
Shadow Tactics is a hardcore tactical stealth game set in Japan around the Edo period. A new Shogun seizes power over Japan and enforces nationwide peace. In his battle against conspiracy and rebellion, he recruits five specialists with extraordinary skills for assassination, sabotage and espionage.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 2.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo top! O jogo que serviu de base para Desperados 3.
3Mi出品,必属精品!
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1521.4/day in the week to Jul 16 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Polish, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Traditional Chinese +1 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SUBARAAASSSHIIIIII!!!!!
很好玩,但是现在老是闪退,怎么回事?
好玩
good game
需要一些规划,乱用道具会导致关卡后半段很难打。这游戏很上头
策略感很强,很有意思
One of the best “Stealth-RTT” games (though there aren’t many of them in this genre). If you used to play classic Commandos or Desperados in the early 2000s, then you should definitely give Shadow Tactics (ST) a try. Just like a standard “commandos” game, you have a small group of handy characters that each serve their own purpose on the field. What I love about the game, is that it never restrict the players to go full stealth throughout the mission, you can totally go nut and slice (or shoot) all the enemies to finish the objective. Plus every mission always have alterative solution/ paths to complete, provide you plenty opportunity to test different tactics. You have a regular ninja for quick kill, a small child with plenty of bait and trick, a Kunoichi for disguise and assassinate, a Chad Samurai for bigger kill and an old man with a Sniper rifle for leg…plus the damn cute Tanuki pet for distraction. The story is not that special, it’s quite linear like every RTT game, but the interaction between characters and the atmosphere of Japan in Chaos time really shine. Huge respect for Mimimi for not shying away from describing the lost and sacrifice. I get annoyed of how we must adjust the character to get over some obstacles, like opening the door, or climbing…really breaking the flow sometime. Also, since the game doesn’t have the mechanism to tie up enemy, it becomes such pain to complete some challenges. (Mimimi fixed these in later game like Desperados and Shadow Gambit, but in ST, we must bear with it). The Badge challenge is a great way to replay the missions, but some of them are such absolute brutal. I got ragequit so hard,I quitted the game for more than 4 years…then I returned to finally completed them…lol So far, a solid 8/10. By the time I wrote this review, Mimimi studio already closed, but I heard that most of the employee already got the job somewhere and still continue to develop some new IP. Wishing them the best!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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