
Take an adrenaline-fueled journey through a mythical Japanese realm in the Definitive Edition of Shadow Warrior 3, packed with new features, and enjoy an ultraviolent blend of fast-paced gunplay, razor-sharp melee combat, and spectacular free-running movement.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1.17/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.8Kreviews | 69% | — | $1.1M |
| $39.99 | 2.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My first game I have all the steam achievements.
Oh wow, this screams low quality. It has an unlikeable deadpool wannabe protagonist, a bad written story, rushed (pacing) cinematics and not enaging gameplay. It´s a waste of time and money, buy something else.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $11.99−70% |
| 131ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
相较于2来说流程短了、武器少了、敌人种类少了、手感差了,也难怪很多差评,纯纯退步。将相对自由的关卡转变为了线性关卡且敌人种类很少,玩了4小时就通关了就这从中期开始敌人种类就没有新的了,相比之下2的流程我玩了40小时。 如果有骨折还是可以买的,对折可能这个体量都比较亏,前期玩的我差点睡着。
原价就算了,但是20多元打折玩一玩还是挺不错的,爽感还行,但是堆怪有点严重,BOSS战也只有两场,可惜了。
我看很多差评都是因为玩家在首发的时候花了100多块钱买的游戏,全流程居然只有四五个小时,是系列最短的一部,但是游玩过后我才发现,流程短只是这款游戏最小的一个问题,还有这款游戏也并没有那么不堪,甚至很多地方超越前作 也许对于《影子武士》这种剧情单调无聊,战斗重复堆怪,且中后期容易疲软乏味的游戏来说,流程短反而是件好事儿,但这游戏为何销量惨淡,甚至基本让该系列宣告终结,接下来我就从游戏的优缺点来说明: 缺点: 首先,先说下这游戏最大问题,不是流程短,不是战斗过于重复导致的游戏中后期有点无聊(这是《影子武士》系列的通病),也不是剧情单调无趣(依然是该系列的通病),而是存档问题 游戏中有很多的战斗流程很长,可能你只要一死,全部怪物都要重打(也包括boss战的不同阶段),这点就已经让人有点烦躁了,但这也不是啥大问题,真正的问题是这游戏容易坏档,就比如游戏中有些剧情是打完一群怪物后直接黑幕播放动画,如果你在播放动画之前不小心没走稳掉入虚空死亡,那么动画结束后你要重新再打一遍所有怪物,而当你因为自己的粗心而再一次打通后,游戏的画面就会直接变黑,只不过这次没有动画,只是单纯的视野变黑,而你此时只能读档重来(这我是真红温了) 除去存档问题,游戏中还有卡关bug(有几率触发),就是在有一个机关地图(打按钮后,地上的木板会向两边移动露出下面的滚动木桩),而这一关很可能会在后期触发精英怪物刷不出只有无限小兵出现的bug(依旧让人红温) 以及游戏中对于武器数量和技能的大量简化,使得体验过二代的玩家十分不满意,满满的敷衍感 还有就是游戏的主角配音并不是1,2部的配音,而是换成了个不知名的亚裔,说是为了更贴合(主角的亚裔身份),我去你妈的吧,什么几把借口,你怎么不找真龙去配游戏中龙的音呢?! 优点: 虽然在游玩游戏的过程中遇到两次让我相当红温的bug和让我讨厌的游戏缺点(剧情无聊,流程短,大量重复堆怪的战斗),但是该游戏在战斗手感,(如德芙般顺滑),画面(区别于12部的画风,这一部的画面色彩鲜艳有着独特美感),简洁的技能和武器功能 主角的嘴炮(系列传统),左右键切换攻击方式,以及我十分喜欢的跑酷绳索玩法(在一定程度上甚至比战斗还有爽)和电影级的动画演出,都使得这款游戏在某些方面带给我超越前作的游戏体验 而且这游戏的结局我很喜欢,也是成功的让我把自身温度降低了一点(升高是因为前面的bug) 所以总的来说如果你是影子武士系列的粉丝,那么这部作品直接闭眼入就行(史低入),如果是想要入坑影子武士的玩家,那我还是推荐第二部,虽然第二部没有该系列的味道,但绝对是最适合新玩家游玩的(配置低,引导好) 下方是游戏剧情: 第二部的反派齐拉找主角王洛帮忙一起消灭毁了他镇子的巨龙,于是齐拉带着男主找到了女巫师(素子)利用第一部死亡角色火侍的面具用其中能量将古龙杀死,结果发现火侍居然没死,而是被封印在了面具了 王洛为救朋友火侍抢走面具,和火侍去龙巢,用龙蛋复活火侍,用火侍的大屌炮打龙,结果失败了龙没死,其实是火侍为了汲取其力量不想杀他,但最终醒悟,于是主角,奇拉,火侍,素子四人合作,将全部能量转入到面具中,让其成为一个炸弹,并让女巫的灵宠小浣熊进入到巨龙的肚子里进行爆破 结果小浣熊失败了死在了巨龙的嘴里,于是男主亲自进入到巨龙体内,并最终打败了巨龙,带回了小浣熊的灵魂,最终四人一起快乐的享受生巨龙片,并依旧打着嘴炮
Мне понравилось, ярко-красочно, прыгаешь до арены, стреляешь, а потом до следующей арены. В перерывах заставки, на вечерок сойдет, понравилось больше второй части.
Радует, что в 3 части разрабы одумались и отказались от лутер-шутера с прокачкой скинов из 2 части. Локации - моё почтение, красочные и уникальные. Диалоги, как всегда с чёрным юмором и шутками 18+. Игра в целом получилась в духе первой части. Единственное что расстроило - игра коротка, очень, даже боссов всего 2. Я такое впервые вижу, как будто разрабам кислород перекрыли и поток денег в придачу. Но всё же советую всем пройти это заключение истории про Ло Вана. 9 драконов из 10 в копилку!
O jogo é ok, se tivesse sido lançado como DLC do 2 pela metade do valor faria mais sentido, se comparar com o 1 e o 2 esse 3 é extremamente fraco, jogo baseado mais em querer ser engraçado, do nada o personagem solta um (ragatanga asereje) e faz diversas piadas durante a gameplay, gráfico ok, conquistas nada de mais é praticamente jogue e platine. Como alguem que platinou o 2 e esta indo platinar o 1, esse 3 foi um pouco decepcionante. 6/10 pela tentativa de implementar um sistema de parkour
打了一半就玩不下去了,贼没意思,还不如2好玩,光污染严重,眼睛看着太难受!
游戏整体素质其实很优秀,缺点主要有两个,一个是短,差不多2—3天就能通关,高手可能速度会更快,一个是游戏内慢动作效果有bug,可能会卡在慢动作视角,但是除此之外游戏各方方面素质都极高,可以说玩的很爽快,如果打折还是非常推荐入手的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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