
In ShapeHero Factory, you’re the engineer of an ever-evolving paint-fuelled factory that spits out magical, shape-based warriors. Send them into battle - to death or glory - then build an even better factory on your next run.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Welcome to the world’s weirdest factory. You don’t swing swords or cast spells, instead you build tiny heroes out of shapes, and hope for the best as they come up against endless swarms of increasingly brutal enemies. All in a day’s work!
Drop shapes onto conveyor belts to craft self-operation heroes.
Want a soldier? Try a circle and a triangle.
Want a tank? Try circle and square.
Heroes fight on their own, you’re just there to make the decisions.

Enemies get weirder, stronger and ruder as you progress
Defend your Portal from swarming pests and brute squads
Earn magical artifacts and upgrade your factory like there's no tomorrow.

Different playable characters - ‘Masters’ - have different hero types and build strategies
Experiment with different characters to unlock their Arcane Knowledge (permanent upgrades)
Find a playstyle that suits you best
You can’t control your troops, but you can outsmart the darkness waiting to gobble up your kingdom, one conveyor belt at a time.
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 1Kreviews | 89% | — | $861.6K |
| $23.99 | 148ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a decent game, but I do feel it suffers from some balance issues. I expect relics to range good to bad which is ok, tech doesn't have to be equal but some I cannot figure out any real use for, and units should generally improve the more advanced they are but the top level units generally contribute little and specific mid tier units are what is actually getting the job done.
アセ9大厄災終了 ベルトコンベア引いて詰まりなく稼働させるのが好きな人なら間違いない 楽しすぎたので今後バランスが変わったりするモードやシーズン、アプデがあると楽しみだなぁ 大満足
This is a shallower reskin of Factorio, there is nothing wrong with that if this type of game still feeds the dopamines, for me it just seems like boring work that leads to the same eventual conclusion with a vague pretense of freedom.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Spanish - Spain, Polish, Russian, Traditional Chinese, Korean, Portuguese - Brazil, Turkish
| $23.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
动漫版异星工厂
I give this game an 8/10 when you first start playing, but a 6/10 or 7/10 after finishing 5 runs (15 hours?). The concept is really fun and there's a lot of depth to the game with varying playstyles, however with only 2 masters, and limited meta progression, it soon becomes less rewarding. The only reason to play on harder difficulties are for personal challenges or achievement hunting. I recommend playing it but probably best to pick it up on sale unless you enjoy playing challenge maps and achievement hunting.
怎么说呢,感觉很怪。首先图纸要获取,但是爬塔类型每次都要重新获取,地图上的资源什么的也有限,给人一种不上不下的感觉,还有打怪的部分,随机的站位,哪怕我已经出的非常多了还是容易被远程怪,尤其boss偷摸基地,综上还是异形工厂好玩,但是制作组的创新还可以
工場ゲームの溢れる生産力をぶつける先としてタワーディフェンスを選んだ作品 ローグライトらしいズルをして戦闘力を爆盛りする体験はわかりやすく楽しい [spoiler]1ユニットしか作れない勇者をコピー機にかけた時はガチで声出た[/spoiler] 工場のエディットも快適なので、まず工場ゲームに入る1作目としては悪くない そんな感じで光る部分もあるのでオススメできる範疇だが、諸手を挙げてオススメはできない タワーディフェンス部分が本当に工場の生産力をぶつけているだけでプレイヤーに特段裁量がないため面白くなく、このためにテンポが悪くて間延びしているのがしんどいので、リプレイしようという気にならない かといってタワーディフェンス部分に緻密な戦略性を持たせるとカジュアルさが失われるため、改善はしんどそうだなとも感じている
実績全解除してもたまにやりたくなるくらいにはまあまあ面白いです。 キャラがかわいくて、SEが心地良いのがこのゲームの一番の良さだと思います。 資源管理系のゲームが好きな人には多分合うと思います。 キャンパス等の配置に慣れるまでが一番楽しいです。 慣れてからは若干作業感もありますがそもそも作業ゲーなので。 改善点をあげるとすれば、 ・インク関連の接続がやりにくい場合がある点 一時停止を解除してパイプにインクを流してから、ミキサー等に接続するとうまくいきます ・Steam実績の全ヒーロー生産 生産したと思ったヒーローをまだ生産してなかったけど図鑑には登録されていた なので、最初なぜ実績解除されないか分からなかった ・若干マップが狭いので、整頓できるスキルを引かないと配線がごちゃごちゃする クリアは全然出来ますが綺麗に並べる爽快感は無くなります ・ヒーローのパワー差があるので、高難易度クリア狙いだと固定編成になりがち ・要らない(弱い)研究を引くとちょっと萎える あとは個人的にはゆっくりやりたいので、時間無制限モードの方が楽しかったです。
Cool game
カジュアルにこの系統のゲームを遊べるのがすごい良い。 キャラやマップなど全体的にポップで取っつきやすく、短いスパンで自作の工場がバトルターンにて評価されるのが楽しい。 本格工場ゲーが重すぎたけど、この方面が好きな人に非常におススメ。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $162.4K | 207 | 92% | $15.99 | |
| $8.8K | 28 | 96% | $7.99 | |
| $1.2K | 9 | 44% | $3.99 | |
| — | 2 | 100% | — | |
| $2.8M | 3.9K | 97% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $861.6K | 6.5K | 97% | $6.79 | |
| $861.3K | 2.1K | 67% | $19.99 | |
| $861.9K | 3.6K | 80% | $9.99 | |
| $862K | 1.5K | 91% | $19.99 | |
| $861.1K | 1.4K | 85% | $19.99 | |
| $860.4K | 5.5K | 93% | $14.99 |