
Shadow Warrior is a bold reimagining of the classic 3D Realms’ shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
печенья не существует
lo he jugado en la maxima dificultad, lo habia jugado en xbox gracias a la retrocompatibilidad y a los fps boost, sin embargo debo decir que es un obra muy divertida muy recomendado y por el precio que te lo encuentras en rebaja, que mas puedes pedir deja de leer y compralo.
Good game, good gameplay, good characters, good humor, pretty hard id say but i enjoyed it and will play the next game
Ignoranza "low cost": preso in offerta il primo non riuscirai a non prendere tutta la saga! Si tratta di un gioco che non avrà la grafica da AAA, tuttavia compensa con un gameplay fatto bene, un frame rate stabile (supporta 120hz con un monitor da 144hz per cui si hanno 120FPS stabili) ed un ottima longevità. E per non farci mancare nulla è un gioco "vecchia scuola" pieno di riferimenti a grandi classici ed anche "difficile" in alcuni punti in quanto non hai la mappa che dice devi andare "lì", ti trovi in un livello tutto sommato abbastanza grande dove l' unico aiuto al massimo sono delle porte evidenziate... ma anche lì non è facile trovarle, per cui puoi passare anche 2h a finire un livello tra mostri, mostri più forti , mostri estremamente più forti e labirinto in cui a volte ti ritrovi... Per cui per me è il gioco perfetto da "recuperare" per chi è abituato a questo stile "vecchia scuola", il salto penso che sia lo stesso di "serious sam" ed anche parte delle meccaniche penso che siano in comune anche se qui, si usa la spada principalmente e i "poteri".
Драйвовая игрушка кровь мяса кишки и резать вампиров, очень зашла. Помогает расслабится и выплеснуть эмоции
Rating: ★★★☆☆ (3/5) Painkiller with a dull blade. The whole time I played this, I kept thinking it felt more like Painkiller from 2004 than the original Shadow Warrior from 1997. I found out later the developers are actually from that team, but unfortunately, it fails at being a worthy sequel to either. The combat is very repetitive, and the katana, the supposed star of the show, is reduced to mindless clicking. With little enemy variety, uninspiring boss battles, and exploration that feels like a chore, it’s not a terrible game, but it’s not a good one either. Worth at a discount.
Really wasn't clicking for me and honestly didn't do justice to its source material Shadow Warrior was originally made on the 3D engine and much like Blood and Duke 3D was an over the top brutally difficult silly game. If Duke Nukem was an American action hero parody, and Blood was that but more Evil Dead 2 and Army of Darkness, Shadow Warrior is Big Trouble in Little China mixed with a chessy martial arts movie. I will give them credit for keeping the immature humor and silliness. The gameplay is a slog in an attempt to modernize the game they give you upgrade points via a skill tree. That's fine but it means all your guns start out as pathetic pee shooters until you get better upgrades Doom 2016 this ain't, I also suspect it was so you would make use of the sword and this is what turned me away, the sword was awkward with mouse and keyboard with different combos and moves in the original fists and the sword were just options for variety you didn't have to use them but they played into the over the top tone and came with their own death animations. You also activate special powers like health and I suspect invincible and damage increase modes I got one and you have to hit W+W+RMB+LMB on the keyboard, I hated this in Unreal Tournament 2003 and 2004 and I hate it here cause being a frantic FPS you can't really stop mid battle to input a code just have a wheel menu for activating I know they are trying to keep the action fast paced Doom 2016 did that for its gun swap with a controller and so did AMID EVIL so why not here. I only played for 2 hours and I hated this the original was so ridiculous it felt like toon town it had one heck of a personality and much more level variety and interaction than this (from what I have seen). The game did sell well as their is a sequel but I can't recommend this.
Za bromans Wanga i Hojiego♥️
Класс
Amazing game longer than 10 hours of gameplay. Story is an AAA and playstyle/enemy npc is like 9/10.
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Audience
Audience
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish, Italian, Hungarian, Japanese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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