
Experience an immersive live-action historical game. Reincarnate as Southern Song’s controversial Emperor Zhao Gou, where every choice shapes the dynasty’s fate. Amid Jingkang’s ruin, defy destiny, restore your homeland and stand firm with the oath: The Song may fall, but the realm shall never fall!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Shao Song I is a live-action interactive narrative game adapted from Shao song, the literary work penned by Liudan Paishui, an author on Qidian Chinese Network under Yuewen Group. All storylines, historical timelines and plot developments are fictionalized interpretations.
You take on the role of Zhao Jiu, a college student who accidentally travels back to the Southern Song Dynasty and becomes Zhao Gou, the controversial Emperor Gaozong of Song. You inherit a crumbling realm in turmoil: the humiliating Jingkang Incident has fallen, the Central Plains lie occupied, foreign invaders loom on all borders, and most court officials only advocate fleeing south for self-preservation.
A treacherous path lies ahead. Will you drive out the invaders and launch a northern campaign to restore the glory of the Song Dynasty, or yield to fate and scrape by for the rest of your days? This pivotal turning point in history rests entirely in your hands to shape!
The imperial court is split into cliques vying for power. As the reigning emperor, how will you wield your wit to rally supporters, balance rival officials, and forge an imperial legacy all your own?
When you cross paths with loyal, valiant generals including Yue Fei and Han Shizhong, will you stand side by side with them to defy the odds and march north? Can you fulfill their unwavering loyalty and erase this age-old national sorrow?
Step into the emperor’s shoes to govern the court, lead armies into battle and reclaim lost lands. Jurchen troops press at the borders, and wars rage endlessly. Will you draw your sword to purge treacherous courtiers, or devote all your strength to protect loyal patriots? The fate of the dynasty hinges on every single choice you make.
All scenes are shot on custom-built real-life sets. Renowned actors Xu Yue, Zhang Xiaochen, Zuo Xiaoqing, Zhang Qi and more join the cast, delivering vivid portrayals of court intrigue and battlefield heroism. They stand beside you through this chaotic era, marching forth toward a blood-soaked homeland together.
Countless branching paths unlock diverse endings, with secret conclusions and surprise plot twists waiting to be uncovered. The game blends QTE interactions and SLG, pulling you straight into the action rather than letting you merely observe from afar. Every decision you make alters the course of the northern campaign, shifts the fate of the Song Dynasty, and forges your one-of-a-kind Shaosong legend!
Greetings, fellow lords! We are the development team behind Shao Song I. We are a group of IP fans deeply moved by the core belief from the original novel: The Song may fall, but the realm shall not perish. This shared passion for the story brought us together to explore new possibilities blending history with interactive storytelling.
We aim for Shao Song I to be far more than a live-action interactive title. We hope it serves as a window for global players to experience the unique devotion to nation and unyielding integrity found within Eastern history, delivering an unforgettable journey through the Song Dynasty for all interactive narrative enthusiasts.
As loyal fans of the original novel, we have refined this game with utmost reverence. Liudan Paishui, the original author, has also fully supported our creative process to preserve the authentic soul of the story. Here, you will embody Emperor Gaozong Zhao Gou, live through the chaotic age of shattered homelands, uphold the oath that The Song may fall, but the realm shall not perish, and personally avenge the eternal grievances of history.
The game is still undergoing continuous optimization. Add it to your Wishlist to show your support. We look forward to meeting you soon to ride the tempest of the Shao Song I era side by side.
Engagement
Reviews
Themes across 519 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
剧情是真没的说,毕竟原著的底子摆在这,演员的颜值都很高演技都很在线,除了中间的战棋小游戏感觉挺一般,其余整体体验下来还是感觉挺不错的
十多个小时的真人实景拍摄就问你服不服,可不是那种站桩对话糊弄人的东西,QTE加战棋的玩法组合让朝堂博弈和沙场点兵都有了实打实的操作感。实景拍摄带来的沉浸感绝非廉价绿幕可比,那些朝堂上的微妙表情和战场上的烟尘都历历在目;战棋部分虽不复杂,但关键时刻的排兵布阵真能让你体会到力挽狂澜的紧张刺激
虽然ai有点烂,但总体感觉还行啊,演技不错,战旗也能玩,剧情就不用说了,符合原著,也增加了if分支,怎么这么多人喷呢?还有,刚发售时没有成就,现在增加了成就,怎么才一个?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 519 reviews with recorded playtime.
