
Take an adrenaline-fueled journey through a mythical Japanese realm in the Definitive Edition of Shadow Warrior 3, packed with new features, and enjoy an ultraviolent blend of fast-paced gunplay, razor-sharp melee combat, and spectacular free-running movement.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1.57/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 5.7Kreviews | 69% | — | $1.3M |
| $39.99 | 2.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лучше 1 части Хуже 2 части
el mejor shadow warrior de los 3 EL MEJOR pero deberia durar mas
垃圾游戏,做得不如2
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 131ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] MY SCORE: 2.5 / 5.0 [/h1] Replayability: ■■■■□□□□□□ Gameplay: ■■■■■■□□□□ Graphics: ■■■■■■□□□□ Sound: ■■■■■□□□□□ Story: ■■■■■□□□□□ [i]Shadow Warrior 3 is a downgrade in every form from Shadow Warrior 1. Even if the 1st entry was way older, it's still the best in the series. This game? Not a real Shadow Warrior. Gameplay is similar, but everything else feels... off. So colorful, so cringe, so strange? This is not Lo Wang I know. Graphics are also very bad, it looks like it's not 4K I'm playing on. It feels like I'm playing on DLSS Ultra Perfromance on, although I have it off nad scale on 100%... Story is very boring and casual, eveything already seen and told. But, those are not that big a problem if the gameplay is good. But it isn't, unforutnately. It has strange bugs with climbing those vines (why the hell are there vines to climb in Shadow Warrior?) and getting stuck in map and such. There is literally game-breaking bug where you can cancel the reload? When you empty our mag, just swing your sword once and you can shoot again, which makes guns like rocket launcher op. Feels so unfinished. And the whole style of the games feels off, it's not what I loved about Shadow Warrior. Those jester enemies, what are those, actually? Is this game trying to be comedy or what? Shooting those firecrackers? I'm not digging that stuff, really. If you lik boomer-shooter games, maybe give it a try for like 5$, but I would still not recommned it, do not destroy your memory of Shadow Warrior (if you have it). [i]
I really, honestly do not understand the negativity towards this game. Maybe it comes directly from the dislike of Doom Eternal. Other than that, I'm honestly confused. Shadow Warrior 3 took every good element from Doom Eternal, improved a bit, and adapted stylistically. Nowadays, you seldom see the unique approach to the sequels like Flying Wild Hog does. Not only characters, but the world itself changes dramatically, which makes every entry unique and fresh. Ashame that, perhaps, this is the last part of the reboot story. Unless they go for a prequel. Nevertheless, I absolutely enjoyed this game and hope for new projects from Flying Wild Hog.
nice
♥♥♥♥ gods
lo mejor del mundo
好玩
Jogo bonito bom do caralho nem vou usar virgula pra dizer o quao foda e esse jogo o 2 perto desse aqui é fichinha.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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|---|---|---|---|---|
| $1.3M | 861 | 74% | $49.99 | |
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