
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter starring the brash warrior Lo Wang, who must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 13 → 3/day in the week after.
About
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend.
Five years have passed since Lo Wang shattered the alliance between his deceitful former boss and the ancient gods of the shadow realm. Despite noble intentions, Lo Wang’s efforts to annihilate the darkness corrupted the world, creating a strange and savage new order where humans and demons live side by side.
The once feared warrior now lives in the shifting wildlands outside the reach of his enemies and the neon glow of Zilla’s cybernetic metropolis, scratching out a meager existence as a hired sword for the local Yakuza clans. When a simple mission goes wrong, Lo Wang is drawn into a volatile conflict between a brilliant young scientist, his nemesis Orochi Zilla, and the demonic forces that have become unsettled in our world. The sharp-tongued hero must once again wield lethal blades, staggering firepower, and archaic magic to purge the world of evil.
Blades and Bullets: Lo Wang delivers his own brand full throttle brutality with an expanded array of over 70 lethal blades and explosive firearms to overcome the demonic opposition. Become a whirlwind of steel and blood with razor sharp katana, short swords, crescent blades, and hand claws or unleash a hellish symphony of ornate firearms to decimate your enemies.
Four Player Co-Op: Battle through the expansive campaign alone or team up as a four-player typhoon of destruction online in campaign co-op mode. Tackle challenging primary missions or thrilling side quests while maintaining your own ninja style with customizable armor, items, and valuable loot from your triumphs.
Procedural Environments: The breach between the human and demon realms created an interdimensional hernia resulting in constant shifts to the world of Shadow Warrior 2. Procedurally generated landscapes and paths bring new twists and turns to once familiar terrain and routine missions.
Brutal Damage System: Choose your weapon based on the situation at hand and then dismantle everything that stands in your path with an advanced gore system. Use precision blade strikes to separate limbs and heads or switch to heavy ordinance and blow a hole right through colossal beasts.
Custom Upgrade System: Upgrade weapons in your arsenal with up to three stones at once to improve performance or augment them with devastating elemental effects. Collect karma, amulets, and armor to enhance Lo Wang’s power and shift his death-dealing artistry into overdrive.
The Shadow Warrior series started back in the 90s with Shadow Warrior Classic that was remastered and released on Steam by Devolver Digital and 3D Realms as Shadow Warrior Classic Redux. Then in 2013, Flying Wild Hog and Devolver Digital released the bold reimagining of the legend of Lo Wang with the modern classic Shadow Warrior.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 28.2Kreviews | 87% | — | $1.7M |
| $49.99 | 4.6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
难以置信,我只用两小时就对这游戏索然无味,像看了部十分没营养的二级片
В цілому не погано. Serious Sam на мінімалках! Раджу спочатку пройти гру на найнижчому рівні складності (особливо стосується тих, хто взагалі не грав у таке). Буває головний герой застрягає в текстурах (лікується лише перезавантаження місії, особливо дратує коли майже виконав). Особлива дроч коли збираєш досягнення, це жах (знайти 50 секретів, це довго та нудно бо локації змінюються з кожним новим початком місії). Висновок: гру купувати та грати 100%. Але лише зі знижкою (на мою думку на повну вартість гра не тягне).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 26 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 82% |
| — |
| not modelled |
| $2.99−90% | 1.3Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the closest thing to a Doom/Deadpool crossover you will ever get to experience. Just play it. You won't regret it for one second.
I just can't get into it, there's so much ♥♥♥♥ going on, and the weapons feel awful, the overwhelming amount of updates and pointless crap to collect are just exhausting. If they made the weapon collecting like in Borderlands, that would've been one problem solved, but instead you get thousands of weapon "upgrades", and it's just annoying. All of this I could handle, but the generated levels just feel bad to play through.
I loved the first installment of the Shadow Warrior reboot, but this sequel is an example that more is not always better. Added gameplay elements and art are excessive they get in the way of action than supporting them.
