
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.2Kreviews | 91% | — | $5.3M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
-Это превосходная стратегия в реальном времени от создателей Desperados III. Нам дают на выбор разных героев используя их уникальные сверхъестественные способности для прохождения миссий с высокой свободой выбора. Основной фокус на тактическом стелсе, изучении патрулей и использовании окружения. Игра поощряет творческий подход, предлагая инструменты для планирования и чувство удовлетворения от успешно выполненных сложных планов. -Из минусов - полная вторичность, причём включая и собственные проекты (Shadow Tactics и Desperados 3), которые лично мне понравились больше, новых механик попросту нет (все механики либо вовсе без изменений, либо вариация старых), при этом игра довольно затянута (сильно затянута), а также, что уже отмечали многие - количество островов ограничено и многие задания происходят НА ОДНИХ И ТЕХ ЖЕ ЛОКАЦИЯХ, при этом и враги почти всегда расставлены ТОЧНО ТАКЖЕ, в результате может сложиться так, что зачищала одну и ту же локацию несколько раз подряд. Игра в целом отличная на одно прохождение, если нравится подобный жанр игр
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 307ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-------------------------- The good: -------------------------- Real-time isometric strategy games are one of my favourite genres, so keep that bias in mind. The story follows an undead pirate crew and the problems they face along the way. After Desperados III, I wanted to see what Mimimi would do with a new setting. It's obvious a lot of care went into this game. New characters, new abilities, and plenty of ways to combine them. The main story is enjoyable, even if it never reaches the heights of Shadow Tactics or Desperados III. Each crew member gets their own background and motivation. They're not especially deep, but they have personality. Instead of a few giant maps, you get smaller islands. The trade-off works. The islands are detailed, varied, and packed with little things to discover. Turn the camera and you'll often find a new route, hiding spot, or shortcut. The core gameplay is excellent. Planning an approach, combining abilities, and watching it all come together is as satisfying as ever. -------------------------- The bad: -------------------------- Most of my criticisms come from how the game presents and structures its content rather than the content itself. Side stories can only be progressed in a specific order. The game barely explains this and simply tells you that a story can't continue right now. More than once I thought I had found a bug. The Ouija-board dialogue screens are the biggest immersion breaker in the game. Previous Mimimi games handled story presentation much better with in-game cutscenes. Here, dialogue often feels like a series of pop-up boxes. One playable character is unlocked so late that there is barely any time left to learn their abilities or build strategies around them. It feels like a strategic tool that arrives after most opportunities to use it have already passed. Some post-campaign treasure missions are frustrating. You can spend half an hour clearing a map only to discover that progression requires guards you already removed. If that happens, your only option may be to restart the mission. Compared with Shadow Tactics and Desperados III, the story is good, but not memorable. -------------------------- The ugly: -------------------------- Some people dismissed this game as "woke" or "DEI" without ever playing it. Having finished the game, I don't think that criticism holds up. The characters are written as characters first. They're looking for purpose, redemption, happiness, or closure. Apparently that's enough for some people to see propaganda where there isn't any. -------------------------- Verdict: -------------------------- Like 3d isometric? get it, try it and decide for yourself. This isn't Mimimi's best game, but it's still a good one. Excellent tactical gameplay, great level design, and enjoyable characters held back by a few frustrating presentation and progression decisions. I wish the studio had the chance to make more games like this.
很一般,完全不如 Shadow Tactics 和 Desperados 3。 gameplay比起前两作更加枯燥: 1)角色太强导致游戏太简单,并且使得地形和机关意义不大; 2)重复感强,一张图起码让你玩三遍,任务也非常同质化。 故事很无聊且叙事节奏七零八落,沉浸感很差,导致绝大多数的剧情我都跳过了。 最后就是本作有 Sweet Baby Inc. 介入开发,我不知道剧情无聊是不是由于这个原因,但是我认为本作没有和 Shadow Tactics 中的 Aiko 或 Desperados 3 中的 Kate 类似的角色大概率是拜其所赐。 总的来说,如果你想试试这款游戏,我更推荐你去玩 Shadow Tactics 和 Desperados 3。
Чудесные механики на месте. Но с предыдущих игр студии не изменилось примерно ничего. Зато одно стало кардинально хуже: карт очень мало, всего 10. И почти на каждой по 5-7 миссий. Причём с взаимоисключающими достижениями, нужными для разблокировки персонажей. Очень быстро игровой процесс превращается в достаточно тупое набивание этих бесконечных миссий на одних и тех же картах. В общем, даже не сильно расстроен, что студия закончила своё существование на этой игре.
