
shapez is an easy-going, minimalistic factory building game about the automation of shapes through extraction and satisfying production lines. Adapt to increasingly complex shapes and grow your factory across an infinitely expanding map. Your only limitation is your creativity!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 4 → 3.57/day in the week after.
About
shapez is a low-stakes factory building game all about the automation of shapes production. Extract basic shapes with miners, cut them into segments and combine them into brand-new, unique shapes. Stack multiple layers of different shapes on top of each other & deliver them to the HUB to advance!
As you progress, new buildings are unlocked and the required shapes become more complex. Extract paint and use them to color your shapes. Spread out across the infinite sandbox to acquire different shapes and increase your production.
Leverage copy-paste tools to massively expand your factory as demand increases and shapes get more complex. Mix paint to create new colors, stack many layers of shapes and increase throughput as necessary. After all, it’s not an idle game!
Get creative with optional wiring & logic to optimize your factory to your liking and maybe even make a powerful machine that can make every shape possible.
With no enemies, timers or resource limits to worry about, shapez is a game that allows you to take on factory building at your own pace while progressively tackling more complex levels, if you’re looking for a challenge.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−90% | 15.9Kreviews | 96% | — | $350.3K |
| $0.99−90% | 69ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si los videojuegos fueran religión shapez sería básicamente el dios supremo del universo digital, No en serio lo que hace este juego no es normal… deberia ser ilegal desde el primer segundo en que pruebas este hermoso juego sientes que tu cerebro trasciende a un plano superior mas que enterrar en un trance mas alla del super yo, no es necesarios de gráficos hiperrealistas o historias profunda shapez trasciende y evoluciona todo eso con figuras geométricas UNICA Y ABSOLUTAMENTE CON FIGURAS, Pero no cualquier figura círculos, cuadrados y combinaciones que te hacen cuestionar la existencia misma y dan proposito de saber mas afondo sobre geometria, trinometria y etc... El gameplay es tan absurdamente adictivo que debería ser ilegal empiezas colocando una cinta transportadora y de repente pasan minutos que se sienten horas y ya estás diseñando una mega fábrica corporativa interdimensional que parece creada por una civilizacion futuristica o incluso alienígena no hay límites, no hay piedad, solo producción en exceso perfecta y lo mejor la "satisfacción" Cada vez que optimizas una línea de producción, cada vez que reduces un segundo, cada vez que logras una forma más compleja sientes un nivel de felicidad y dopamina que ni ganar la lotería o actividades familiaes podría darte Otros juegos? Basura. Competencia? Inexistente. Obra maestra? Se queda corto shapez no es un juego es una experiencia divina casi interno que te lleva a explorar tu interior como si de un filosofico una obra de arte una revolución industrial digital que redefine lo que significa divertirse Si no lo juegas honestamente te estás perdiendo probablemente el mayor logro de la humanidad
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 20 → 5.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Czech, German, Korean, Spanish - Spain, Dutch, Polish, Portuguese - Portugal, Russian, Norwegian, Japanese +12 more
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game failed to capture my attention. I was hoping that the management focused game loop would scratch some sort of itch in my brain, but that never happened. After a while the game gave me a shape to make and I went, “yeah no I’m good” and shelved it. This game definitely has an audience that will love it, and I thought I would be a part of it, but I’m not. While I liked managing the conveyor belts and shapes etc., I got really annoyed with having to search the map for 1 out of 4 needed pinwheel pieces and having to use that 1 shape, extract it 4 times, and turn it into a pinwheel all the time. I didn’t mind splicing up the other shapes or even making the circles where opposing pieces were dyed the same, but those pinwheels were the part that made the game unfun for me.
Game is tedious because developers couldn’t come up with proper progression. First 5 level made me close to quitting but I pushed thru. I shouldn't have. Game requires you to beat Level 25 to unlock all features, I don’t have emotional strength to beat lvl 13. The need to constantly go across the whole base to copy and then past the thing I already designed just kills me. Copy-paste feature also requires currency to be farmed like why??? Game becomes more tedious with each next level. You just have to do the thing you already done but more + another thing.
[h2]Об игре:[/h2] Эта игра способна увлечь вас на несколько приятных вечеров, предлагая эмоциональную разгрузку. Благодаря продуманной автоматизации фигур и разнообразию стратегий, вы сможете с удовольствием проходить задания, выстраивая удовлетворительные комбинации. Первые три часа я действительно получил массу удовольствия. К сожалению, это ощущение длится недолго. В игре всего пара десятков уровней, после прохождения которых начинается бесконечная "песочница". Из-за отсутствия финала у вас не возникнет чувства завершенности, что вы "прошли" игру. [h2]Обновления и развитие:[/h2] На момент написания этого отзыва (26.03.2026) последнее обновление игры датируется 20.06.2022, и, вероятно, новых уже не будет. Хотя, на мой взгляд, разработчики могли бы добавить множество нового контента, чтобы поддерживать интерес старых игроков и привлекать новых. [h2]Стоимость:[/h2] Я приобрел игру за 38 рублей, что считаю вполне приемлемой ценой. Если бы в игре было больше возможностей и полноценная концовка, я бы без сожаления заплатил и в десять раз больше. [h2]Рекомендация к покупке:[/h2] За 38 рублей получить десяток часов приятной игровой атмосферы — почему бы и нет? Это достойное предложение для тех, кто ищет легкое и ненавязчивое развлечение.
