
“Raising the blade over my dear friend, I could only curse this broken world with all my soul. Nothing to worry about... If my blade turns out to be the slower.” Shards of fate, heart and soul.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
The VN parts were good but the dungeon crawling parts need to be more iluminated to be enjoyable.
[h1]Strange, chaotic, so interesting VN[/h1] [b]If you like narratively standard VNs, approach with care. If you like unorthodox, strange narratives that blow your mind, highly recommended.[/b] Review written after having played 7h30m of the game, reaching the end. [b]Gameplay:[/b] Shards of Chaos is not your regular Visual Novel. All the elements are there, but they're not disposed in the same way as linear narrative ones, including those with branching narrative and multiple endings. This VN is something different. Actually I'm going to give you zero spoilers or hints about what's the story about or what the MC tries to accomplish. That's something for you to discover. Because this is one of those cases where the less you know, the more you enjoy. I have to admit that I love narrative games, but VNs are far from being my favourite form of game narrative; unless the subject interests me. Shards of Chaos grasped my interest quickly, not only for its story but for its structure and original elements. The game shows soon that it's not an usual VN. I'm going to list now what set this apart from other VNs: [list] [*] Time jumps, uncontrolled, sometimes returning to previous scenes, having to reenact them but with some changes that you better pay attention to. [*] Lots of deaths await for the MC; but narrative doesn't stop, specially when there's time jumping as a tool. [*] Non NPC narrators. Explained later. [*] Quick time events; rather quick time decisions. Instead of giving you all the time in the world to choose between 2-3 decisions, most often you have a time bar making you decide before even being able to understand what exactly the decisions mean. [*] A few times where you wander around 3D environments controlling your character with WASD from cenital perspective. [*] Garbled text that's hard to read, but it's there, hidden among strange graphs. [/list] While there's a slight touch of sci-fi, 99% of the story deals with the supernatural. From arts (magic) unleashed by the characters, shadows which want to devour and destroy all life, to seemingly omniscient cosmic entities, and let's not forget gods, both alive and dead. Oh, and hints to alternate realities which are part of the MC past. As other VNs not happening in the actual world, but in original and lore-rich universes, it has its own language; of course words, but also its own way to convey the conversations and narration using different devices. Most words are pretty easy, like art = magic. Others are kinda mysterious. Also, some of the characters, besides being varied and some quite original IMHO, have their own stories and goals which sometimes seem to only cross the MC story rather than being fully part of it. Now a bit of literature. One of the ways to narrate a story is the "omniscient narrator", that unnamed voice who narrates the story, knows what all the characters are thinking and feeling, jumps to somewhere else and tells you something that the main characters ignore, etc. Well, what if you don't have one, but many of those narrators? They're not NPCs, they're like entities who might play or not a role in the events. There are two kinds of these narrators: what I call the "local narrators", small entities like a summoned whirlwind sharing their thoughts "always cold, coming with snow and hail" or some other as passing by, like the "voices from a dark past" musing about the dangers of entering a darkness filled with monsters. The other kind is the "cosmic narrators", the true omniscient narrators, cosmic entities with different interests or views that sometimes ponder about the ocurring events, or yet another death of the MC. They seem to be the ones who make the time jumps, according to their needs. These multiple narrators not being real characters (as I understand NPCs) bring a new element to the narration, as there are quite many. Local ones often appear once, while most of the cosmic ones are recurrent. This element, however, comes with the chaos that the writer wanted in the story. You need to pay attention to who is speaking, because it might not be in the scene. Add the uncontrolled time jumps, recreated changed scenes, disjointed plot, more questions than answers... And you end with something like 2001: A Space Odyssey. While playing I tried to put all my attention to follow the story, which ends being somewhat dense due to these elements plus a somewhat convoluted writing here and there. I think I succeeded for about two thirds of the story. Then I kinda started to lose the path, as more character stories seemed to cross the MC story rather than going along with it. Nevertheless it was a very interesting, overwhelming, original, beautiful, sad, tense voyage. While I appreciate the complexity of what the author tried to achieve, there was something that kinda annoyed me. Do you know that feeling when you're reading a book that you're close to the end, just to check the remaining pages thickness