
Take on the role of a private investigator in this immersive detective simulator. Solve murders and other crimes in a procedurally generated and persistent city where every NPC lives and breathes their own independent lives. Find the killer quickly… or they will kill again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.
Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.
Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!
The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!
Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the ful picture.
Features
Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
Gather evidence to build your case - scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
Play your own way - pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.8Kreviews | 82% | — | $9.5M |
| $24.99 | 965ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
unfinished with so much potential. disappointing.
Juegazo! Gracias BaityBait!
Прошел игру до ее логичного конца — вышел в отставку. Задумка игры, масштабы и концепция — великолепны. Реализация — посредственная. В игре генерируется огромный мир в стиле неонуара, который физически полностью исследовать — нужны часы. Задания назначаются случайным образом, продумана полноценная симуляция жизни: NPC ходят на работу, по делам, залипают в телевизор в свободное время. Есть трущобы, черный рынок, бездомные. Присутствуют описания корпораций, продуманы лор и сеттинг. Но основная проблема в том, что можно пробежать всю игру и не столкнуться с большей частью этого. Лишь один раз я увидел заказ на убийство от корпорации — в обучении, после чего этот элемент полностью исчез. В основном же ловишь соседей и коллег по работе. Расследование преступлений сводится к одной формуле: обшарь место преступления → зайди в микровычислитель жертвы → сходи на его работу (опционально) → просмотри записи с видеокамер → задержи преступника. Поначалу интересно, потом — рутина. Про баги, о которых многие пишут, лично мне сказать особо нечего — критичных не встретил. Но общая кривоватость бросалась в глаза. Например, когда открылось дело о похищении, я шарился по подвалам и буквально оказался в логове похитителя — соответственно, жертву нашел сразу. А вот записку похитителя на месте преступления не обнаружил, хотя по логике она должна быть ключевой уликой. И такими моментами игра наполнена: например, жертве преступления продолжает писать человек, убийство которого ты раскрыл неделю назад. Что мне действительно не понравилось — это визуальный стиль. За 50 часов я так к нему и не смог привыкнуть. Очень сложно проникнуться атмосферой, когда все в игре выглядит как пиксельная цензура из японских видео 18+. Диалоги тоже никакие, а для игры подобного жанра это серьезный недостаток, потому что отпадает возможность сделать нормальные допросы. В той же L.A. Noire на этом строился значительный пласт геймплея, а здесь максимум получаешь какие-то обрывочные сведения, которые даже толком не зафиксировать. По итогу игре требуется жесткая, долгая и кропотливая полировка. Не помешала бы полноценная сюжетная кампания, которая позволила бы обойти весь игровой мир и познакомиться с ним поближе. Одного обучающего задания явно недостаточно. При всем этом игру я оцениваю положительно. Это действительно глоток свежего воздуха между бесконечными инди-выживачами и бездушными AAA-проектами. Однозначно рекомендую. Концепция — просто пушка, а разработчик продолжает активно чинить и дорабатывать игру.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $24.99 |
| 311ratings |
| 70% |
| — |
| not modelled |