Прошли с другом Марюсом! Кайфанули! Хорошая игра. https://steamcommunity.com/sharedfiles/filedetails/?id=3449923132
Super fun action game based by the creators who neighbor the original tentacle Hentai creators. Game just needs some waifus instead of a bald man from China. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⣿⣿⣿⣿⣷⣤⣀⠀⠀⠀⠀⠀⠉⠑⣶⣤⣄⣀⣠⣤⣶⣶⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⡿⠟⠋⠁⠀⠀⠀⣀⠤⠒⠉⠈⢉⡉⠻⢿⣿⣿⣿⣿⣿⣿ ⠀⠀⠀⠀⣀⣴⣶⣿⣷⡄⠀⠀⠀⠀⢹⣿⣿⣿⣿⠏⠁⠀⢀⠄⠀⠀⠈⢀⠄⠀⢀⡖⠁⠀⢀⠀⠈⠻⣿⣿⣿⣿ ⠀⠀⢠⣾⣿⣿⣿⣿⡿⠁⠀⠀⠀⠀⢸⣿⣿⠏⠀⠀⢀⡴⠁⠀⠀⣠⠖⠁⢀⠞⠋⠀⢠⡇⢸⡄⠀⠀⠈⢻⣿⣿ ⠀⣠⣿⣿⣿⣿⣿⠟⠁⠀⠀⠀⠀⠀⢸⡿⠁⠀⠀⢀⡞⠀⠀⢀⡴⠃⠀⣰⠋⠀⠀⣰⡿⠀⡜⢳⡀⠘⣦⠀⢿⡇ ⢠⣿⣿⣿⣿⡿⠃⠀⠀⠀⠀⠀⠀⢰⣿⠃⠀⢀⠆⡞⡄⠀⣠⡞⠁⣀⢾⠃⠀⣀⡜⢱⠇⣰⠁⠈⣷⠂⢸⡇⠸⣵ ⣿⣿⣿⣿⡿⠁⠀⠀⠀⠀⠀⠀⢠⣿⠇⠀⠀⡜⣸⡟⢀⣴⡏⢠⣾⠋⡎⢀⣼⠋⢀⡎⡰⠃⠀⠀⣿⣓⢒⡇⠀⣿ ⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠴⢻⣟⢀⣀⢀⣧⡇⢨⠟⢾⣔⡿⠃⢸⢀⠞⠃⢀⣾⡜⠁⠀⠀⠀⡏⠁⢠⠃⠀⢹ ⣿⣿⣿⣿⡄⠀⠀⠀⠀⠀⠀⠀⢸⣼⢸⣿⡟⢻⣿⠿⣶⣿⣿⣿⣶⣾⣏⣀⣠⣾⣿⠔⠒⠉⠉⢠⠁⡆⡸⠀⡈⣸ ⣿⣿⣿⣿⣇⠀⠀⠀⠀⠀⠀⠀⣸⣿⣸⣿⣇⢸⠃⡄⢻⠃⣾⣿⢋⠘⣿⣿⠏⣿⡟⣛⡛⢻⣿⢿⣶⣷⣿⣶⢃⣿ ⢸⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⣰⠃⣿⣿⣿⣿⠀⣸⣧⠈⣸⣿⠃⠘⠃⢹⣿⠀⣿⠃⠛⠛⣿⡇⢸⣿⡇⢸⣿⡿⣿ ⠀⠻⣿⣿⣿⣿⣦⡀⠀⢀⡔⣹⣼⡟⡟⣿⣿⣿⠛⠻⠶⠿⠷⣾⣿⣿⣬⣿⣠⣿⣀⣿⣿⣿⡇⠸⡿⠀⣾⡏⢠⣿⣇ ⠀⠀⠙⢿⣿⣿⣿⣿⣷⡞⢠⣿⢿⡇⣿⡹⡝⢿⡷⣄⠀⠀⠀⠀⠀⠀⠀⠉⠉⠉⠙⠛⠛⠻⠿⣶⣶⣾⣿⣇⣾⠉⢯⠃ ⠀⠀⠀⠀⠙⠿⣿⣿⣿⠇⢸⠇⠘⣇⠸⡇⣿⣮⣳⡀⠉⠂⠀⠀⣀⣤⡤⢤⣀⠀⠀⠀⠀⠀⢈⣿⠟⣠⣾⠿⣿⡆⡄⣧ ⠀⠀⠀⠀⠀⠀⠀⠙⠻⡘⠾⣄⠀⠘⢦⣿⠃⠹⣿⣿⣶⠤⠀⠀⣿⠋⠉⠻⣿⠁⠀⠠⣀⣤⣾⣵⣾⡿⠃⣾⠏⣿⣧⠋ ⠀⠀⠀⠀⠀⠀⠀⣠⠖⠳⣄⡈⠃⠀⠼⠋⠙⢷⣞⢻⣿⣿⣀⡀⠈⠤⣀⠬⠟⠀⢀⣠⣶⠿⢛⡽⠋⣠⣾⣏⣠⡿⣃⣞ ⠀⠀⠀⠀⠀⠀⠀⣧⠀⠀⠀⠉⠛⠓⠢⠶⣶⡤⠺⡟⢺⣿⠿⣿⣶⣤⣀⣠⣴⣾⡿⠿⢵⠋⠙⠲⣏⡝⠁⠀⣹⢿⡣⣌ ⠀⠀⠀⠀⠀⠀⢸⠈⡄⠀⠇⠀⠀⡖⠁⢢⡞⠀⢰⠻⣆⡏⣇⠙⠻⣿⣿⣿⣿⠋⢀⡴⣪⢷⡀⠀⡘⠀⢀⠜⠁⢀⠟⢆ ⠀⠀⠀⠀⠀⠀⠘⡄⠱⠀⠸⡀⠄⠳⡀⠀⢳⡀⢰⠀⢸⢇⡟⠑⠦⢈⡉⠁⢼⢠⡏⣴⠟⢙⠇⠀⡇⢠⠃⢀⡴⠁⠀⠘ ⠀⠀⠀⠀⠀⠀⠀⠇⠀⠣⠀⡗⢣⡀⠘⢄⠀⢧⠀⢳⡟⠛⠙⣧⣧⣠⣄⣀⣠⢿⣶⠁⠀⠸⡀⠀⠓⠚⢴⣋⣠⠔⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠧⡤⠙⢤⡈⣦⡼⠀⠀⠧⢶⠚⡇⠈⠁⠈⠃⠀⡰⢿⣄⠀⠀⠑⢤⣀⠀⠀⠀⠈⠁
*These Are Just Notes Taken While I Played The Game* *Game was gifted to be by friend* The Good: This game has improved their weapon variety in this game are very good and nothing felt too similar to another. There was always a new weapon every other mission and good progression in between them so one doesn’t feel to OP and carries you through the game. Another improvement from the first game is the powers. In this game chi powers work a lot better and are explained better as well. I remember the first game healing was something I struggled to do as I couldn’t remember the combo to do to heal. Nor in the first game how recharging the power meter worked. This game introduces side missions and bounty hunting missions which as a good level of extra side content to do that have good rewards if you decide to to do them. The Bad: This game has so funny voice acting. It seemed bad but like on purpose. For me it kinda threw me off a bit but could be fine with other gamers. The level sets in this game are very much re-used and abused. You will be revisiting the main 3-5 level sets over and over again especially if you are doing of the side content. This kinda for me seems little lazy on my end but could