
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst BR #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Aug 25 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 88.4Kreviews | 85% | — | $59.9M |
| $7.89−80% | 198ratings | 86% | #122 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
şuanlık sarıyo bi tane puzzle da takıldım sadece dualsense le oynuyorum
muito bom
三部曲中最喜欢的一部,有新游戏+、画质很不错、蓝色的解谜引导很不错
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.2M | 373.1K | 89% | $13.99 | |
| $59.6M | 84.1K | 92% | $19.99 | |
| $59.5M | 198.8K | 98% | $14.99 | |
| $60.3M | 68.7K | 82% | $49.99 | |
| $58.8M | 123.8K | 89% | $19.99 | |
| $61.2M | 68.8K | 85% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.1M | 127.3K | 94% | $29.99 | |
| — | 277 | 90% | $4.49 | |
| — | 198 | 86% | $7.89 | |
| $24.5M | 31K | 92% | $39.99 | |
| $23.5M | 223.4K | 97% | $7.99 | |
| $97.1M | 270.4K | 96% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Arabic**languages with full audio support
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
до этого не играл в другие игры с ларой крофт, но игра показала себя с очень хорошей стороны. В этой игре собрано все, ранер, стелс, приключение, хоррор и головоломки. Когда начинал проходить, думал что на 5 часу скипну, но русская озвучка дала свои плоды, ну очень было приятно с ней играть. Пока что прошел только основной сюжет, взглянул на достижения и ужаснулся как их там много. Думаю еще часов 30 в этой игре мне суждено провести. Кто думает над покупкой данной игры, всем советую
Worst game oat i forced my self to play this ♥♥♥♥♥♥ game and almost everything does not work worst game of them all where did it all go wrong. 4/10 only the graphics are oke
joguinho bacana, a historia é simples igual os outros 2 e é bem feita, tem uns bugs? sim, mas o de sempre 9/10
Знов Ларка роздає всім копняка.
9 10 11都不错。 9代战斗爽快、卑弥呼的故事很吸引人。惊悚气氛+1,boss战+1,没有二周目游戏+-1 10代崛起最稳的一部、战斗解谜参半、有二周目继承装备任意选关+1。暗冷dlc丧失玩法气氛+1。克劳馥庄园解谜dlc气氛+1。 11代暗影一周目个别小地方想吐槽、但到了二周目游戏+又觉得没啥可吐的,整体依然优秀,甚至在某种程度上是最有身临其境的一部。这部你大多数时间会穿梭在攀岩、潜水、探索、解谜的世界里。主线比较短、但7大dlc的体量又弥补了这一点。猴神音律dlc恐怖气氛非常好。 总结:这三部必玩、即便9是2013年的作品。但人物动作捕捉依然很生动、和10 11是 一样的。弱的只是材质。
yessssssss
tomb rider é tomb raider, não tem jeito. 10/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.