| $9.99−60% | 65ratings | 72% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PS5版で100時間くらい遊んでのレビュー。steam版の方がオプション充実。 ボクセルで描かれる箱庭の街では、連続殺人は珍しくない。 ゲーム開始時点では、主人公は私立探偵を自称する無職のならず者。 殺人事件の現場に足を踏み入れようものなら、擁民官(企業大統領に飼われた民営化警察)に鉛弾をぶちこまれる。 不法侵入で捕まり多額の罰金で無一文にならないように、現場検証は静かに隠れて進めなければならない。 逮捕権があるわけでもないので、犯人を見つけても手錠をかけている現場を見られればこっちが犯罪者。 そもそも犯人のいる住居や職場に立ち入るのだって立派な不法侵入だ――買収でもしない限りは。 それでも連続殺人犯を追い詰め、あるいは社会の裏の仕事を片付けていけば、ソーシャルクレジットという点数化された社会的信用を得られ、あなたも立派な私立探偵だ(そうなるまでに何度もニューゲームするかもしれないけど)。 事件も仕事もランダム生成、たまに妙なことも起こるけど、それすら楽しめる人なら探偵になる素質があるでしょう。 ・今後のアップデートでここをなんとかしてほしい 英語→日本語の翻訳の細かいミス(どこに報告したらいいんでしょう) 少なくない頻度で発生する依頼進行不能(ブリーフケースを受け取れないとか開けても情報が得られないとか住民に話しかけられないとか) コントローラーでの事件ボードカーソル操作の不具合(カーソルを乗せ直さないと適切な操作ができないとか押してない場所を押したことになるとか)
早点开创意工坊不就活了,现在还有任何热度吗
Jeu beaucoup trop punitif. Même la première enquête est un cauchemar de difficulté: On vous dit de désarmer les alarmes et caméras. Vous faites tout bien, vous crochetez la serrure quand personne ne vous voit, mais malgré tout il y a toujours un PNJ qui par miracle vous 'voit' à travers les murs ou autre. On vous dit de soudoyer une personne pour pouvoir aller dans une pièce derrière, mais même en soudoyant, en désactivant les alarmes, il y a toujours un PNJ pour vous voir. Et là, c'est la boucherie: On vous de frapper avec vos poings, sauf qu'en face il y a 2 à 3 PNJ avec des armes qui vous tirent dessus, sans parler des mitrailleuses au plafond ! Vous mourrez toutes les 5 min dès que vous essayez de juste récolter quelques infos. Bref, ce n'est pas un jeu d'enquête, c'est un jeu d'infiltration hardcore.
Não costumo fazer análises muito grandes de jogos, geralmente apenas digo se gostei ou não gostei, mas esse jogo, pra mim, é especial e eu senti a necessidade de soltar essa review. Sem muita ladainha, Shadows of Doubt é extremamente bom e com certeza é o melhor jogo de detetive que já joguei. A ideia dos casos serem gerados aleatoriamente, a forma com que você pode explorar para chegar até o assassino, as cidades, as empresas, a forma como você diferencia as pessoas... o jogo é simplesmente genial e já é bem sólido com o que tem agora. Porém, claramente o jogo não está no seu 100%. Apesar das mecânicas funcionarem, o jogo está repleto de bugs e com uma otimização péssima tão péssima que um jogo voxel pesa mais do que realmente deveria. Isso falando sobre os aspectos técnicos. Em relação à gameplay, eu vi muita gente reclamando que o jogo é ruim por conta da geração procedural, o que pra mim não faz muito sentido, porque o jogo só funciona por conta dela, de forma que cada gameplay é diferente da outra. O problema de verdade é que isso precisa ser polido ao extremo, e o que parece é que só foi colocado e deixado pra lá. O mundo do jogo é bem vivo, mas sem você. Quando você começa a interagir com um NPC, ele se torna scriptado, de forma que tira uma das graças de investigar, que é justamente interrogar. Eu com certeza recomendo Shadows of Doubt. Eu zerei o jogo e joguei por 30 horas, e ainda não vi todos os casos e tudo o que dá pra fazer. É um jogão, sem sombra de dúvidas, mas que precisa de mais atenção e updates de qualidade de vida.
The foundation was set for this to be something really special. They basically gave up and abandoned the game in a horribly unfinished state. A tragic waste of potential. Not recommended.
This game is so horribly optimized I''m playing a slideshow at 3fps. I don't have the world's best system, but the likes of Helldivers 2, COD, Arma, Ace Combat 7, and DCS, all far more graphically intense games, easily break 60fps. My mouse doesn't even move on the menus- it teleports due to the low frame rate.
sadly still a buggy and unoptimized game that for some illogical reason does not have a basic autosave feature
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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