
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst BR #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Aug 25 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 88.4Kreviews | 85% | — | $59.9M |
| $7.89−80% | 194ratings | 86% | #84 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BEST GAME
The Absolutely Horrible Checkpoint System in “Deadly Obsession” Instead of placing checkpoints before puzzles or arenas, the game throws you back to the beginning of the level, forcing you to replay the same QTE scenes and listen to the same dialogues with Iona over and over again, just because you missed by a single pixel and fell into a void A system like this is nothing but frustrating — it doesn’t test your skill at all, just your patience... your time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.6M | 84.1K | 92% | $19.99 | |
| $60.3M | 68.6K | 82% | $49.99 | |
| $59.4M | 198.7K | 98% | $14.99 | |
| $58.8M | 123.8K | 89% | $19.99 | |
| $61.2M | 68.8K | 85% | $34.99 | |
| $58.6M | 148.6K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.5M | 156.2K | 94% | $29.99 | |
| — | 277 | 90% | $4.49 | |
| — | 194 | 86% | $7.89 | |
| $24.5M | 31K | 92% | $39.99 | |
| $23.5M | 223.1K | 97% | $7.99 | |
| $97.1M | 270.4K | 96% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Arabic**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je kunt het niet spelen, het zit vol fouten.
Obsession Comes with a Price (The Trilogy's Finale) The darkest and most mature game of the three. Lara accidentally triggers a Mayan apocalypse due to her own obsession, showing her most ruthless and dangerous side. [📊 EVALUATION SCORECARD ] 🎮 Puzzles & Tombs: ██████████ [10/10] -> The best and deadliest of the trilogy. 🌿 Stealth & Jungle: ████████░░ [ 8/10] -> Camouflage with mud and terrorizing enemies. 💥 Action / Gunplay: ██████░░░░ [ 6/10] -> Fewer firefights than previous games. 🗺️ Exploration: █████████░ [ 9/10] -> Paititi is massive and packed with lore. Things to Note: It shifts the pacing compared to its predecessors. There is less loud action and explosions, focusing heavily on exploring the Peruvian jungle, underwater navigation, and solving complex riddles that genuinely make you think. Conclusion: A worthy conclusion that will mostly please old-school fans who wanted more exploration and fewer generic shootout sections. 9/10
Buenos gráficos, buena optimización, pero a los mandos es el peor de la trilogía moderna, el juego me marcaba 30% completado y no había hecho nada más que caminar, ver cinematicas y spamear el X para recoger los 800 items tirados por el mapa, el juego intenta ser bonito, pero luego te incentiva a spamear el moto supervivencia para buscar objetos, prestandole menos atención al entorno.
Well, I like and I don't like the long video cut scenes. They must take up over 50 % of the game. One has to sit and watch. Sometimes you can skip them, but just sometimes. Video quality great, combat great, puzzles are great has well. On another note, why is Jonan in the game. He is worthless except for being a DIE character.
Üçlemenin şüphesiz en kötü oyunu, Rise of the Tomb Radier'ın üstüne çok fazla şey koymuyor ve özellikle vuruş hissiyatı çok daha yapay hissettiriyor. Bulmacalar gereksiz zor ve fazla saçma tasarlanmış bir yerden sonra kafa dağıtmaktan ziyade kafa ütülemeye başlıyor. Ben açıkçası ilk 2 oyunun hikayesini epey sevmiştim ancak bu baya sıkıcıydı. Her şeye rağmen yaratılan dünya, atmosfer tatmin ediciydi. Maalesef kötü senaryo ve aşırı hantal mekanikler oyunu batırmış.
i like tressure hunting story driven games. This so much satisfied like uncharted 4.
我都96%的进度了,然后一个钩索判定问题把我卡住了,不想让玩家过极难就直说,这种失误就要回档的游戏这样搞简直是自寻死路。 已通关,虽然以上都是气话,但我不想改评价,接连三部玩下来,是真的越来越让我感觉很累。接下来我要对9~11代作一个点评,因为每次都是最高难度开局,所以所说的情况都以极难为准。 9代的战斗是最难的,但我并不觉得很麻烦,毕竟核心玩法是解谜,而且谜题都难度适中,也不会经常存在失误即读档的情况,总体来说还算可以,体验上不赖。 10代的整体难度一般,但是开始上强度,最高难度取消了自动存档,并且谜题往往都是容错率极低,一不小心就重来,有时候真的是搞得人很火大。 11代是很让人无语的一代,不仅保留了前代的大本营存档机制,连标志性的求生本能也给取消了,虽然熟练的情况下确实可以打出电影般的视效,但开荒是真的很痛苦,逼得我不得不为了减少试错而去看攻略视频,就这样通关时间也夸张地来到了70+小时,相当于前两代通关时间的总和。 说完历代重点说本代,本代的判定问题是我唯一要吐槽的点,尽管剧情人设也不咋的,但不管怎么说一个解谜为主的游戏把重心放到动作特技上去,就已经让人身心俱疲,更何况每次荡秋千还得赌在不在判定范围内。大多数地方尚在容忍范围,唯有最终章爬上金字塔转角的那个挂钩,我恐怕死了不下百次,累计试错两个小时,这是看他人的攻略都无用的卡点。最后总结的经验是必须要有视角变化才会成功,也就是横向摆动甩出去慢动作的时候视角要拉近才能够着,原理我也不懂,反正是很搞人心态。 最后总结一下,想提升难度可以,要么就正儿八经地好好做战斗,不是拿10代那种杂兵车轮战外加bossQTE水时长的模板当标准,要么就是好好做解谜,不是夹杂随时会摔死的特技动作搞得一直在重复流程。如果后续还是这种自作聪明的四不像,很难说会不会看到这个系列走下神坛。
开局就有死档bug也是牛逼
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.