
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Engagement
Reviews
Themes across 498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
한글 패치가 있어서 게임 하는데는 지장이 없는데 글자 크기랑 폰트가 개 병신같아서 눈알이 뽑힐거같음 글자 크기를 키우는 방법을 찾아볼수가없네
一款游戏策划被桌游限制想象的游戏。 这个游戏现在有各种BUG因为是小团队制作吗?不是!!我个人认为这个游戏的短板不是程序和美术,而是游戏的主要设计者策划。 demo我是玩过的,里面的技能树和游戏机制我是知道的,正式版大改版了!!所以并不是小团队,或者程序和美术能力的问题。是策划临时变卦的赶工问题。 这款游戏为了看起来像是桌游模式,为了难度而增加困难,请问这款游戏的游戏性打的过哪个类跑团桌游游戏? 主角塑造为0,三个角色像是上个世纪的人设计出来的,没有各自特点性格就很难让人真实的喜欢上,技能设计也仿佛上个世纪的产物都是老三样,怎么能从一众类似游戏里跳脱出来呢请问? 整个剧情文字也是云里雾里强制剧情一堆,还有各种翻译问题。 游戏基本上只有BOSS的美术设计还算OK,但是人型怪太多了审美疲劳。 与其说是半成品,不如说游戏团队没有确定的方向,不知道自己要做出什么东西出来,东抄抄西抄抄。 UI像极乐迪士科,动画像早期万智牌,BOSS和剧情类似渎神,战斗系统融的很多但是玩起来像FGO。 如果一个团队连自己觉得好玩的部分都拿不出手,要到处抄,那就别做了。 看了几天评论骂声一片,看制作组的更新频率感觉有诚意才买的。相对于很多国内的制作组只能说抄的还算像,但是依然不好玩,玩法老土不好玩才是硬伤。
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 500 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The start of the game is great. And then when you get to the village it quickly kills the mood by giving every single enemy Immortal. So they can't be killed until everyone is dead, and get back up on quite a tight timer considering how random your cards are and how little damage you do compared to their health.
Literally just but this it's a steal for ten bucks and it is so much fun. It plays like slay the spire, but as a longer RPG. It's plot is neat, the art is amazing, the soundtrack is sick, and there are some decently challenging parts. I can't wait to see what else the team that made this can do, and I can't wait for a true rogue-like game mode
This is a meh game currently. The games that inspired it are there and it a nice nod to them. Very linear choices don't affect outcomes outside of rewards and they tell what affects the reward a huge bonus. The soundtrack is good and the card balance is ok. Some cards don't quite work as intended like temper. The other two characters being playable would be a great add they had cool move sets. Best part is it is a non rouge like card game. Not a bad game has room to grow.
Das Spiel ist für mich als Slay The Spire Veteran interessant, Zeit als Ressource funktioniert ganz gut, die Skilltrees sind leider nicht allzu interessant. Es gibt auch noch einige Bugs, es werden andere Gruppenmitglieder angegriffen als angezeigt z.B. . Leider ist jetzt auch nach 10 Stunden Spielzeit mein Spielstand (ich habe das Spiel mit Speichern und beenden verlassen) kaputt und lädt endlos. Keine lust neu zu beginnen. nKann ich zum jetzigen Zeitpunkt nicht empfehlen.
好玩!回合制的另一种新模式。
A fantastic dark fantasy tactical game, some battles are absolutely brutal that makes you sweat and pull through by the skin of your teeth. A majestic dark journey from beginning to end, a bit short but worth its price and more!
不错
Good show
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