive combos!
Whether you seek reckless devastation that trades damage for victory, dance on the blade’s edge to whittle away enemies with precise techniques, or unleash an unending storm of high-speed strikes to suppress all who dare approach—every choice is yours to make.

As the final drop of divine blood drips from your blade,
will you accept redemption,
or ignite the flame that belongs to all mortals?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean, French, German, Spanish - Spain, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
甜品级类银 流程很短 打了几个小时就通关了 值得一玩
类银小甜品
好
非常不错的一款类银,小而美,玩起来很舒服。
夏促看到跟哈克有游戏包就买了,五小时通关(应该是真结局,小品级别的银河城作品(可能更多的是借鉴了空洞骑士,可以对标莫莫多拉。 - 初次进入游戏界面莫名梦回flash游戏时代的感觉(当然比flash小游戏精致不少。 - 难度选择自由度很大,反而有点让人不知所措,选择了默认的困难难度进行游玩,这个难度玩下来感觉是偏简单的,Boss几乎可以全伤流蛮过去。 - 白开水剧情,人物塑造的方式跟以前用RPG Maker开发的萌二游戏很像,太多玩梗、现代化对话元素影响了游戏世界观的塑造,就个人而言不是很喜欢。 - 可以看出来地图设计是花了一番功夫的,捷径处也能看到一些巧思。但是都是比较常见的设计,只要玩过几款现代银河城,配合游戏内角色的高机动性,探索地图就变成了跑图,这里敲敲,那里敲敲,很快就全收集了。 总体而言,是闲暇时间,可以无压力进行游玩的一款银河城游戏。
不错的甜品游戏
还可以 挺好玩 火儿可爱呢😋
好玩,不看攻略6小时全成就了(简单难度),战斗系统跟跳跳乐都还行,剧情也没啥毛病,二十几块钱的小精品,值得一玩👍
难度比较适中的小体量类银河恶魔城游戏,总体流程不长,两个结局也猜得到,一个杀神一个不杀神,也不用开启多周目就能完成两个结局。 难度选项是这三项: 剧情 简单 困难,我选的简单。全成就也比较轻松,成就达成也没难度要求,跳跳乐真过不去还可以修改难度跳过(毒池那边我就直接跳过了)。简单难度打boss平A没血就回血,基本上跟boss换血都能过。 探索方面有一个地方做的很好,就是打开地图,地图线条本来是白色的,如果真探索完这个区域颜色会变,这样中后期获得二段跳和游泳之后回来前面的地图补全收集就很方便,知道自己哪里还没探索完。而且可以破坏的墙壁都会抖动,稍微观察一下就能发现。个人感觉二三十块钱的价格值得一品
短小精悍
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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