
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Reviews
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Reviews
十分罕见的线性流程卡牌游戏,打怪升级解锁技能卡牌树加收集装备,回合机制还挺有新意的,我是头一回玩到这种回合机制的卡牌游戏,配卡合理的话大部分boss都算好处理,反而杂兵连战有些难度,除了个别机制挺恼人的boss,尤其是贾文,每隔六七个几乎无敌的回合,才有2个回合输出空间,还无限招小怪,逼得我只能重新组牌,把牌组压缩到最小18张,靠法师的复制加战士的高伤碾压试了很多次才勉强打过。氛围也营造的很不错,配合上BGM,黑暗史诗感挺强的。喜欢配卡组的玩家不要错过,值得玩的流派还挺多的。
For the price it's alright, I kinda liked the story. But balancing is an issue. I stopped changing equipment and unlocking skills halfway through and still beat almost every encounter first try.. game is way too easy if you are remotely familiar with deckbuilders.
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 500 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good game, try the demo
:>
Great story and great gameplay.
[h3]Story[/h3] [list] [*]really cool and engaging story with unique world-building [*]well-written dialogue and characters [*]not dragged out; the length is spot-on - it will satisfy you without becoming tedious [/list] [h3]Gameplay[/h3] [list] [*]well-designed combat with cool time management mechanics [*]plenty of options for creating really diverse builds [*]each character has their own highly unique mechanics [/list] [h3]Art[/h3] [list] [*]lovely and original art style [*]fantastic atmosphere with cool buildups and climax moments [*]great music for each bossfight [/list]
the game starts strong with a great combat system and interesting choices, but sadly has 0 followthrough, ending up repetitive and potentially frustrating. 1. the balance falls short short, there are clearly better cards and worse cards and op builds available, Since you are not getting cards at random like a roguelike, you get good cards and you take em, and there is no real reason to switch off. By halfway through the game I had a good build, it worked, i never needed to change it and combat got repetitive. The farther it went the better my build got and by then enemies never got to act in a fight, i just upped their timers and did damage little by little until they died. 2. the game gives you access to mechanics that it does not fully explain. Which could feel bad when you get to the end. 3. The game introduces playable characters that could add a lot of variety…. But only lets you play them for single fights. 4. The game has no real replay value, and can be completed in a few hours. 5. Lastly i had 2 crashes and one game state that was just hard stuck, i had to force close the game and just avoid talking to the NPC until i had the required stuff to continue his conversation. In the end the game has a strong start, but falls far short of greatness
Really nice iteration of rpg-deckbuilder A little rough and a bit too linear for my taste, but still really good)
好玩, 但後期有點無敵, 敵人根本動不了
Very sad to give this a do not recommend. Excellent art and and a fresh take on deckbuilding: I do hope this game goes somewhere great in development. Currently the fights are way to easy for a grim-dark RPG. The world also feels flat and linear: no choices I've made so far have mattered other than maybe a card or an item. It currently feels as if the game would be better as a series of fights without such a thin veneer of choice. The demo was very promising, and I think the devs have made the game easier and more forgiving since. Maybe difficulty modes could ameliorate this issue?
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