
Four million battles every day. One Shadowverse. Japan's #1 strategic card game. Made by card gamers for card gamers.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, Japanese*, Traditional Chinese, French, Italian, German, Korean*, Spanish - Spain, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I kinda wished that even end of service. I would like to play the story mode while having unlocked cards inside of the game itself. Despite there will be no tie-ins and promotional features. At least opening packs and leaders just for fun. I did transfer all my game data to the new one just in case that it will be lost forever. I did enjoy this game ever since 2017. Cygames, if you are reading this. My request is to have the story mode, puzzles, and packs remain in the game without no purchased currency stay in this as offline. It would be nice to have it while there will be no service or support. I wanted to see the story content of the original characters in this Shadowverse and connect to the new one.
I've really enjoyed playing this game over the last few years. About 80% of the time was spent in solo story mode. It saddens me greatly that they are shutting the game down without giving me the option to continue playing the various story modes off line.
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Tracking started Jul 11, 2026 — check back soon for a trend.
Hours played at review time, across 51 reviews with recorded playtime.
been with this game since week 1, was my first digital card game that clicked for me, im going to miss the hell out of this game
I'm not paying for Worlds Beyond or any of their other games until they reverse their decision to take away everything we've collected over the years.
it wasn't perfect but it was a fun game at its core. i was bum rushing my unfinished story right up until it shut down gonna miss it. i do wish they could have kept it alive at least for just the story content.
Goodbye Shadowverse. You was a gem in a pile off terrible digital card games. I found you from Krip and learned HS was nothing compared. Devastated cygames couldn't keep you open on a small server. Is Worlds Beyond really doing that badly? Is the greed in WB killing it so you decide to kill the classic to try force people to WB. I played Blood since set 1. Killing people with Bloody Mary and the 8 self damage amulet i collected so many of my favorite cards and charecters animated even a card that i loved dearly Katya. She even blessed me with 3 copies of her leader card i immediately animated to match her original copies. Please Cygames if you read these views let us play our collections offline even if we can only play story.
Goodbye. I loved this game. 2000+ hours. I didn't transfer to SV2 because the requirements were too high for both my phone and PC. Wish there was an offline mode or something.
Even though this game is ending, I still recommend it. It is the last game of any value Cygames ever made.
I only began playing Shadowverse after hearing it was going to shut down because I knew of its existence and wanted to try it while I had the chance. After putting in a bit of time, it's a shame that even the story and puzzles have to be made permanently unplayable. I only made it to Invasion of the Worldreaver, but I found the characters, settings, and plots very compelling. I've only tried a little bit of Worlds Beyond but so far it just doesn't seem like it has the same feel. It's unfortunate, I wish I would've gotten here a few years earlier
Man it's been a fun decade while it lasted with the OG Shadowverse. I'll miss the story and collab leaders and all the cards I collected over the years, even if I'm playing World's Beyond. I do hope we get a offline mode for story and the CG gallery for all the cards.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.