have been a limit in the budget for this game. I will say there are some good Enemy variety especially with the bosses. Here’s the BUT part of this regular enemies are Re-used a lot and there is slight variations usually by a elemental type or a bigger version of them. The story for me I was left feeling a bit confused and lost. I am not sure if its because its been awhile since i played the first game but I felt like the story was rushing/jumping ahead of itself before it could fully flesh out the main goal of the story. The Ugly: Now, I had two bugs happen while playing. Randomly the game would not register my bullets/swinging of swords on enemies even tho I am aiming directly at them. This other bug I have experienced 4-5 times which is getting stuck between rocks or buildings and thankfully the game seems to have a unstuck feature where the character will phase through those objects if I get stuck for 5-10 seconds of trying to get out. IMO: In my opinion this game is fun and a major upgrade from the first game. Its a nice silly game where you can relax and murder bunch of demons and robots and be a awesome psycho ninja. This game I had fun an never really got bored with it during my time playing this game. Always kept me engaged and focused. I am looking forward to playing the 3rd game and seeing how the 1uped this game. All in all this game is a 4/5 for me and a game worth you time and money. I would recommend a sale of any event that is above 40%. Thanks for reading my ted talk! CachyOS 13th Gen Intel(R) Core(TM) i9-13900KF 3.00 GHz 32.0 GB RAM ASUS TUF RTX 4090
Познакомился с игрой впервые в 2026 году. И даже с учётом возраста игры, игра отличая. Вообще не ожидал от неё такого. Так как первая часть мне не понравилась, речь про версию 2013 года. А то игра 1997 мне как раз таки наоборот зашла) И если бы не друг с которым мы начали играть в неё в коопе на обычном уровне сложности, то играя в неё один, скорее всего её бы забросил. Так как большинство изначального оружия мне вообще не понравилось. Зато даже не доходя до второго акта в игре, появляется множество достойных и интересных пушек в игре. После прохождения игры в коопе, сразу же пошёл проходить игру в одиночном режиме на максимальной сложности, и как же ещё лучше раскралась игра на этом уровне сложности. Печально конечно, что финальный босс, что на обычном уровне сложности, что на максимальном уровне сложности слишком лёгкий (хотя это финал игры...), но всё равно игра отличная. А учитывая фактор того, что здесь есть режим нг+ где сложность игры ещё немного повышается, то это просто изумительно.
