
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Arabic**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 649 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
开局就有死档bug也是牛逼
罐头游戏和意义不明的解密,引导是没有的,爬墙爬着还能摔下来
Самая слабая часть из всей трилогии. С предыдущей части мало что изменилось. Никчемный стелс, Скучный сюжет, Не интересующяя, лично для меня, сеттинг. Я удивлен что игра была в производственном аду, ибо изминении тут совсем нет. Единственное, обмазывание грязи и прижимание к стенке. И ради этого они подтянули Eidos Montreal? Даже если так, сравнении с предыдущими двумя, третья меркнет.
Buggy ass ♥♥♥♥ ive literally played all the TR games and this is garbage,tons of game breaking bugs, Lara not grabbing the edges,when we have to follow npcs they are getting stuck for 3/5 times I hope the new game will be a step forward not 3 steps back like this one
Üçlemenin şüphesiz en kötü oyunu, Rise of the Tomb Radier'ın üstüne çok fazla şey koymuyor ve özellikle vuruş hissiyatı çok daha yapay hissettiriyor. Bulmacalar gereksiz zor ve fazla saçma tasarlanmış bir yerden sonra kafa dağıtmaktan ziyade kafa ütülemeye başlıyor. Ben açıkçası ilk 2 oyunun hikayesini epey sevmiştim ancak bu baya sıkıcıydı. Her şeye rağmen yaratılan dünya, atmosfer tatmin ediciydi. Maalesef kötü senaryo ve aşırı hantal mekanikler oyunu batırmış.
Great game!
absurdo
我都96%的进度了,然后一个钩索判定问题把我卡住了,不想让玩家过极难就直说,这种失误就要回档的游戏这样搞简直是自寻死路。 已通关,虽然以上都是气话,但我不想改评价,接连三部玩下来,是真的越来越让我感觉很累。接下来我要对9~11代作一个点评,因为每次都是最高难度开局,所以所说的情况都以极难为准。 9代的战斗是最难的,但我并不觉得很麻烦,毕竟核心玩法是解谜,而且谜题都难度适中,也不会经常存在失误即读档的情况,总体来说还算可以,体验上不赖。 10代的整体难度一般,但是开始上强度,最高难度取消了自动存档,并且谜题往往都是容错率极低,一不小心就重来,有时候真的是搞得人很火大。 11代是很让人无语的一代,不仅保留了前代的大本营存档机制,连标志性的求生本能也给取消了,虽然熟练的情况下确实可以打出电影般的视效,但开荒是真的很痛苦,逼得我不得不为了减少试错而去看攻略视频,就这样通关时间也夸张地来到了70+小时,相当于前两代通关时间的总和。 说完历代重点说本代,本代的判定问题是我唯一要吐槽的点,尽管剧情人设也不咋的,但不管怎么说一个解谜为主的游戏把重心放到动作特技上去,就已经让人身心俱疲,更何况每次荡秋千还得赌在不在判定范围内。大多数地方尚在容忍范围,唯有最终章爬上金字塔转角的那个挂钩,我恐怕死了不下百次,累计试错两个小时,这是看他人的攻略都无用的卡点。最后总结的经验是必须要有视角变化才会成功,也就是横向摆动甩出去慢动作的时候视角要拉近才能够着,原理我也不懂,反正是很搞人心态。 最后总结一下,想提升难度可以,要么就正儿八经地好好做战斗,不是拿10代那种杂兵车轮战外加bossQTE水时长的模板当标准,要么就是好好做解谜,不是夹杂随时会摔死的特技动作搞得一直在重复流程。如果后续还是这种自作聪明的四不像,很难说会不会看到这个系列走下神坛。
先说优点,游戏本身质量还是ok的,探索性能相比上一部进一步拓展,画质也没得说,古墓解谜不难,但制作的很精致,内容量也足够,有中文配音,单看这些,评分是有 90/100 的 然后就是吐槽了,游戏有dx11和dx12两种模式,dx12可以跑满4k160帧,且还有更高级别的光追阴影选项,但是极不稳定,玩一段时间就会闪退(有一次甚至直接触发windows卡死,直接机器重启了)到了第一个村庄那里,过场动画放完必闪退,有幸某一次没闪退,稍微在村庄里转一转,又闪退了。 不得已切换成dx11模式,dx11确实稳定,但是性能就远远不如dx12了,开阔场景下降到40-50帧都很常见,并且帧数对画质选项不敏感(低画质和极致画质帧数差别不大),不过好歹能正常游玩了。 结果后续有个解谜,某个机关死活推不动,我还以为是缺了什么步骤,最后刷了小黑盒发现需要把帧数调成60+半垂直同步才能推动机关。再加上最终决战前又遇到一个类似的bug,直接令我下定决心给差评 最后值得一提的是,只有两位主角的配音是国内中文配音,其他角色似乎都是台湾配音,听起来非常的机车,很让人不适应;另外就是机翻味较为严重,有些话一听就知道原本的英文文本是啥样的 个人游戏评分:90/100 bug -10分 个人总评分:80/100
bal dök yala
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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