
Take an adrenaline-fueled journey through a mythical Japanese realm in the Definitive Edition of Shadow Warrior 3, packed with new features, and enjoy an ultraviolent blend of fast-paced gunplay, razor-sharp melee combat, and spectacular free-running movement.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1.17/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.8Kreviews | 69% | — | $1.1M |
| $39.99 | 2.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Shadow Warrior 3[/b] - это тот случай, когда разработчики решили отбросить всё, что делало предыдущие части хоть сколько-нибудь интересными, и скатиться в бессмысленный тир с плоскими шутками и утомительным экшеном. Если во второй части хоть пытались экспериментировать с ролевыми элементами и кооперативом, то здесь решили «упростить», а по факту - обеднить всё до абсурда. Игровой процесс стал предсказуемым и однообразным: арена, волна врагов, банальные добивания, немного коридора с паркуром - и снова арена. Бои потеряли тактическую глубину и драйв, враги ощущаются клонами друг друга, а оружие, хотя и громкое, не вызывает ни того веселья, ни ощущения мощи, которое было в предыдущих играх. Все эти попытки подражать [b]Doom Eternal[/b] с хуками и акробатикой выглядят жалкой пародией - у [b]id Software[/b] получалось органично, тут же это просто шум и мельтешение. Хуже всего то, что Ло Ванг окончательно превратился в раздражающего болтуна с тупыми шутками. Юмор уровня ютуб-блогов десятилетней давности, который даже не заставляет улыбнуться. Никакой иронии, никакого стиля, только поток несмешных фраз, от которых хочется выключить звук. Сюжет? Его практически нет. Это просто повод метаться от одного набора арен к другому, без запоминающихся моментов, поворотов или атмосферы. Shadow Warrior 3 выглядит так, будто его делали наспех и без любви. От оригинала осталась только оболочка. Всё остальное - стерильный, бездушный шутер, забывающий, что франшиза когда-то имела характер. [code]Оценка: 4/10. Только если совсем нечего больше запускать.[/code]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $11.99−70% |
| 131ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
как сиквел норм не успевает надоесть НО он меньше даже первой части
The worst of the trilogy but still a kickass good time. SW3 feels really rushed overall, ditching the insane replayability of the previous game, all of the customization, striping the gameplay down to it's most basic, the Doom Eternal influence is obvious and it's fun, although repetitive and short, with like 5 hours worth of gameplay that you wouldn't want to play again. Imagine paying full price for this game, i got it for like 5 bucks, and for that, i was entertained. If you wanted more Doom Eternal and can stomach cringey deadpool-esque humor, give it a try. 6.9/10
Cara, que jogo fod, brabo mesmo, o puro suco do gore. O game também tem um humor da hora, dei varias risadas jogando, vc simplesmente rir enquanto explode cranios de oni e yokais kkkkkjhfdjsdfjds, Se vc for ligar pra analises negativas, muitas da vezes estará perdendo a oportunidade de jogar um game espetacular, cuidado! Tchau, agora estou indo fazer minha platinazinha.
Better than Hunt: Showdown
相较于2来说流程短了、武器少了、敌人种类少了、手感差了,也难怪很多差评,纯纯退步。将相对自由的关卡转变为了线性关卡且敌人种类很少,玩了4小时就通关了就这从中期开始敌人种类就没有新的了,相比之下2的流程我玩了40小时。 如果有骨折还是可以买的,对折可能这个体量都比较亏,前期玩的我差点睡着。
Shadow Warrior 3,in my opinion,is the continuation of the first title,it doesn't have much to do with the second title,it is very well defined,in terms of graphics,gameplay,the fact that new creatures have been introduced,it offers a digestible experience,it is the kind of game that deserves to finish the campaign at least 3 times but not in a row,it also has a level mode where you can have fun accumulating points and demonstrating how much you can resist,but with all this it could have offered more,I recommend this game for the simple fact that the campaign is brilliant,and the dynamics of the game make you play it every time you get the chance!!
am here to leave a positive review because the reviews were mixed and this game deserves better. its really good. beautiful as ♥♥♥♥. gameplay is satisfying and the style leans into the goofiness of the original and cranks it to 11. genuinely do not understand all the negative reviews. Best game in the series period.
内容太少太贵,但凡这两点有一点改善也不至于跟现在一样褒贬不一,其他部分不错的
好玩,推荐给每一个FPS爱好者,希望还有后续DLC
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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