and discover you still have 200 pages ahead? Or when watching a movie, thinking you're in the third, final act, just to check the time and discovering you're just halfway? After the fourth hour I had that feeling too often. And I wanted to keep on, discovering more, enjoying more, but at the same time I needed a closure hoping to get some explanations. But as Stanley Kubrick and Arthur C. Clarke (creators of 2001) said, "we didn't want to give answers, we wanted to give questions". To make us think, imagine, going beyond being mere passive spectators. So it wasn't an unpleasant walk, just a weird one. Sometimes addicting, sometimes confusing, sometimes giving satisfyingly great revelations. A story that I know I'll go back to somewhere in the future, like those masterpieces calling you to be read again (Dune, Perfume: The Story of a Murderer) or to be watched again (The Godfather, 2001, Lawrence of Arabia, depending of your tastes). I know some people who dared or will dare to try it, will end being disappointed for the same reasons that make it to myself and others so great. It is close to being a masterpiece, while not reaching it, but it's more than an acquired taste. To finish this enigmatic review, I'll give you a spoiler: when the game ends, you get rolling credits. At the end of the credits, there's a sentence, big and in bold, which IMHO resumes the intention and success of the writer, while also resuming the whole story: "A Long And Chaotic Journey; Starts/Ends." [b]The good:[/b] [list] [*] Unorthodox, chaotic, non-linear narrative for the demanding minds of readers. [*] Excellent MC development. [*] Amazingly great soundtrack, varied and of great quality. Same for the sound design. Everything mixed to make each scene feel tense, eerie, violent, harmless, etc. from heavily distorted guitars to piano. [*] A few times where you wander around 3D environments controlling your character with WASD from cenital perspective. [*] Interestingly complicated story due to time jumps, reenacted scenes with some differences, many non-NPC narrators, and more. [/list] [b]The bad:[/b] [list] [*] Overly unusual VN; not recommended to everyone who likes VNs. [*] Not a lot of variety in backgrounds and scenery. [*] Hard to follow story due to time jumps, reenacted scenes with some differences, many non-NPC narrators, and more. [*] No multiple endings (well maybe this is a plus, as it would be hard to follow what to do to reach each one). [/list] [b]Conclusion:[/b] For lovers of original narrative with time jumps and supernatural stuff, [b]Very Recommended,[/b] specially at the normal price, which I consider very low for this quality experience and 6-8 hours of entertainment. Otherwise, for people who prefer standard VNs focusing on story and characters, approach with a warning; I'm neither recommending it to you or not. Read reviews to reach to your own "it's for me", "I might try", or "I better pass".
И так. я первый раз в жизни поиграл в новеллу. Всегда думал,что это скучно. Но данная игра меня удивила и порадовала. Рисовка.сюжет и музыка прекрасна. Сюжет интересный в меру запутанный. А уровень в лесу бомба. Сразу вспомнился первый резик. Надеюсь автор и дальше будет выпускать хорошие проекты. Игра 10/10 плачущих дракончиков
[h1][url=https://store.steampowered.com/curator/34294631/] Follow Far2close - Visual Novel Playthroughs Curator Page [/url][/h1] [b]Shards of Chaos[/b] Developer: [url=https://twitter.com/LeiOnoe]Chaoticway[/url] Publisher: Chaoticway [h1]Intro:[/h1] A collapsing world, a fight against time, find the girl, unravel who the traitor is. You are Rain, thrust into a decaying world and stuck with a handful of personalities in an estate. The surrounding lands have been compromised and its people have transformed into ghastly monsters called "Shadows". Fulfilling a contract from the ancient temple of Time, you must find and protect a girl named Lellia along with finding a traitor. The question is, where are they? Rain must piece together any clue she finds, even if it takes multiple tries through life and death. [h1]Pros:[/h1] [b]1.[/b] The story is mysterious, a lot of information is kept from you so you must rely on yourself to be engrossed in this world. As for the story itself, it may be confusing at first, but you will get the hang of it. There may be a lot of third party speakers, not characters but thoughts or your "Superiors" that overwatch you. I assure you as you get further in, it starts making sense. In this story, everyone has their own play, it's practically the end of the world. You might be fending off monsters with them and the next you'll be facing against them. In the end, you have to do your contract. You have to find Lellia and the traitor. Dying is just an obstacle for you. [spoiler] I like the scene where you're speaking with Erika, it's obvious she's the traitor, but she does give you a point. Maybe she knows something you don't, and you just have to get there eventually. It was cool on how your Consciousness was something else, it was a Sentinel. Removing that, it made things quieter. Maybe your free will to think is back. [/spoiler] [b]2.