I've completed Shadow Warrior 2 at least five times across different accounts, which probably says more about how much I enjoy the game than anything else. The combat is where the game truly shines. Gunplay feels fast and satisfying, melee combat is excellent and switching between different weapons never gets old. Every weapon has its own role, so I constantly found myself swapping between firearms and melee weapons depending on the situation. The katana, in particular, feels much better to use than melee weapons in most first-person shooters. Wang also has access to a handful of special abilities, such as Chi-Blast and Grip of Darkness, but they feel like useful bonuses rather than mechanics the game constantly forces you to rely on. One small detail I especially enjoy is how powerful the explosive barrels feel. Luring a large group of enemies into an area filled with barrels before setting off a chain of explosions never gets old. They deal meaningful damage instead of feeling like decorative objects, making them a genuinely useful part of combat. One of the reasons I've replayed the game so many times is that it's incredibly easy to jump into. Sometimes you don't want to solve puzzles or spend half the level looking for the next switch — you just want to shoot something. Shadow Warrior 2 understands that. The semi-open levels give you enough freedom to explore if you want to, but they rarely interrupt the flow of combat. Instead, the game keeps throwing enemies at you, creating an almost addictive rhythm where you're constantly aiming, dodging, slicing and switching weapons. The combat feels intense without becoming exhausting, and it's the kind of game I can launch even when I only have an hour to play. The loot and upgrade system also works well. Weapons can be customized with gems that modify their stats or add elemental effects. Some players feel the upgrades aren't particularly impactful, but I enjoyed experimenting with different combinations. Once you start matching elemental damage to enemy weaknesses, the system becomes much more rewarding than it first appears. Visually the game still looks great. The environments are colorful and varied. The effects during combat make every fight feel wonderfully chaotic. The story isn't anything extraordinary, but it's still more entertaining than what many shooters offer. And Lo Wang's constant jokes give the game plenty of personality. My only real complaints are fairly minor. I wish the game was a bit more challenging overall, since I only really enjoy it on the highest difficulty, No Pain No Gain. At the same time, a few encounters can feel slightly unbalanced on higher difficulties. For example, Seepage Problem can put so many elite and superior enemies into a relatively small area that you can burn through your ammunition surprisingly quickly. I also encountered an occasional boss regeneration bug where bosses would sometimes regenerate around 44 health instead of the expected 4, making certain fights unnecessarily frustrating. One thing I found interesting is how wildly Bunny Lord encounters can vary between playthroughs. On one playthrough the very first rabbit I killed transformed into a Bunny Lord, while in another playthrough I had already reached level 30 without seeing a single one. It gives each playthrough a slightly different feel. Fortunately, I never experienced any mission-breaking bugs or anything that prevented me from finishing the game. Overall, Shadow Warrior 2 is one of my favorite fast-paced shooters. It combines satisfying gunplay, excellent melee combat, enjoyable progression, beautiful visuals and highly replayable gameplay into a game that I've happily returned to over the years. It isn't perfect, but it's an easy recommendation for anyone who enjoys action-focused FPS games. Shadow Warrior 2 has aged better than its sequel. Shadow Warrior 3 introduced more cinematic combat and linear levels, but I still prefer the freedom, replayability and satisfying combat loop of Shadow Warrior 2. Final score: 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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