
Take on the role of a private investigator in this immersive detective simulator. Solve murders and other crimes in a procedurally generated and persistent city where every NPC lives and breathes their own independent lives. Find the killer quickly… or they will kill again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.
Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.
Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!
The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!
Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the ful picture.
Features
Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
Gather evidence to build your case - scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
Play your own way - pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.8Kreviews | 82% | — | $9.5M |
| $24.99 | 965ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to love this game, the ideas behind it are great, and at it's best it's a lot of fun, and there's nothing else like it. Unfortunately this game is a technical trainwreck: - The biggest problem is the bugs. This game frequently doesn't work as it's supposed to. Quest items don't spawn (or fall through the level or something), searching for people you already have detailed info on shows no results, you progress through a case only for it to fail to load the next stage, your city generates without a sync clinic, the list goes on. - The evidence that cases start with doesn't seem to be doled out with any consideration as to how useful that evidence is. For example a name, address, or phone number is very useful information, but someone's height or shoe size is not very useful. Sometimes the cases are generated with evidence that is near impossible to follow up on, like someone's build, height, and blood type. - The game does a poor job of communicating how core mechanics work (arrests and briefcases, for example), so don't feel bad about referring back to the forums when things aren't clear. - The performance is awful. On this laptop it's basically unplayable (mostly because the lag causes inputs to get stuck), but even on competent gaming machines there are frequent hiccoughs and stutters. For what the game is, this is surprising and annoying. These are things you would expect to be addressed when moving to a full release, but it seems this game never got past these problems.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $24.99 |
| 311ratings |
| 70% |
| — |
| not modelled |
| $9.99−60% | 65ratings | 72% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 966 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《凶影疑云》为未来开放世界游戏勾勒出了一个极具想象力的构想 —— 一座完全由程序动态生成的城市。从数量丰富的可交互物品、可升级义体,到数百名由程序赋予姓名、社交关系与生活作息的 NPC,所有元素都被无缝融入这座几乎全空间可探索的后工业朋克都市之中。 游戏的核心流程可简单概括为接取案件、搜集情报、比对线索、举证提交等环节。沉浸式模拟的玩法允许你自由的探索这个城市,或是如同硬汉派侦探小说的方式,包括贿赂、窃取乃至拷问等手段获取情报线索。也存在寒冷、饥渴等基础生存需求,允许玩家购置装修自己的房产等。 优点说完了那缺点呢?可惜除此之外的内容便都显得潦草粗糙。当你在这座冰冷的都市中摸索许久,摸清这个流程繁琐、几乎毫无引导的程序生成世界后,后续体验更多的是循规蹈矩般的重复,以及不断拼凑被系统打乱的线索拼图。 作为风格独树一帜的作品,仅推荐对于沉浸式模拟与推理玩法感兴趣的玩家尝试。
ça doit faire partie des jeux où les avis négatifs sont les moins justifiés et justifiable Mais s'il vous plaît.. optimiser le jeu
крайне хуевая реализация
♥♥♥♥ you
Clunky controls hold this game back massively, it reads like it could be fun on the surface but once you get into it there are awkward menus to navigate. a really strange AI that seemed to find me no matter where I cam out of vents and a really uncomfortable combat system. This experience is even worse on controller with half the pieces of evidence I collected disappearing after it had been pinned to my board. I would not buy unless it's substantially discounted, I have been sorely disappointed.
