
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter starring the brash warrior Lo Wang, who must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 13 → 2.86/day in the week after.
About
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend.
Five years have passed since Lo Wang shattered the alliance between his deceitful former boss and the ancient gods of the shadow realm. Despite noble intentions, Lo Wang’s efforts to annihilate the darkness corrupted the world, creating a strange and savage new order where humans and demons live side by side.
The once feared warrior now lives in the shifting wildlands outside the reach of his enemies and the neon glow of Zilla’s cybernetic metropolis, scratching out a meager existence as a hired sword for the local Yakuza clans. When a simple mission goes wrong, Lo Wang is drawn into a volatile conflict between a brilliant young scientist, his nemesis Orochi Zilla, and the demonic forces that have become unsettled in our world. The sharp-tongued hero must once again wield lethal blades, staggering firepower, and archaic magic to purge the world of evil.
Blades and Bullets: Lo Wang delivers his own brand full throttle brutality with an expanded array of over 70 lethal blades and explosive firearms to overcome the demonic opposition. Become a whirlwind of steel and blood with razor sharp katana, short swords, crescent blades, and hand claws or unleash a hellish symphony of ornate firearms to decimate your enemies.
Four Player Co-Op: Battle through the expansive campaign alone or team up as a four-player typhoon of destruction online in campaign co-op mode. Tackle challenging primary missions or thrilling side quests while maintaining your own ninja style with customizable armor, items, and valuable loot from your triumphs.
Procedural Environments: The breach between the human and demon realms created an interdimensional hernia resulting in constant shifts to the world of Shadow Warrior 2. Procedurally generated landscapes and paths bring new twists and turns to once familiar terrain and routine missions.
Brutal Damage System: Choose your weapon based on the situation at hand and then dismantle everything that stands in your path with an advanced gore system. Use precision blade strikes to separate limbs and heads or switch to heavy ordinance and blow a hole right through colossal beasts.
Custom Upgrade System: Upgrade weapons in your arsenal with up to three stones at once to improve performance or augment them with devastating elemental effects. Collect karma, amulets, and armor to enhance Lo Wang’s power and shift his death-dealing artistry into overdrive.
The Shadow Warrior series started back in the 90s with Shadow Warrior Classic that was remastered and released on Steam by Devolver Digital and 3D Realms as Shadow Warrior Classic Redux. Then in 2013, Flying Wild Hog and Devolver Digital released the bold reimagining of the legend of Lo Wang with the modern classic Shadow Warrior.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 28.2Kreviews | 87% | — | $1.7M |
| $49.99 | 4.6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 years later and this game is still ABSOLUTELY ♥♥♥♥♥♥♥ SPECTACULAR!!!
刚开始还是不错的,后面重复有点高,越玩越晕,真是没招了
Not so bad, but not my type. 28h for 100% (including using the glitch with getting orbs via game files). Fair enough it could be checked as fpv shooter-slasher, but in general it's skippable. I was not interested in the gameplay and grinding these spheres, karma, guns and so on. Story is so weird too. At the same time bright and unique. I'd like to look in the eyes of the developer who created 10k orbs achievement. Retarded stuff, absolutely not balanced.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 26 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 82% |
| — |
| not modelled |
| $2.99−90% | 1.3Kratings | 82% | #213 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
死古一
战斗爽!
能不能出个重制版,这游戏市面上还真没有代餐……
Herkesi kesip biçiyon, tema muazzam. Gir stres at çık doom gibi işte
ok so far. once again a checkpoint game which is stupid. checkpoints are fairly close so why not just give us the option to save anywhere!?! really pathetic mentality of the dev community. and being unable to alt+tab out of the game is pretty poor. who are these devs!?! story is pretty basic along with the graphics. pretty much the same as #1.. but with plenty of bugs.. mission items that 'land' (as a result of a kill) outside of the playable area, so you cant retrieve it! mission objedtives that dont spawn (in the optional missions), all too often the mission path takes you to the most to the opposide of the map and then back again! useless devs.. skills that claim a particular 'action' that doesnt work, physics doesnt seem to play a part in this game, as enemy that are large take up the exact same space along with many small enemy...just to be able to be in 'reach' of you (to trample. hit and maim), many other issues. the character models are pretty poorly rendered and animated. the combat is pretty lame.. I'm not sure whether I do get affected by environmental explosions or not.. but the enemy cant impact these barrels, but they get affected by the explosions, and I dont appear to.. very poor. I'm playing on normal but the enemy hardly damage me yet I'm getting 'hammered' on all sides.. its just chaos for chaos sake.. it's not to say I havent 'died', but mostly due to other reasons not combat. falling off ledges into non playable areas, etc. it's bordering on 'not recommended'.. because of its uninspired game play.. I found myself actively avoiding combat (via vanish) just to speed up game play. it's not like you dont already level up fast enough without the constant battles to hinder your movement. its 'fun' enough if you get it on the cheap
刷卡刷了2.2小时 游戏开场动画的YOU GOT THE TOUCH真是吸引到我了 暴力美学 赛博朋克 东方怪物? 反正目前玩到了这些内容 这游戏的80s90s的初版看过介绍视频 那个年代游戏像毁灭战士 毁灭公爵什么的 游戏模式都大差不差 内容不一样嘛 这新版第二部的游戏操作感觉和初版应该差不多 游戏内武器选择很多 能给武器加效果数值 怪物种类以及设计也很有前面提到的风格 什么机器人 什么恶魔 一些武士忍者 鬼怪什么的 因为没看设定不太清楚是什么怪物 不过游戏女主的对话内容还是感觉有点少吧 只有进剧情之前和剧情的时候才说话 游戏游玩过程中要是也能说几句吐槽也不错吧 玩起来很爽 就是无脑杀杀杀 剧情已经不太想了解了 20帧我能玩通关就不错了 不知道是电脑问题还是什么点王洛百科必退游戏
10块左右可以入,多了就别买了,这个游戏只值10块这个价 优点:玩起来还是比较爽的,这个价位能有这种打击感也算可以了,武器种类很多也有各种特殊元素效果搭配 缺点:太短了,主线和支线全清大概15个小时撑死,不算支线主线更是7个小时差不多完事,画质实在是一坨,非常糊就像眼前蒙了一层雾,地图指引是一坨,肝全成就找boss的时候很折磨,还有就是剧情不能重刷,导致有的隐藏boss你第一遍没打后面这个成就你就拿不着,太抽象了,然后就是赛博风格的地图的灯光太晃了,不知道为什么要设计的这么亮,玩这游戏最烦的时候就是打赛博风的地图 总结:10元性价比还是很高的,可以值得一试,多了就暂时别入等史低再买
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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