[/b] The characters are interesting. Rain is mild-mannered and wants to see things through. She is also quite resourceful following her combat prowess if her katana out of reach. Ellia is cold and straightforward. Alpha is a bit cocky, but does help out at times. Colt is your standard soldier, duty and order is what he knows best. Lellia is still a naive and innocent child. Rika is childish, playful, but also dangerous. [spoiler] Erika is a decent antihero.[/spoiler] The characters are memorable, but I do have some complaints later. [b]3.[/b] When you die in a game, you either get taken to the main menu or get asked to try again, the same goes for visual novels. In [i]Shards of Chaos[/i], you rewind time when you get killed. This also plays in with the singular save system, can't really save scum if time is your ally. The rewind also helps add to the learning of the world, even with Rain's thoughts. There is also some 3D dungeon crawler segments that add to the unnerving setting. One is a mansion, the other is a dark forest filled with Shadows, the other is [spoiler] the train to the auction. [/spoiler] [b]4.[/b] I like the art, the art is well done. The characters look great, the monsters look terrifying, and the backgrounds are beautiful. Female characters by [url=https://twitter.com/umikirameki] umikirameki[/url]. Additional character arts are from LilyLee, Rikky0005, Kota. CG and Background arts by [url=https://twitter.com/sleepshellx] sleepshellx[/url], dankalaning, renonuwan, irsanmiftah, vita, and the developer Lei Onoe. The art comes together excellently. [b]5.[/b] The soundtrack is amazing, also done by the developer in cooperation with [url=https://twitter.com/mahoukichi] Kichi[/url], Lei Onoe does a fantastic job in creating the atmosphere with the music. My favorite is Chaotic Process, Chaotic Princess as it's mellow but also has that urgency with a hint of hope. Fight scenes elevate with Lost Existence, especially when the end fight comes [spoiler] where the lyrics start playing. You know you've come this far not to fail. [/spoiler] Of course there are the other excellent tracks, but that'd be such a huge list. You can find the music on [url=https://open.spotify.com/album/7eqTP90Yk6IHujwqcxnl2e?si=gflHweoVSTurvDyzDodigg] Spotify [/url] or purchasing it from the DLC section. https://store.steampowered.com/app/2821130/Shards_of_Chaos_Soundtrack/ [h1]Cons:[/h1] [b]1.[/b] The story might be confusing at first. You really do have to read the description carefully and read along carefully. Yes, there are a lot of speakers that are not characters, but more like personifications of the environment or thoughts. It can get confusing with this. If you are a beginner of visual novels, you might need to be wary of things you're not fully used to. Some names might get thrown around inconsistently, so understand who is who might take some time to get used to. [b]2.[/b] Some characters don't get enough time, I'd be happy to see more of Colt and [spoiler] Erika's [/spoiler] involvement in the story. It can help flesh them out better. Some characters that DO get enough time, with how much goes on, it does get hectic in understanding their actions. [b]3.[/b] There could be more variety with the sprite art and CG art, especially during the battle scenes. CG art for the battle scenes could definitely add much more to the experience. [b]4.[/b] The dungeon crawler segments are extremely dark, I can just barely see my way through. Also the text should have an outline as it sometimes blends in with the color of the background or character sprites. [b]5.[/b] There are a large amount of sentences that seem to forget a word. [h1]Conclusion:[/h1] [i]Shards of Chaos[/i] is an interesting and mysterious visual novel, with some light elements of 3D dungeon crawling. The story might be confusing at first, but it takes some work. The art and music are excellent. [b]Score:[/b] 7/10 GOOD
Deeply in love with the music and the atmosphere.
Альто. Бездна. Рывок..... милашка ♪
Soooo that was my first experience playin' VNs, and I loved it. Nice atmosphere and story universe, but don't forget taking your meds tho :)
《Shards of Chaos》是一款时空循环主题的奇诡故事——庄园中的绝大部分人类被一种神秘的诅咒转为了黑不溜秋的恶鬼,你扮演一位名为rain的白毛,潜入危机重重的庄园只为了救一名叫做Lellia的白毛,中途你会遇到用弩的蓝毛和用剑的紫色等美少女NPC,但是每个人都似乎有目的,谁是敌人、谁是朋友?你需要做出审慎的选择,才能获得一个完美的结局,否则就会陷入轮回,无尽的开始“第4天”的故事。 关于毛子喜欢做二次元这件事,在《爱情,金钱,摇滚乐》中我们已经见识过了 。而毛子做二次元游戏,大概的优点大概是便宜,比如本作仅售26.99。 当然,毛子做二次元的问题就更多了,比如只有俄文和英文、没有配音、没有立绘、对话UI极其简陋等等,不过《Shards of Chaos》贡献了极其抓人的插画,这也是它吸引我的主要原因;以及,它尝试了向文字冒险的游戏方式中加入很多“佐料”。 本作包含的“佐料”,包括:但不限于: 对话的限时选择——这个限时很短,大概3-5秒吧,本来不是问题,但是对于英语不是母语的玩家就很成问题了; 2D小迷宫——这个倒是挺不错的,也是除了白毛女主的帅气CV以外最吸引我的地方; 音效演出——这个感觉有点弄巧成拙,比如游戏对开关门和钟声等都做了音效(我感觉文字冒险比较少在这方面下功夫的),但问题在于很多场景需要长时间阅读就比较难蚌了,比如连听半个小时挂钟是真的难顶。 不过总的来说,本作作为一个没有涩涩、没有恋爱、没有中文的文字冒险,还是有些可惜(故事还是挺有趣的),希望有贴吧大佬可以造福一下大众。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
本作是一款黑暗奇幻风格冒险AVG,蓝毛主人公雨接受任务潜入发生灾变的庄园,在面对灾变暗影的同时保护无力战斗的目标蕾莉娅离开,却遭到神秘白毛女冒险者艾丽娅的袭击。突然出手相助自称守门人的神明阿尔法、看热闹不嫌事大的Hel氏族的龙女莉卡,还有不断降临的时间倒流,这一切究竟是怎么回事?……游戏的旁白视角繁杂,选项限时且字体融入背景难以识别,UI设置奇怪且没有多存档位,只有立绘画风还算不错。前期倒叙,剧情较为破碎,加上旁白捣乱,厘清人物关系也要不少时间。文本仅支持英俄双语,建议有一定基础的玩家游玩。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
Лично мне, игра очень понравилась, музыка,сюжет и персонажи сделаны очень качественно, еще нравиться необычный стиль написания текста, что способствует погружению в игру
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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