[h1]Performance and Optimization[/h1] The game launched into v1 seemingly just for the title, with bugs that existed well before release are still unfixed. Anything above 600 population causes a significant performance drop, and the developers have not considered implementing Unity DOTS (Data-Oriented Technology Stack) to address this. Stuttering occurs when entering buildings due to poor level streaming, you literally can run around and have objects not spawn in. You will run into invisible objects, you will run into a building and see it empty besides a few small floating objects and the npc standing behind invisible cabinets. Increasing the map size comes with a steep performance penalty due to unresolved NPC and optimization issues, making larger maps feel like an unsupported feature rather than a design choice. [h1]Bugs and Regression[/h1] AI phases through walls and cabinets, an issue that predates v1 and remains unfixed. A newly introduced bug with apartments has broken item placement entirely. Rather than progressing, the game is regressing. [h1]Dialogue and NPC Behavior[/h1] NPCs share the same recycled dialogue, with roughly 5 to 10 variations of readable emails across the entire game. NPC interactions reuse the same lines repeatedly. There is a design feature thats in the game, where following an AI can cause them to notice you, however this introduces a pretty annoying design flaw. Simply walking around the map has a high chance of triggering an NPC accusation that you are staring at or following them, which in the game can trigger a crime or an attack from them. Im not lying when you can just walk out from completing a missing and immediately exiting a door, get hit with that, hell even running around will cause it. [h1]UI and Controls[/h1] The inventory UI is quite bad. By default, inventory access is bound to "X", and in the settings its labeled as "weapon select menu"... Hotkeys 1, 2, and 3 do not manage inventory items but instead control your watch, scanner, and a few other tools, none of which are remappable. The items in your inventory have to be selected by opening your inventory and clicking on the UI to grab said item, even dropping the item is a UI button instead of being a mappable button... The map UI broke in the latest update, where the "Center on Player" button moves the map to a random section of it, where the player isnt even at. You need to click that same button a few times in order to get it to work. [h1]Jobs and Content Variety[/h1] The job board is a great design choice, but the variety is.... Leaves much more to be desired. Tasks consist of finding an item, taking a photo, or throwing food at someone (i.e humiliate this person), that's it. The murder investigations, which form the core of the game, offer slightly more variety of types of murders and murderers, through calling signs, blood markings and more. However, every single murderer is always connected to the victim, either as a coworker or a spouse. Oh boy! I wonder who it could be! (Read the email of the victim and basically gain a lead to the person in question). [h1]Modding[/h1] Workshop support has finally launched in January but remains very restricted. People are able to create custom cities (which is just generated cities), murders/missions, and maybe add additional content as in adding things to vending machines. [h1]Overall[/h1] The gameplay loop is good, dont get me wrong, I enjoy the game i have 50 hours in it, i want to recommend it but the performance issues and pre-v1 bugs that remain leave me to give it a negative review. The core idea and design loop is genuinely enjoyable. The art and level design is a major highlight, however, the developers' reluctance to optimize the game, and their pattern of introducing new bugs with every update makes it hard to stay hopeful. They can no longer lean on Early Access as an excuse, when instead of progressing the game, they regress it. While a small team of their size is producing updates every 5 to 6 months is respectable, the quality says otherwise. The direction of those updates suggest little intention to fix or optimize the game in any meaningful way. [h1]TLDR[/h1] [list] [*]Interesting concept and solid art direction let down by poor execution. [*]Persistent performance issues with no signs of optimization. [*]Every update introduces more bugs than it fixes. [*]Shallow content variety across jobs, NPC dialogue, and murder investigations. [*]Broken UI elements and unintuitive controls. [/list] The Early Access excuse is gone. This is a released game, and it does not feel like one.
Good potential but was wasted
So this is more of a mixed review. But I will still recommend it because the game can be quite fun and it feels very satisfying when you find the guy and you solve the case correctly and get all the evidence required. Barging in houses, checking PCs, cracking codes, tailing people, finding receipts, checking call logs, it has everything. Also things like black market . And the city, as a procedural generated world, feels very alive : people go to work, go to eat, talk with people around, they call , check e-mails, close shops, there are homeless people, etc. However the main issue is that ... there are a lot of bugs .. and some of the mechanics do not work, and I feel the game misses some features (Like NewGame+, the last "Case" hinted at that) . Some side jobs, while procedurally generated, gives you some very limited info (how am I supposed to find one person with just the handwriting hample....) Once you figure out how and where to look, the game becomes rather easy but I think that's the idea. The more info you know, the more easy it becomes. But I believe it's normal if you understand how and where to look. My suggestion? Pick the game on a sale at least if you are on the fence. If you like detective work, You will enjoy this game a lot. Maybe the developer will come back to this game and add extra stuff that will make the game more interesting (like side jobs that gives you more intel of the main murder case for example)_... and of course fix bugs. But for what it is, the game is worth your time.
I love playing this game so unbelievably much. It's an amazing open world, voxel, procedural, detective game. It's a 10/10 on almost all levels. So I'll just list the issues with it as of right now. [list] [*]Doesn't run well if you generate the city on any setting above large [*]Plenty of would be weapons and tools, like syringes, guns, etc but you can't use them (except swinging pistols as a bat) [*]Occasional issues with NPC behaviour and evidence. You kinda just playing this one by ear and get used to it. [/list]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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