It’s like abstract Factorio. Despite being the game’s whole “thing” I think this game would be much more engaging with different theming. The core mechanics are all great but it just loses a little salt when all of the products are shapes that may as well have been randomly generated.
At first glance, the game is built around a very simple idea: you cut shapes, stack them into new shapes, and paint them in the required colors. That’s it — the core mechanic is incredibly straightforward. Shapes can have multiple layers, and the rules are easy to understand almost immediately. But what makes the game so good is how much depth it creates from that simple foundation. The mechanics are introduced in such a satisfying way that you naturally want to keep playing, keep improving your factory, and keep optimizing every part of your production line. The game becomes especially brilliant once you unlock the [b]wires layer[/b]. From that point on, it is no longer just about making shapes manually. You can build logic systems, decoders, and even fully automatic factories that generate shapes for you. There is even an achievement for doing this, and the challenge of building a system that can automatically produce the required shapes using logic gates is absolutely fantastic. For me, that is where the game truly shines. It combines puzzle-solving, automation, programming logic, and factory design in a way that feels incredibly rewarding. My only real criticism applies mostly to the early part of the game. Some of the level requirements based on the total number of items delivered to the hub feel too high. Once you have solved the puzzle and built a working production line, the interesting part is basically done, so waiting until thousands of items are delivered can feel a bit unnecessary. The game later improves this a lot by switching to throughput-based goals, where you need to deliver a certain amount per second. That is a much better solution, because it rewards optimization instead of just waiting. Because of that, I think the early quantity-based requirements could simply have been lower. Requiring fewer delivered items would still prove that the setup works, while keeping the pace of progression smoother. Still, this is a fantastic game overall. I can recommend it 100% to anyone who enjoys logic games, programming-style challenges, automation, or factory-building games.
Так нужно сюда подать желтые кружочки, так если так подавать, то не будет места для входа красных квадратов. Значит нужно поставить так. Теперь это подаем вот так. Отлично можно копировать. Так, что-то не то делается. А надо наоборот ставить. Ага сносим завод тогда. Так теперь это подводим...
“I installed shapez for ‘a quick look.’ That was 314.6 hours ago.” At first, you’re like: “Cute little shapes. Relaxing. Minimalist. I’m in control.” Then suddenly it’s 3AM and you’re whispering: “Why is this belt backed up… WHO DID THIS… oh… it was me.” No enemies. No story. No graphics flex. Just you… your brain… and a conveyor belt silently judging your life choices. You start optimizing things that don’t matter. Then optimizing the optimizations. Then optimizing your personality. At some point you realize: You’re not playing the game anymore. The game is playing you. 10/10 Would sacrifice sleep, sanity, and basic human needs again.
The controls are frustrating and unintuitive. I've played countless games in which you hold right-click and drag to traverse the map. In this game it's left-click and drag; right-click is delete. Prepare yourself for accidentally deleting all the tiles you placed 10 minutes ago and then struggling to remember their exact layout, because there's no undo button. You can't rebind those actions of the primary mouse buttons either and trying to bind other actions to mouse buttons 4 and 5 (like selecting an area) doesn't work.
在无边无际的地图里采集基础图形,依靠传送带、切割机、旋转器、染色机搭建生产线,加工出任务需要的各种复杂形状,不断解锁更多工具。游戏没有怪物,没有生存压力,唯一目标就是理顺物流、优化产线。 优点很直观: 机制上手门槛不高,随便摆几条传送带就能初见成效。但玩到后期解锁逻辑门、多路分拣之后,上限一下子拉高,非常考验布局思维。低配电脑也能流畅运行,机器再多基本不会卡顿。还有蓝图功能,建好的生产线可以直接复制,扩建工厂省心很多。通关之后开放沙盒模式,没有任务约束,可以自由搭建巨型流水线。价格亲民,纯买断制,没有任何内购。 但缺点同样明显: 全程只有造图形这一件事,没有剧情、没有战斗。偏爱高刺激、喜欢丰富内容的玩家很容易觉得单调。越到后期重复感越强,大多时间都在扩建和微调线路。游戏教程比较基础,高级分拣、信号逻辑需要自己慢慢试错摸索。画面就是简约几何风格,追求炫酷画质的玩家大概率会失望。 适合人群: ✅ 自动化基建爱好者、喜欢动脑规划布局、想轻度体验流水线玩法 ❌ 想要剧情、战斗、丰富探索内容,没办法接受重复建造的玩家 没有敌人,不用防御,专心搭建自动化生产线的解压建造游戏。 采集图形,切割、旋转、上色,一步步优化流水线。前期上手轻松,后期逻辑分拣玩法很有深度。蓝图、沙盒模式大幅提升耐玩度。 缺点是玩法相对单一,缺少剧情与冲突,长时间游玩容易感到重复。 如果你痴迷规划物流、喜欢看工厂稳定运转,这款值得入手。 A relaxing automation game with no enemies or combat. Mine shapes, cut, rotate and color them to build complex production lines. Easy to learn at first, yet quite deep with logic circuits later. Blueprints and sandbox mode greatly extend playtime. The downside is relatively repetitive gameplay and lack of story. Highly recommended if you enjoy designing smooth factory layouts.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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