
Take on the role of a private investigator in this immersive detective simulator. Solve murders and other crimes in a procedurally generated and persistent city where every NPC lives and breathes their own independent lives. Find the killer quickly… or they will kill again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.
Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.
Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!
The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!
Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the ful picture.
Features
Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
Gather evidence to build your case - scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
Play your own way - pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.8Kreviews | 82% | — | $9.5M |
| $24.99 | 965ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lo primero, es un reseña tirando a casi "Recomendado". Pero lo que veo, es que es un juego que al final, se basa mucho en la repeticion. No voy explicar de que va el juego, hay bastantes videos por internet. Al final, juego de detectives. Pero si hablo de lo que veo que falla. Por ejemplo, que sabes como se llama un NPC y le preguntas por su nombre, y el dice que no te lo da.... O por ejemplo, quieres preguntarles por temas del "Caso" a NPCs y apenas tienes opciones de dialogo claras. Me parece demasiado "Grande" en algunas cosas, como el mundo, pero al final es repetitivo. Los pisos, la gente, etc. Y luego, muy pobre en el tema de casos. Siempre haces lo mismo. Vas al punto A, analizas todo, buscas documentos, direcciones, y poco mas. Enganchas siempre por tema de direcciones, las contraseñas siempre estan por el piso adelante y listo. Tiene potencial, pero no creo que lo sepan aprovechar mas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $24.99 |
| 311ratings |
| 70% |
| — |
| not modelled |
| $9.99−60% | 65ratings | 72% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have no idea why this game has so many haters dude, it's just a good game that does what it says it does. There are bugs, yes, some pretty bad, but believe me when I say I've rarely had any big ones and you'll probably barely find any. It's weird, idk why it attracts so much scrutiny when it's done just fine, way better than many other early access games. overall tho, a very interesting premise and decent execution to sink a good amount of hours into.
Let me tell you a story... It was a rainy night, which i spent sitting in front of my TV, when suddenly a new murder was reported. I quickly went over to check out the place. The man was shot dead, high caliber weapon, probably a rifle. No casing, no signs of entry. Curios. Later that day i got a call, to dispose of a body. I, however, checked the buildings call history and found out that the call came from within my complex: my upstairs neighbor. I paid him a visit, and due to my +55% chance to convince people of things, he let me in. I found nothing. So i stalked him. I followed him to work and waited there the entire day, until he went back home. My character was basically keeling over from exhaustion, so i placed a motion sensor at his door to be notified if he moved. Another murder. My main suspect did not leave his appartment. Confused i went to check out the murder, and... hey, wait a minute, that was in the appartment on the opposite side... and there's a bullet hole in the glass! Furios i stamped over to my upstairs neighbor, beat down the door, knocked him out, put him in cuffs and found two bullet holes in his window and two casings. He hid the gun under his bed! When i told him i was arresting him for murder? He simply said "about ♥♥♥♥♥♥♥ time!" 10/10, no no, you misunderstand, i am a criminal investigator!
Ne zaman Türkçe desteği sunacaksınız ?
A wonderful concept of a game with so much potential. Sadly the devs never fixed a lot of long running bugs and never really optimized it. Then they bailed it once they finished a few new things, slapped a 1.0 on it and later released mod support that was a big nothing burger as the game is now riddled with unplayable game breaking bugs, and the mod support consists of next to nothing. The tools mostly just allows color changes, primitive quest lines, and dialogue. No guns, no objects, no nothing. So its a broken sad mess with a dead modding scene and most of all broken hearts of so many fans.
Features 10/10 Ambientação 9/10 Gameplay 5/10 História 0/10 Jogo bom, infelizmente a geração tira toda a imersão, as mecânicas do jogo funcionam bem porém param de fazer sentido por conta de alguns bugs e novamente por conta da geração. Esse jogo tem a parte técnica pronta pra ser bom, mas decidiu fazer casos, nps, pistas, história, tudo gerado. Então depois de resolver uns 3 - 5 casos, você cansa rápido demais. Você resolve os casos por dinheiro, que não serve pra quase nada, as comidas, remédios e equipamentos são tão absurdamente baratos que resolver 1 caso ja tira o peso de precisar deles. As casas que você pode comprar e customizar são uma ideia legal, mas a customização ainda é bem pequena e falta muita feature de QOL pra ser bom de customizar. Os niveis de crédito social é uma parada bacana, mas no começo cada nível te da um upgrade tão boçal que nem da vontade de jogar pelos níveis. Minha experiência jogando foi, tentei resolver 10 casos da maneira comum, igual um detetive normal, perguntando pras pessoas, analisando evidências, coletando provas. Mas o jogo em si te responde com, pessoas sendo completamente ignorantes sem motivo nenhum (a esposa do cara morre e ele não quer me falar o nome dele ?!?!), as evidências não funcionam (tem hora que o item deixado pelo assassino você pode pegar para coletar as digitas e tem hora que o item nem da pra pegar), ou o caso te fala que o cara calça 10 e gosta de tricô e espera que você descubra de 350 npcs qual é o certo ??????. Com todo mundo no jogo sendo completamente arrogante com o seu personagem e ninguém deixando você investigar direito, depois dos 10 casos eu despiroquei, eu entrava, sentava o cacete nos policias, na vitima, no conjuge, nos amigos, na familia, no assassino, na empresa, no civil, no lojista, no morador de rua. Porque tanto faz, não tem consequência nenhuma e é muito mais fácil, passei a resolver os casos em 20 minutos e saia feliz da vida. Esse jogo se daria muito melhor se não fosse gerado aleatoriamente.
I want to like this game but ♥♥♥♥♥♥♥♥♥ the performance is absolute trash. Drops frames like crazy, crashes often, and so much more. Game idea is awesome along with how it looks. Please fix this. Optimize PLEASE!!! I want to play this game!!!
incredibly fun and novel concept, however the bugs are unbearable.
Imagina que los asesinos son Therias, Desde que cambie esa mentalidad, todos mis casos los logre resolver.
Игра топчик, можно вообще забить на расследования и начать грабить всех подряд, но полная безнаказанность быстро надоедает. Буквально избил и обчистил весь жк, однако, как только вышел на улицу, штраф пропал. И так все время. Нпс не самые умные и сильные, уйти от них обычно несложно. Даже если попасть в больницу, где предложат заплатить 10% от вашего счета, можно просто сбежать. И все забьют болт👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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