还是那个味道,但是卖的不好,人设我感觉背大锅,角色真不好看,其他都不用动,立绘能换一批观感会好很多。可惜mimimi没了,rtt估计后继无人了。
데스페라도스를 재밌게 해서 후속작을 기대하고 샀다. 같은 형식의 게임이며, 이 분야에서 독보적이라고 생각한다. 캐릭터 만의 특색과 조합이 게임을 다양하게 플레이 하게 만든다. 플레이 가능한 맵의 종류가 한정적이다. 초반에는 재밌었지만, 후반으로 가면서 반복 적인 플레이에 조금 지친다ㅠ
Wahrscheinlich eines der Besten Spiele die ich je gespielt habe. Das Gameplay ist solide, fordernd aber spaßig und soweit ich erkennen konnte nirgends verbuggt. Die Geschichten sind interessant, die Charaktere haben Tiefe und Persönlichkeit und die Synchro sowie der generelle Aufbau von Dialogen und Monologen ist der Hammer. Aber was das Spiel so großartig macht ist der Hohe Grad an Detailarbeit die hier geleistet wurde. Beispielsweise gibt es Stellen, wenn Charaktere Monologe halten und man sie unterbricht indem eine Aktion ausführt (z.B. etwas untersucht) dann sagt der Charakter nach der Aktion sowas wie " Wie ich eben versucht habe zu sagen..." und führt dann den Monolog fort. Absolut großartiges Detail und rundet das Spiel wirklich gut ab. Vielen Dank an die Entwickler für das Erstellen diese Meisterwerks der Programmierkunst
Simply fantastic
Great atmosphere and visuals; Fun gameplay (stealth); Funny dialogue; Great characters; Great voice acting. Better with a controller than mouse and kb.
[h1]The Inquisition Expects Everyone, Actually[/h1] Mimimi Games, the undisputed masters of stealth strategy who revived the genre with Shadow Tactics and Desperados III, have arrived at their final curtain call with Shadow Gambit: The Cursed Crew. While their previous titles were grounded in grit and history, Shadow Gambit embraces the supernatural. We trade katanas and six-shooters for magical anchors and soul-infused cannons. This shift to high fantasy allows for a mechanical freedom that feels like the natural evolution of the developer's design philosophy, even if it occasionally threatens to break the very puzzles it asks you to solve. [h2]A Pirate's Life After Death[/h2] The story takes place in the "Lost Caribbean," a vibrant, mystical archipelago locked down by the Inquisition of the Burning Maiden. This religious order despises the "Cursed". You play as Afia Manicato, a cursed navigator with a literal sword piercing her chest, who seeks to awaken the Red Marley, a sentient ghost ship with a dry wit and a penchant for manipulating time. The narrative structure differs significantly from Mimimi’s linear past. You are given the freedom to choose which islands to visit and which crewmates to revive first. This non-linearity is a double-edged sword. It allows you to tailor your crew to your playstyle immediately, but it diffuses the narrative tension. The camaraderie between the crew is the highlight here. Watching a skeleton canoness argue with a gold-obsessed treasure hunter provides a levity that balances the grim setting of religious persecution. [h2]Weaponised Save Scumming[/h2] If you have played a Mimimi game, you know the drill: viewcones, noise radii, and the inevitable quick-load. However, Shadow Gambit does something brilliant by making "save scumming" a diegetic part of the world. The Red Marley captures "memories" (save states) and allows you to unleash them (load) when things go south. It recontextualises the trial-and-error nature of the genre not as failure, but as a story element. The "Shadow Mode" returns, allowing you to pause time, queue up actions for multiple characters, and execute them simultaneously. There is a profound satisfaction in syncing a sniper shot, a magical teleport execution, and a distraction perfectly, watching a squad of Inquisition guards dismantle in seconds. [h2]The Crew and Their Curiosities[/h2] The shift to fantasy means the abilities are no longer bound by realism, resulting in the most creative toolkit the studio has ever produced. This variety is the core of the game’s immense replayability; every single change in your crew composition makes a level play differently, forcing you to find entirely new solutions to the same environmental puzzles.