
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Engagement
Reviews
Themes across 498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
短了点,还没有刷好结局
The game has gotten more interesting and better the longer I've played it. I definitely recommend trying it. The price is great also.
Story is dark, writing is pretty good, and the combat is very fun. Instead of conventional turns everyone shares a resource called time lol. The only downside is I can't march down endless hallway fights, like Slay The Spire and Darkest Dungeon.
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 500 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shards of Order is a deckbuilding RPG, where the player combines character archetypes into 1 single deck. This was done well, with each character having multiple play patterns, and armor/weapons to support that, but I found the hit hard and cycle to the good cards my preferred way of ending battles. Story? The foundation of it is there, but I find this genre of game doesn't lend itself well to a huge story. So in the end, it feels condenses and left me wanting for more explanations for the NPCs you meet throughout. The ending... hopefully one of the endings gets a bit more development. That would be a fun fight at the end of your run. I do wish they would change how skill points (card choices/upgrades) are allocated. As it is now, you have to refund all cards starting with the highest tier card you have - to the tier you want to start making changes from. For example, if I want to change a tier 1 card/upgrade, I have to refund all cards above tier 1 - I found this really annoying cause I changed my build multiple times whenever I discovered new armor/weapons and wanted to try them all out. Still good for its price - ~10 hours for a unique experience.
A very fun new perspective on deckbuilders, the combat is engaging and the skill tree feels like it has good depth allowing for many different builds. Early on in development but very excited for how this game grows.
Interesting RPG with card battles. Recommended, even if the game have certain flaws. Short video review: https://youtu.be/zilcBgAhcgw
Naprawdę wciąga i nie jest łatwa - wiele bitew wymaga kilku podejść i testowania różnych strategii. Świetna muzyka i klimat. Bardzo polecam!
Excellent RPG sur un thème Dark Fantasy vraiment canon. Le jeu monter vite en ce qu'on pourrait penser à de la difficulté mais c'est plutôt que le joueur doit respec et adapter les builds aux zones/mobs. On fait vite le tour du jeu nonobstant mais ça reste un jeu à faire et découvrir. Espérons de l'extension voir des autres personnages jouables, ça serait top.
Bardzo dobra jakość do ceny gry. W 11h zrobiłem pierwszy ending i mam ochote od razu przejść gre ponownie i zobaczyć drugie zakończenie. Gra pomału się rozpędza, mamy dość niewiele synergii pomiędzy ekwipunkiem, kartami i postaciami na początku rozgrywki, co może znudzić osoby oczekujące ogromu buildów. Im dłużej się gra tym więcej gra zyskuje, bossowie są świetnie zaprojektowani. Synergii ekwipunku oraz kart, które potencjalnie chcemy użyć w naszej talii cały czas przybywa. Wydarzenia i nasze wybory mają niewielkie znaczenie, wpływają głównie na dodatkowe karty jakie możemy uzyskać, ale na pewno nie jest to zerowe znaczenie decyzji. Monotonia głównie może towarzyszyć w pierwszej lokacji, gdy właśnie synergii jest niewiele. Gra ma liniową strukturę świata. W ogólnym rozrachunku jest to gra warta polecenia.
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