
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.6Kreviews | 91% | — | $5.4M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прошёл все игры от разработчика Mimimi, каждый раз они набирают обороты. Отличная история про пиратскую команду которая ищет своего капитана. Контента очень много, так что с чаркой рома вы проведете не один вечер.
推荐指数:4.5星 --------------- RTT游戏,即时策略游戏,移除了rts的运营这个维度,每局只有固定的人手。在rts这个大哥都要入土,潜行渐渐变成了游戏的一个内置玩法,就连刺客信条都变成rpg的现在,潜行rtt这个品类是显得那么不现代,那么过时。这一作的大胆创新,在整个潜行类rtt玩起来都像盟军敢死队的现状下,就显得难能可贵 --------------- 整个游戏允许玩家自己决定解锁人物的顺序,自己决定加入关卡的人手,自己决定进场位置和撤离点,人物性能高到不像这个玩法该出现的样子。尽管游戏做了一定的限制,比如多刀能力在本作就变得极少,一个角色想要同时刀掉2个互相看着的敌人都很困难,只有少量角色能做到,比如女主定身起手接出刀接闪现刀。前作赏金奇兵库博的双枪接飞刀接出拳的瞬刀四人不复存在了。尽管如此,仍有硬霸到逆天的配合,比如狙击手+钓鱼佬,狙击手开枪,钓鱼佬远程回收尸体和子弹,无脑清图 创新在这个玩法下是难能可贵的,更遑论颠覆整个玩法流程的大创新,毫无疑问在rtt领域,这是一个里程碑式的作品。但夸完了之后,过于逆天的人物性能和自定义队员,仍然极大的破坏了rtt的精致感,精心设计的视野连锁,被间谍直接走路趟过去确实逆天。苦思冥想的初见直接被趟过去,不得不说,对于潜行rtt这种玩一个少一个的游戏类型,是一种奢侈的浪费 --------------- 剧情只能说无功无过了,这种玩法没有一个精致的剧情也说得过去,但我觉得剧情仍然能更进一步,亡灵船员,宗教审判的设定大可深挖有关生死,宗教相关的深度,但整个剧情,就像只有搞笑,微惊悚,缺乏了背景的加勒比海盗。角色在我心里只剩下了技能组到底能玩的多变态,没有任何关于角色人设背景的印象。我甚至想不起来角色的名字。不得不说是白玉微瑕 --------------- 我仍然推荐每一个玩过潜行rtt的玩家体验本作,绝对是富有开拓精神的创意。但如果从未体验过这种玩法,也许同制作组的前作《影子战术·将军之刃》会更适合新人?反正淘宝cdk9块,买不了吃亏买不了上当 --------------- mimimi魂归来兮𓀁 𓀂 𓀄 𓀅 𓀆 𓀇 𓀈....啊啊... 𓀎 𓀏 𓀐 𓀑 𓀒𓀓 𓀔 𓀕 𓀖 𓀗....魂兮归来....𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞𓀀....啊啊....𓀁 𓀂 𓀃 𓀄 𓀅 𓀆魂归来兮𓀁 𓀂 𓀄 𓀅 𓀆 𓀇 𓀈.... 发售一个特别好评游戏的当月就宣布制作组解散,不得不说是一件令人伤感的事。在潜行类rtt这个品类还能有下一个这么创新的作品吗?甚至,还能有下一个这种制作的作品吗?美妙的故事明明才刚刚开始就结束了,说好的做一辈子rtt呢😭😭😭
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 308ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An incredibly creative stealth game. I love the historical fantasy setting of the lost carribean and the game does a great job of making all of the characters feel both unique and useful, and even if there are characters you don't really think gel well with you or your playstyle, the game does a good job of incintivising you to use them at least once in a while since using a crewmate on a mission that hasn't been out on one for a while gives you a hearty boost to the amount of points towards character upgrades that you're given. Stealth is incredibly satisfying, and there's nothing quite like plotting out a triple-kill scenario and seeing it go off without a hitch as all three of your crew move as one to take out anyone in your way. It even encourages you to try out some incredibly reckless strategies since you have the ability to create your own savestates and then reset to them with the push of a button, a mechanic that's even central to the game's narrative. That narrative is also quite nice. On the surface, it's basically just a straightforward pirate story about rebuilding and reforming a crew while searching for a hidden treasure that may or may not have something more than gold in its chests, but its central theme of