
Shadow Warrior is a bold reimagining of the classic 3D Realms’ shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 13 → 0.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 26.7Kreviews | 92% | — | $1.9M |
| $29.99 | 8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It has cool secrets.
samurai sword serious sam
非常适合在sd上玩,画面清晰锐利,断肢爆头爽快,流程很长,剧情逗比
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 26 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish, Italian, Hungarian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 3.4Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Divertido
Shadow Warrior понравилась мне благодаря сочетанию динамичного сюжета, мрачной атмосферы японской мифологии и отличного экшена. Особенно порадовала продуманная прокачка: можно развивать персонажа и оружие под свой стиль игры. В итоге это зрелищный и увлекательный шутер, который не дает заскучать до самого финала.
It's kinda boring.
I am glad that this game is still on Steam, old school boomer shooter with modern mechanics. Loved the whole trilogy! *Keep in mind that there is a gamebreaking bug known as the "Super Speed Bug" which destroys your save file by forcing you to run x1000,glitches the textures,animations etc and you are unable to make any progress. Unfortunately when this happens(mine happened at CH15) you have to download a save file from another player and then load the chapter from there which means that you are gonna lose your personal abilities progress...
[h3]"Always bring a katana to a gunfight. And also a gun."[/h3] -[i]Lo Wang, Katana Enthusiast[/i] Shadow Warrior is one of the best games I've ever played, especially when it comes to the shooter genre. It did the 'boomer shooter revival' gimmick a couple years before DOOM did (arguably better than DOOM 2016), and it maintains a pretty good balance of focusing on both arcade-style gameplay and immersion pretty well. It's arcade-y, but not overly so; You can hold every weapon at once and sprint/dash around during fights, but you still feel like you're grounded in the game because you do need to reload and Lo Wang actually has a character model. Its environments are really well-designed, there's a good amount of enemy variety, and the weapons-most notably, the katana-are extremely satisfying to use. This game absolutely holds up in regards to graphics and gameplay, and it doesn't over-indulge itself in story or get lost in cinematics like a lot of other games do. You could skip every cutscene and mute all of the dialogue if you want and still have a good time playing it because the developers prioritized making a fun video game instead of a glorified movie, which is rare these days. My only criticisms of the game have to do with the pacing, difficulty, and the post-launch content we got. This game is long, consisting of about 17 chapters, and it kind of starts to drag once you get to ~Chapter 13. By that point, the game has already introduced you to every weapon and every possible enemy it can throw at you, so it doesn't have much to offer aside from its levels and the events of the plot. After you get out of the slog of grey corridors and the general repetition in those chapters, the game gets a lot better as it wraps up. The difficulty, however, is another problem. I've beaten the game on Insane difficulty, but it'll probably be a while before I even touch Heroic mode because this game has a very simplistic and, frankly, boring definition of difficulty, that being to just increase the amount of health and damage of every enemy. In my opinion, it just makes the fights against the stronger enemies dull and take longer than they need to, because there's not a lot of response on their end and you're usually fighting multiple large demons in the later chapters. This is really noticeable in the survival side mode, where the types of enemies you fight are randomized after a certain arbitrary amount of waves and you can end up having to fight 3 necromancer demons on Wave 7. If Flying Wild Hog added a custom mode where you can tweak which enemies spawn and gave us more arenas to fight in, the survival mode would have been way more enjoyable. Give me a dojo map where I get to cut through dozens of Yakuza henchmen and my rating for this game would go up to a solid 10. [h2]Overall: 8/10.[/h2] If you're a fan of fast-paced first-person action games, definitely give this a try.
instantly insufferable protagonist made me want to end my own life
10 Ло Вангов из 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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