这种第三人称模式玩互动影游会非常流畅(如果没有人物介绍的话),但就是感觉会缺少一种沉浸感,更像是在看一部剧吧。
分支挺多,几位女角色挺好看,可惜登场不多,虽然不喜欢玩这个战旗,但是还好可以跳过,还有就是我的成就什么时候上线啊!
绍宋原作老粉,看到出影游直接原地起飞,体验后发现剧情有些许不太喜欢的改动,感觉蛮影响体验的(尤其是战旗设计)。制作班底也是影游的老手了,演员的演技、服装方面稳得一批。原作苛求粉谨慎,愿意支持是为了更多优秀剧本改变成影游,让大家吃点好的。
把那首诗送给宗泽这个改编很大胆,但落在这一场里情绪是接得住的。
要进隐藏结局必须从头开始重选,一条选错直接暴毙,浪费时间
我杨沂中招谁惹谁了,你们这帮人天天就想着斩我,我听到你们要斩我都PTSD了,天天跟着跪,跪完了又屁事没有,干嘛?拿斩我打招呼啊
打开游戏的那一刻,就属实被剧组的诚意小小惊艳了一把。 左小青版的李清照猝不及防登场,气韵风骨皆贴合人设,瞬间让人觉得这波是真·大手笔制作,质感拉满。那一刻我甚至已经打好了五星好评的腹稿,想着总算有一部肯用心打磨影视化剧情、尊重原著IP的影游,值得玩家捧场。 坦白说,无论你是多资深的电子游戏玩家,玩影游时都不会选择追求游戏性。我们不纠结刁钻的操作手感,不苛求极致的游戏性,不谈数值平衡、不谈玩法套路,谈这些都算欺负制作组。所以我并未打算深入聊聊这款游戏堪称灾难的SRPG“草稿”。因为我们愿意点开这类作品,所求的从来只有一样东西——一份完整、体面、有始有终的叙事。 可惜,通关全程走下来,最初的惊艳尽数落空,好评终究是落不了笔。 不谈过往的游戏经验,哪怕单纯是这个制作组(或许不如称之为项目组,剧组?)我也算是个系列老观众了。上一部《明末》便是如此,故事戛然而止,草草收尾,本以为是彼时项目的特殊遗憾,没想到时隔新作,半途而废居然成了这个系列的固定传统。 若是立项之初就定好删减篇幅,为适配改编节奏、内容体量主动取舍,玩家大多都能理解。取舍是创作常态,留白未必不是一种美感。但这部作品的残缺,是明眼人都能一眼看穿的不对劲——它不是开局定好的删减,是制作途中一点点被阉割、硬生生砍断的半成品。 最让人惋惜又无奈的证据,就藏在那些被浪费的细节里。制作组为数位女性角色(为了避免剧透,就不挨个点名了)做了专属战斗数据、适配模组、完善了全套人物素材。稍微了解点游戏制作的人都清楚,尽管这些内容一眼就是配合AI生成的廉价素材,但是这些内容也需要耗时耗力,绝非随手拼凑的边角料,这样的东西只要出现,就决无可能在计划中只使用一瞬间的。 可最后的结果是什么?这些内容,只在一处无关紧要的支线关卡匆匆露脸,转瞬退场。 在我30年的电子游戏经验中,哪怕是上世纪90年代末为了创意极尽浪费创作素材的电子游戏黄金时期,也从没有这样的制作逻辑。没有团队会耗费人力物力,做完一整套成熟素材,只为让角色登场三五分钟就彻底尘封。素材不会骗人,废案不会说谎,这些被闲置的完整内容,赤裸裸地暴露了项目原本完整的蓝图,也印证了中途砍项目、缩减内容的事实。 我玩游戏多年,最抵触的从来不是难度太高、画质拉胯、玩法平庸的作品,而是这种做着做着就跑路、写着写着就断更的半成品敷衍。 一次是意外,两次是惯性。《明末》的烂尾可以归为偶然,《绍宋》的残缺,就再也找不到推脱的借口了。 凡事不过三。 倘若制作组就此停手,不再续作,这份遗憾尚且能被体谅,权当是两次未完成的创作尝试。可若是还有第三部作品,依旧沿用这套“中途阉割、虎头蛇尾”的制作模式,消耗玩家的期待与情怀,那就不再是创作遗憾了。 那种行为,算不上制作翻车,顶多是一场包装精美的赛博诚意诈骗。 我愿意为情怀买单,愿意为用心的细节让步,但没人愿意为半成品的敷衍,反复兜底。或许没人,至少我不愿意。
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