learning to let go of the past, embrace making mistakes, and healing from loss really resonated with me a did not expect. This is a game featuring an anchor-toting shipwright who talks to a dead fish, a cannoneer who fires bodies rather than cannon balls because it's more poetic, and a one armed skeleton chef who is also a master ninja and it made me feel feelings. I did not expect that, and it has my utmost respect for that. If there is any real drawback, it is that some of the missions can take a while to complete, especially if you're like me and still insist on being a bit on the cautious side, even with the instant reset abilities at your beck and call. And of course, this isn't a game if you don't like stealth. There is essentially no way for you to roll through this game guns blazing, especially since every pistol is single-shot; It might give you infinite retries, but you still have to take your time and be meticulous. There's also the matter of the game's progression percentage being tied to badges that you cannot see how to earn until after you've completed the main story. I do like the fact that it allows you to go back and play any mission you cleared (and any mission that you skipped) after beating the main story, now with the ability to see each badge and their requirements, but at the same time, many of those badge requirements can get very annoying or very specific. Considering I didn't even reach thirty percent game completion by the time I was near the end of the game, yeah, this is a completionist's nightmare, and as of right now, I don't think I'll be going that far with it. But for its main story, it's a very good time if you're into real-time stealth games that require you to actually be stealthy.
1。剧情方面:略显科幻虽然看似很神秘,但实际上就是简单的抢船长留下的宝藏,不过非常新颖,很有创意。 2。人物设计:每个人性格鲜明,且人物小传很有意思,但是设计实在是太丑了,我觉得这是销量不佳的最主要原因,看得我生理不适,要不是很好玩,实在是看不下去。 3。美工:抛开人物形象不说,场景是非常漂亮,美轮美奂 4。动作设计:每个人的技能都特别有新意,趣味性拉满,难度方面比将军之刃要稍微简单些,但玩家可以自由选择难度还是很Nice的
对此类型游戏无比上头,值得推荐
oui
谢谢你们用心做的游戏,虽然这一部稍逊色。希望你们能秽土转生
远远没有前代作品《影子战术》好玩,感觉换了个制作人一样。剧情实在有些幼稚,不知道有什么存在的必要,同时策略性也打了折扣。前作的剧情自然,而且很自然地在特定关卡ban掉了个别角色从而强化了关卡策略,代入感也很好。这一作。。。我感觉手操细腻一点就可以解决很多问题了,没策略什么事
没有前两作影子和夺宝好玩。 还是能感受到Mimimi的诚意,内容量大管饱值得鼓励。 各个角色不同的能力虽然给人带来很多新鲜感,但是作为RTT来说许多能力设计得过于强大,导致游戏的解谜和策略的乐趣大大降低,很多时候只要选好角色,随随便便就能过关。而且整体的背景故事和内容设计都过于冗长拖沓,让人失去了继续玩下去的兴趣。
Juego tipo Commandos, Desperados o Shadow Tactics pero con piratas y no muertos... Muy entretenido aunque lleva tiempo completar el 100% del juego
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 5.8K | 81% | $39.99 | |
| $16.7M | 44.3K | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $19.5M | 13.7K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 6.3K | 48% | $39.99 | |
| $5.4M | 8.2K | 75% | $29.99 | |
| $5.4M | 5.8K | 61% | $20.09 | |
| $5.3M | 3.8K | 93% | $49.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 5K | 74% | $29.99 |