
Take on the role of a private investigator in this immersive detective simulator. Solve murders and other crimes in a procedurally generated and persistent city where every NPC lives and breathes their own independent lives. Find the killer quickly… or they will kill again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.
Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.
Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!
The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!
Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the ful picture.
Features
Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
Gather evidence to build your case - scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
Play your own way - pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.8Kreviews | 82% | — | $9.5M |
| $24.99 | 965ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring
Knocked an elderly couple out to rob them blind and was rifling through their nightstands when someone barged in and murdered the wife in front of me. 10/10 Seriously though, great game. Love the different types of murders and side jobs you can do while also just robbing everywhere you manage to make your way into.
Um sequestro acontece, o culpado não é encontrado e o caso é arquivado para sempre... MAS a vítima é encontrada presa no porão do próprio edifício pelo sociopata cleptomaníaco mais odiado de toda a cidade... Que também é Detetive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 56.6K | 84% | $9.99 | |
| $9.5M | 16.7K | 90% | $16.99 | |
| $9.5M | 14.2K | 92% | $19.99 | |
| $9.5M | 18.2K | 94% | $29.99 | |
| $9.5M | 26.1K | 90% | $9.99 | |
| $9.5M | 11K | 84% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 65 | 72% | $9.99 | |
| $2.1M | 8K | 84% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $22M | 39.9K | 88% | $19.99 | |
| $2.6M | 3.1K | 87% | $24.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $24.99 |
| 311ratings |
| 70% |
| — |
| not modelled |
| $9.99−60% | 65ratings | 72% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Guia de Preparacion Arroz con Leche Tradicional Ingredientes Clave Para 4 a 6 personas necesitas 1 litro de leche entera que es fundamental para la cremosidad, 100 gramos de arroz redondo tipo bomba o especial postres, entre 100 y 150 gramos de azúcar ajustable al gusto, 1 rama de canela y la cascara de 1 limon usando solo la parte amarilla. Opcionalmente puedes añadir una pizca de sal, vainilla o un trozo de mantequilla al final. Proceso Paso a Paso Paso 1 Aromatizar la leche Coloca en una olla la leche, la rama de canela, la cascara de limon y la pizca de sal. Lleva a ebullicion a fuego medio. Cuando empiece a hervir, baja el fuego y deja infusionar 5 minutos antes de añadir el arroz. Paso 2 Coccion lenta del arroz Añade el arroz directamente a la leche caliente. No es necesario lavarlo si quieres maximizar el almidon para la cremosidad aunque algunas recetas tradicionales si lo recomiendan. Cocina a fuego muy suave durante 45 a 50 minutos. Remueve cada 5 o 10 minutos con una cuchara de madera para evitar que se pegue y ayudar a que el arroz suelte su almidon. Paso 3 Punto de azucar y textura Cuando el arroz este tierno y la mezcla haya espesado unos 10 minutos antes de finalizar añade el azucar. Si lo pones al principio el arroz puede tardar mas en cocinarse. Remueve constantemente en esta etapa para integrar bien el dulzor. Paso 4 Toque final y reposo Retira del fuego, elimina la rama de canela y la cascara de limon. Opcionalmente añade un trozo de mantequilla fria en dados y remueve para dar un brillo y cremosidad extra. Sirve en cuencos individuales. El arroz espesara mas al enfriarse asi que es normal que parezca algo liquido al retirarlo del fuego. Secretos para la Cremocidad Perfecta La leche entera es insustituible para lograr la textura autentica. La coccion debe ser lenta con fuego bajo para que el grano se hidrate bien sin romperse. Deja que se enfrie a temperatura ambiente antes de meterlo en la nevera un minimo de 2 horas. Presentacion Clasica Espolvorea canela en polvo por encima. Para una version asturiana tradicional puedes espolvorear azucar y quemar la superficie con un soplete de cocina justo antes de servir para crear una costra crujiente.
this ♥♥♥♥ is incrediböy, such a nostalgic feel and really fun
amazing
имба
very cool makes me feel smart
This is a really impressive and immersive game. Although it has a lot of bugs, and I mean a lot, it is able to make up for it with the sheer amount of creativity and care that has been put into the core gameplay. The replayability of this game is unmatched by any other indie title I have ever played. This is mostly due to how every playthrough is procedurally generated, though the atmosphere and gameplay loop in themselves manage to keep the game fresh as well. I will say, there should be a way to make cases more difficult or easy, like you can do with puzzles in Silent Hill 2, but even with most cases being as simple as a coworker, there are occasional murders that take days to crack, and that's what sells the game. The variety forensic tactics at your disposal are impressive. You can analyze bullet trajectories, shell casings, invoices from pawnshops or pharmacies to look for purchases of weapons or medications, security footage, fingerprints, eyewitness accounts and even telephone records. It is insane the amount of depth put into this game. That's why I don't think it matters how buggy the game is, ColePowered earned the right to sell this by the ambition and scale of this project, along with what he has already achieved. The option to pursue side quests and jobs is what makes the game's momentum never let up. Even after you solve a murder and are waiting for another criminal case to be discovered, you are able to participate in corporate espionage, investigate cheating partners, vandalize a room or just throw synthetic meat at a loser's face. This is what really sells the game, you get wrapped up in this cyberpunk neo-noir setting that's filled with moral ambiguity, corruption, violence and greed. As a huge fan of noir films, media and the aesthetic as a whole, it is a near perfect experience. I get to live out my fantasy of being a jaded, alcoholic detective who's got one last job before he hangs his hat. The atmosphere and humor of the game are great. As stated previously, it is cyberpunk and noir, akin to Bladerunner, but it doesn't take itself seriously. The atmospheric storytelling through the environment, such as with emails where a psychiatrist insists that an actual stalking and murder victim was paranoid and should just buy medication, are hilarious. The creativity with the various game modifiers are also an added bonus, and though I haven't used all of them yet, I will say that the immortal snail is the best one, because it is just a goofy way to spice up your game. Gambling debt is kind of OP because if you rob every apartment you enter and play the game properly, they never break your legs. Rat detective is really fun, but kind of unplayable because you can't talk to NPC's and use them to find clues about suspects. And film noir will be better once they fix the lighting, which is severely bugged. TLDR, I really like this game :) you should buy it.
Devs seem to be consistently updating even after the hype died, though it doesn't seem like the modding community has migrated to workshop yet.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.