[list] [*][b]Afia:[/b] The navigator who can "Blink" across gaps to strike targets instantly. [*][b]Suleidy:[/b] The ship’s doctor who conjures "Cover Seeds" to grow hiding spots anywhere. [*][b]Toya of Iga:[/b] A skeletal cook who uses a "Katashiro" charm to teleport for swift kills. [*][b]Gaëlle le Bris:[/b] A master of the "Kanone" who can launch allies or enemies across the map. [*][b]John Mercury:[/b] A treasure hunter who dives "Below" the ground to disappear and ambush. [*][b]Pinkus von Presswald:[/b] A posh spirit who can "Peruse Mind" to possess and control enemies. [*][b]Teresa la Ciega:[/b] A blind marksman who delivers "Iron Judgement" from afar with her crossbow. [*][b]Quentin Aalbers:[/b] A flamboyant skeleton who uses a "Treasure Rod" to lure guards or move items.[/list] [h3]Difficulty by Design[/h3] Beyond the standard menu settings a unique, organic difficulty curve determined entirely by your crew selection. The game effectively allows you to set your own challenge level based on who you bring to the island. If you want a smoother, more forgiving experience, characters like Suleidy and John Mercury are the go-to choices; Suleidy’s instant cover and John’s ability to vanish into the ground trivialise positioning errors and patrol routes. Conversely, relying on characters like Pinkus or Quentin demands more intricate planning and precise timing, as their abilities are more situational and lack the "get out of jail free" utility of their peers. This flexibility ensures that veterans can restrict themselves to harder compositions while newcomers can lean on the powerhouses to learn the ropes. [h2]Level Design and Structure[/h2] The islands of the Lost Caribbean are massive, open-ended sandboxes. Unlike the tight, linear corridors of Shadow Tactics, these maps are designed to be approached from 360 degrees. You will revisit these islands for different missions, entering from different beaches and tackling objectives in different orders. While the reuse of maps is technically efficient, it does lead to a sense of repetition by the game's third act. Mastering a map is satisfying, but returning to the same fortress for the fourth time to fetch a different MacGuffin can feel like padding. However, the varying enemy types - from the standard Acolytes to the alarming Commissarius and the pair-linked Prognosticars - force you to constantly adapt your strategy, preventing the gameplay from becoming completely stale. [h2]Visuals and Audio[/h2] The art style leans into a stylised, colourful aesthetic that resembles a high-budget animated film. The viewcones are crisp, the environments are lush, and the character designs are distinct and memorable. The UI is polished to a sheen, providing all the information you need without cluttering the screen. Audio design is equally sharp. The voice acting is theatrical and charming, fitting the swashbuckling tone perfectly. The music strikes a balance between spooky ambience and adventurous shanties, swelling dynamically as you execute your plans. [h2]Conclusion[/h2] Shadow Gambit: The Cursed Crew is a triumphant, if slightly easy, finale for Mimimi Games. The introduction of magical abilities gives the player perhaps too much power - Suleidy’s portable bushes alone trivialise many encounters - but it is hard to complain when the power fantasy is this fun. It is a love letter to the genre, refining every mechanic to its absolute peak. It is sad to see the studio go, but they have left us with a treasure chest overflowing with gold.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $19.4M | 13.6K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 6.3K | 48% | $39.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 8K | 94% | $29.99 | |
| $5.4M | 8.2K | 75% | $29.99 | |
| $5.4M | 5.8K | 61% | $20.09 | |
| $5.3M | 4.4K | 67% | $59.99 |