
A new style of strategy game with a fast paced gameplay. This is not your usual tug of war game, be prepared for a head to head slug-fest!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Very fun and enjoyable game overall. Also extremely well polished, especially considering the price it's going for right now. Amazing value for money. I generally look for a game that I can pick up and play on the run, quickly, since I often dont have that much time. This does the job perfectly. I can play it for as long as I need, or just pick it up for a few minutes, play a skirmish, and work on my items. The highlight of the game and where it shines I would say is the multiplayer, and the ease of carrying out combat. Very good replay value, with trying to get better and better items. I really like that you don't have to focus on gathering resources. Your entire focus is on your army, what the enemy has, and how to best counteract their troops. In some ways it's like a flashy game of chess, but on a much more dynamic level. The only downside right now is that the community is still small. The more players get into it the better. I'd give it overall a 9.5/10. It sets out to achieve a specifc task, and does so perfectly. And again...I can't believe the price for such a polished overall product. Excellent. P.S. I would say for people looking at this, that a LOT seems to have changed from early access, everything for the best. I don't know what people are saying performance wise, maybe it was less polished before. But now I'm running it on 970 GTX with an i5 4690, never dropped under max frame rate, with 100 units on screen, set on epic.
Shadow Hereos: Vengeance in Flames est une sorte de tower defense inversé, ce qui aurai pu être une bonne idée mais qui en définitive n’en est pas une puisque les unités qui apparaissent ne font preuve d’aucune intelligence artificielle et que nous ne pouvons pas les diriger ni même indiquer des cibles prioritaires par exemple ce qui empêche toute stratégie. On se borne simplement à ajouter de plus en plus d’unités dans notre rectangle avec l’argent gagné et on attend la fin du combat. En conclusion, campagne actuellement inexistante, gameplay soporifique, mode multijoueur très limité, je dois vous conseiller de passer votre chemin. C’est dommage, car la patte graphique est agréable et la musique excellente bien que répétitive. [url=http://www.graal.fr/2017/01/04/test-shadow-heroes-vengeance-in-flames-la-version-pour-steam/]Mon avis complet est disponible ici[/url]
(TLDR: The game is not finished and it looks like it never will be, please do not support devs that don't do the right thing by their players) This game is abandonware at time of review, the last update was at the end of 2016. I bought this without reading any of the reviews, a decision I now regret, so I hope I can help a few people make a more informed decision then I did. If you work on the assumption that every dollar you spend on a game should translate to about one hour or game-time then this game is just about that. There's a campaign with three missions in it (one of which is a tutorial) and a rather bland skirmish mode. And that's actually kinda ok. There's quite allot of unit variety and a very streamlined economy system in which your income is based on the amount of units you have. Issue is the story (which is a "The kingdom is under attack by x, go stop them" deal) indicates strongly there should be quite a few more missions. Add to that most of the game's systems feel very clunky, like they're all placeholders pending some major polishing-work that never occurred. I down-vote this game because I don't think we as a community should be supporting devs that abandon their work and leave us with half-finished games. This title is no longer in early access which seems to suggest that the dev is KNOWINGLY trying to pass off an early-access game as a finished product, shame on them.
https://youtu.be/plR8wct7vo4 An effort has certainly been made with this game but for me to get really excited it needs to get bigger and more polished. The game is solid and actually works but the battles are not very inspiring if you are expecting the scale of some games already out there. The music was the best aspect of the game for me at this stage but some of the art assets are also very nicely done My video covers what to expect from the game to see if it is for you or not I wouldn't say I don't recommend this but wouldn't say to rush out and get it right away unless you really like this type of game and want to support the devs. For me some big things to add would be camera controls so that you feel more a part of the world and maybe the units coming in from off map rather than just appearing out of thin air
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| FIND KITTENS 8: Happy New Year 🎄🥂🎅 | $1.1K | 89 | 76% | $0.73 |
| Ripple | $1.1K | 75 | 68% | $0.59 |
| Anime Girl Or Boy? | $1.1K | 74 | 58% | $0.99 |
| Just Ignore Them: Brea's Story Tape 1 | $1.1K | 113 | 88% | $2.99 |
| Neon Girls | $1.1K | 89 | 85% | $0.99 |
| Game Of Puzzles: Nature | $1.1K | 52 | 90% | $0.99 |
Related
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| Squad | $166.4M | 240.8K | 81% | $39.99 |
| Don't Starve Together | $164.7M | 540.3K | 95% | $14.99 |
| Raft | $144M | 376.3K | 93% | $19.99 |
| Mount & Blade: Warband | $102M | 171.7K | 98% | $19.99 |